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path: root/games-arcade/abe/files/abe-1.1-format.patch
blob: 529534745712586bea8b6159cf0325a8f59deb12 (plain)
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--- a/src/MapIO.c.orig	2005-03-05 09:20:04.000000000 -0700
+++ b/src/MapIO.c	2011-03-14 10:15:33.166949366 -0600
@@ -93,7 +93,7 @@
   // compression step 1: read compressed data from disk
   // FIXME: what would be nicer is to only allocate as much mem as used on disk.
   size = LEVEL_COUNT * map.w * map.h;
-  printf("size %u\n", size);
+  printf("size %zu\n", size);
   fflush(stdout);
   if(!(read_buff = (Uint16 *) malloc(sizeof(Uint16) * size))) {
     fprintf(stderr, "Out of memory on map read.");