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authorV3n3RiX <venerix@redcorelinux.org>2021-04-28 20:21:43 +0100
committerV3n3RiX <venerix@redcorelinux.org>2021-04-28 20:21:43 +0100
commit40aaaa64e86ba6710bbeb31c4615a6ce80e75e11 (patch)
tree758c221bad35c9288d0bd6df9c7dfc226728e52c /games-fps/quake2-icculus/files
parent8d5dbd847cbc704a6a06405856e94b461011afe3 (diff)
gentoo resync : 28.04.2021
Diffstat (limited to 'games-fps/quake2-icculus/files')
-rw-r--r--games-fps/quake2-icculus/files/0.16-rogue-armor.patch4
-rw-r--r--games-fps/quake2-icculus/files/0.16-rogue-nan.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch20
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch8
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch8
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch4
-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch12
12 files changed, 40 insertions, 40 deletions
diff --git a/games-fps/quake2-icculus/files/0.16-rogue-armor.patch b/games-fps/quake2-icculus/files/0.16-rogue-armor.patch
index 194f965a0501..bed337e4ce31 100644
--- a/games-fps/quake2-icculus/files/0.16-rogue-armor.patch
+++ b/games-fps/quake2-icculus/files/0.16-rogue-armor.patch
@@ -1,5 +1,5 @@
---- src/rogue/g_local.h.orig
-+++ src/rogue/g_local.h
+--- a/rogue/g_local.h
++++ b/rogue/g_local.h
@@ -545,9 +545,6 @@
extern int sm_meat_index;
extern int snd_fry;
diff --git a/games-fps/quake2-icculus/files/0.16-rogue-nan.patch b/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
index 0961fa68a985..09da62bee201 100644
--- a/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
+++ b/games-fps/quake2-icculus/files/0.16-rogue-nan.patch
@@ -1,5 +1,5 @@
---- src/rogue/g_local.h.orig
-+++ src/rogue/g_local.h
+--- a/rogue/g_local.h
++++ b/rogue/g_local.h
@@ -24,3 +24,3 @@
#ifndef _WIN32
-#include <nan.h>
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch
index 185359373c4b..a27fc035cd4c 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-alsa.patch
@@ -1,5 +1,5 @@
---- src/linux/snd_alsa.c.old
-+++ src/linux/snd_alsa.c
+--- a/src/linux/snd_alsa.c
++++ b/src/linux/snd_alsa.c
@@ -22,13 +22,22 @@
$Id: quake2-icculus-0.16.1-alsa.patch,v 1.2 2015/03/27 06:40:34 mr_bones_ Exp $
*/
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch
index b3291827996c..30966c813d7c 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch
@@ -4,8 +4,8 @@ glx renderer by default.
http://bugs.gentoo.org/show_bug.cgi?id=86552
---- src/linux/vid_so.c
-+++ src/linux/vid_so.c
+--- a/src/linux/vid_so.c
++++ b/src/linux/vid_so.c
@@ -435,6 +440,9 @@ VID_Init
*/
void VID_Init (void)
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch
index 626cf5a1b64d..1ea4d41df80a 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gcc41.patch
@@ -1,5 +1,5 @@
---- src/xatrix/g_local.h.old
-+++ src/xatrix/g_local.h
+--- a/src/xatrix/g_local.h
++++ b/src/xatrix/g_local.h
@@ -446,11 +446,6 @@
extern int sm_meat_index;
extern int snd_fry;
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
index 61f0bb2286e5..4631d3ca92f4 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
@@ -1,5 +1,5 @@
---- Makefile
-+++ Makefile
+--- a/Makefile
++++ b/Makefile
@@ -74,35 +74,46 @@ endif
CC=gcc
@@ -85,8 +85,8 @@
targets: $(TARGETS)
---- src/linux/qgl_linux.c
-+++ src/linux/qgl_linux.c
+--- a/src/linux/qgl_linux.c
++++ b/src/linux/qgl_linux.c
@@ -3006,13 +3006,17 @@ qboolean QGL_Init( const char *dllname )
// dllname, dlerror());
@@ -108,8 +108,8 @@
}
Com_Printf ("Using %s for OpenGL...", fn);
} else {
---- src/linux/vid_so.c
-+++ src/linux/vid_so.c
+--- a/src/linux/vid_so.c
++++ b/src/linux/vid_so.c
@@ -237,13 +237,17 @@ qboolean VID_LoadRefresh( char *name )
//regain root
seteuid(saved_euid);
@@ -154,8 +154,8 @@
}
/*****************************************************************************/
