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https://github.com/supertuxkart/stk-code/commit/0163e3fa88b72634c3ddff5304c9086b649f53b1

From 0163e3fa88b72634c3ddff5304c9086b649f53b1 Mon Sep 17 00:00:00 2001
From: Heiko Becker <heirecka@exherbo.org>
Date: Thu, 26 Jan 2023 16:35:54 +0100
Subject: [PATCH] Add missing includes to fix the build with gcc 13

Like other versions before, gcc 13 moved some includes around and as a
result <stdexcept> and <cstdio> are no longer transitively included.
Explicitly include them for std::runtime_error and snprintf.
--- a/lib/graphics_engine/include/vk_mem_alloc.h
+++ b/lib/graphics_engine/include/vk_mem_alloc.h
@@ -2563,6 +2563,7 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
 #undef VMA_IMPLEMENTATION
 
 #include <cstdint>
+#include <cstdio>
 #include <cstdlib>
 #include <cstring>
 #include <utility>
--- a/lib/graphics_engine/src/ge_spm_buffer.cpp
+++ b/lib/graphics_engine/src/ge_spm_buffer.cpp
@@ -5,6 +5,7 @@
 #include "ge_vulkan_features.hpp"
 
 #include <algorithm>
+#include <stdexcept>
 
 #include "mini_glm.hpp"
 
--- a/lib/graphics_engine/src/ge_vulkan_array_texture.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_array_texture.cpp
@@ -12,6 +12,7 @@
 
 #include <IImageLoader.h>
 #include <cassert>
+#include <stdexcept>
 
 namespace GE
 {
--- a/lib/graphics_engine/src/ge_vulkan_command_loader.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_command_loader.cpp
@@ -8,6 +8,7 @@
 #include <deque>
 #include <memory>
 #include <mutex>
+#include <stdexcept>
 #include <thread>
 
 #include "../source/Irrlicht/os.h"
--- a/lib/graphics_engine/src/ge_vulkan_depth_texture.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_depth_texture.cpp
@@ -3,6 +3,8 @@
 #include "ge_main.hpp"
 #include "ge_vulkan_driver.hpp"
 
+#include <stdexcept>
+
 namespace GE
 {
 GEVulkanDepthTexture::GEVulkanDepthTexture(GEVulkanDriver* vk,
--- a/lib/graphics_engine/src/ge_vulkan_draw_call.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_draw_call.cpp
@@ -25,6 +25,7 @@
 #include <algorithm>
 #include <cmath>
 #include <limits>
+#include <stdexcept>
 
 #include "../source/Irrlicht/os.h"
 #include "quaternion.h"
--- a/lib/graphics_engine/src/ge_vulkan_fbo_texture.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_fbo_texture.cpp
@@ -6,6 +6,7 @@
 
 #include <array>
 #include <exception>
+#include <stdexcept>
 
 namespace GE
 {
--- a/lib/graphics_engine/src/ge_vulkan_mesh_cache.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_mesh_cache.cpp
@@ -10,6 +10,7 @@
 
 #include <algorithm>
 #include <cassert>
+#include <stdexcept>
 #include <vector>
 
 namespace GE
--- a/lib/graphics_engine/src/ge_vulkan_skybox_renderer.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_skybox_renderer.cpp
@@ -11,6 +11,7 @@
 
 #include <array>
 #include <cstdint>
+#include <stdexcept>
 #include <unordered_map>
 
 namespace GE
--- a/lib/graphics_engine/src/ge_vulkan_texture.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_texture.cpp
@@ -21,6 +21,7 @@ extern "C"
 #include <IAttributes.h>
 #include <IImageLoader.h>
 #include <limits>
+#include <stdexcept>
 
 namespace GE
 {
--- a/lib/graphics_engine/src/ge_vulkan_texture_descriptor.cpp
+++ b/lib/graphics_engine/src/ge_vulkan_texture_descriptor.cpp
@@ -6,6 +6,7 @@
 
 #include <algorithm>
 #include <exception>
+#include <stdexcept>
 
 namespace GE
 {