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path: root/games-arcade/sdlsasteroids/files/sdlsasteroids-3.0.1-gcc43.patch
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--- a/src/sbitmap.h
+++ b/src/sbitmap.h
@@ -36,7 +36,7 @@
   void LoadImage(char* path);
   void LoadSurface(SDL_Surface* surface);
 
-  void put(float x, float y, float rotate = 1.0f, float rotate = 1.0f, float layer = 0.0f);
+  void put(float x, float y, float sf = 1.0f, float rotate = 1.0f, float layer = 0.0f);
   void putA(float x, float y, float layer = 0.0f, float alpha = 1.0f);
   
   inline float width() const