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path: root/games-rpg/freedink/files/freedink-108.4-no-windres.patch
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--- a/src/Makefile.in
+++ b/src/Makefile.in
@@ -226,7 +226,7 @@
 	update_frame.h
 am_freedink_OBJECTS = $(am__objects_3) freedink.$(OBJEXT) \
 	update_frame.$(OBJEXT)
-@HAVE_WINDRES_TRUE@am__objects_4 = woeres.$(OBJEXT)
+#@HAVE_WINDRES_TRUE@am__objects_4 = woeres.$(OBJEXT)
 nodist_freedink_OBJECTS = $(am__objects_4)
 freedink_OBJECTS = $(am_freedink_OBJECTS) $(nodist_freedink_OBJECTS)
 freedink_LDADD = $(LDADD)
@@ -1143,7 +1143,7 @@
 @HAVE_WINDRES_FALSE@WOERES = 
 
 # How do we handle resources embedded in the executable binary?
-@HAVE_WINDRES_TRUE@WOERES = woeres.rc
+#@HAVE_WINDRES_TRUE@WOERES = woeres.rc
 
 # Other projects that use Autotools and support MinGW
 # http://sourceforge.net/projects/chocolate-doom (Doom port)