---- src/qcommon/files.c
-+++ src/qcommon/files.c
+--- a/src/qcommon/files.c
++++ b/src/qcommon/files.c
@@ -60,6 +60,7 @@ typedef struct pack_s
char fs_gamedir[MAX_OSPATH];
@@ -195,8 +195,8 @@
//
// then add a '.quake2/baseq2' directory in home directory by default
---- src/qcommon/qcommon.h
-+++ src/qcommon/qcommon.h
+--- a/src/qcommon/qcommon.h
++++ b/src/qcommon/qcommon.h
@@ -74,6 +74,13 @@ Foundation, Inc., 59 Temple Place - Suit
#endif
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch
index ad1f37309c30..42041978509f 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gnusource.patch
@@ -1,5 +1,5 @@
---- quake2-r0.16.1/src/linux/q_shlinux.c
-+++ quake2-r0.16.1-modified/src/linux/q_shlinux.c
+--- a/src/linux/q_shlinux.c
++++ b/src/linux/q_shlinux.c
@@ -17,6 +17,9 @@
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
index ae1aa2e4068c..fe61bf501658 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
@@ -1,5 +1,5 @@
---- quake2-r0.16.1.orig/Makefile
-+++ quake2-r0.16.1/Makefile
+--- a/Makefile
++++ b/Makefile
@@ -54,24 +54,26 @@ endif
@@ -74,8 +74,8 @@
ifeq ($(strip $(BUILD_SVGA)),YES)
$(warning Warning: SVGAlib support not supported for $(ARCH))
endif
---- quake2-r0.16.1.orig/src/linux/sys_linux.c
-+++ quake2-r0.16.1/src/linux/sys_linux.c
+--- a/src/linux/sys_linux.c
++++ b/src/linux/sys_linux.c
@@ -216,16 +216,18 @@ void *Sys_GetGameAPI (void *parms)
char *path;
char *str_p;
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch
index 978c9c9820ea..765c146dd4ec 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ldflags.patch
@@ -1,5 +1,5 @@
---- Makefile.old
-+++ Makefile
+--- a/Makefile
++++ b/Makefile
@@ -169,18 +169,18 @@
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch
index d94925b83e4b..0a1eecef2afa 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-no-asm-io.patch
@@ -3,8 +3,8 @@ http://bugs.gentoo.org/193107
asm/io.h does not exist with sanitized kernel headers, nor do these source
files actually need the header, so punt it
---- src/linux/rw_in_aa.c
-+++ src/linux/rw_in_aa.c
+--- a/src/linux/rw_in_aa.c
++++ b/src/linux/rw_in_aa.c
@@ -46,7 +46,6 @@
#include <sys/mman.h>
@@ -13,8 +13,8 @@ files actually need the header, so punt it
#include <sys/vt.h>
#endif
---- src/linux/rw_aa.c
-+++ src/linux/rw_aa.c
+--- a/src/linux/rw_aa.c
++++ b/src/linux/rw_aa.c
@@ -63,7 +63,6 @@
#include <dlfcn.h>
#if defined (__linux__)
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch
index 6dc6f0f1ddfb..5d2a85a68e9b 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_mouse.patch
@@ -1,5 +1,5 @@
---- src/linux/rw_x11.c.old
-+++ src/linux/rw_x11.c
+--- a/src/linux/rw_x11.c
++++ b/src/linux/rw_x11.c
@@ -989,8 +989,8 @@
}
else
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
index e23caf9db09f..cd0f2c807ae0 100644
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
+++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
@@ -1,8 +1,8 @@
the x11 software renderer just needs some tweaks to get working
---- Makefile.old
-+++ Makefile
+--- a/Makefile
++++ b/Makefile
@@ -358,7 +358,7 @@
endif
@@ -12,8 +12,8 @@ the x11 software renderer just needs some tweaks to get working
endif
ifeq ($(strip $(BUILD_GLX)),YES)
---- src/linux/rw_x11.c.old
-+++ src/linux/rw_x11.c
+--- a/src/linux/rw_x11.c
++++ b/src/linux/rw_x11.c
@@ -53,7 +53,7 @@
#include <X11/Xatom.h>
#include <X11/keysym.h>
@@ -32,8 +32,8 @@ the x11 software renderer just needs some tweaks to get working
#ifdef REDBLUE
static PIXEL16 st2d_8to16table_s[2][256];
static PIXEL24 st2d_8to24table_s[2][256];
---- src/ref_soft/r_poly.c.old
-+++ src/ref_soft/r_poly.c
+--- a/src/ref_soft/r_poly.c
++++ b/src/ref_soft/r_poly.c
@@ -994,7 +994,7 @@
scale = yscale * pout->zi;
pout->v = (ycenter - scale * transformed[1]);