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Based on patch from Arch additionally using system's Shaders/
Resulting paths:
/usr/share/higan/{Database,Firmware,Shaders,Templates}
~/higan/ -> ~/.local/share/higan/Systems
Templates+Systems can be changed in ~/.config/higan/paths.bml and
does not disrupt existing configurations. Shaders will use default
~/.config/higan/Shaders over system's if it exists.
https://bugs.gentoo.org/828108
--- a/higan-ui/higan-ui.cpp
+++ b/higan-ui/higan-ui.cpp
@@ -44,9 +44,8 @@
}
if(!directory::exists(Path::templates)) {
- Path::templates = {Path::userData(), "higan/"};
- directory::create(Path::templates);
+ Path::templates = {Path::sharedData(), "higan/Templates/"};
}
if(!directory::exists(Path::data)) {
- Path::data = {Path::user(), "higan/"};
+ Path::data = {Path::userData(), "higan/Systems/"};
directory::create(Path::data);
}
--- a/higan-ui/menus/settings.cpp
+++ b/higan-ui/menus/settings.cpp
@@ -78,4 +78,6 @@
string location{Path::settings, "Shaders/"};
+ if(!directory::exists(location))
+ location = string{Path::sharedData(), "higan/Shaders/"};
if(settings.video.driver == "OpenGL 3.2") {
--- a/icarus/icarus.cpp
+++ b/icarus/icarus.cpp
@@ -9,6 +9,5 @@
if(inode::exists(location)) return location;
- directory::create({Path::userData(), "icarus/"});
- return {Path::userData(), "icarus/", name};
+ return {Path::sharedData(), "higan/", name};
}
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