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-rw-r--r--kde-frameworks/plasma/files/plasma-5.102.0-fix-calc-of-distance-betw-dialog-and-parent-applet.patch44
-rw-r--r--kde-frameworks/plasma/files/plasma-5.102.0-fix-flicker-on-fade-animation.patch44
2 files changed, 0 insertions, 88 deletions
diff --git a/kde-frameworks/plasma/files/plasma-5.102.0-fix-calc-of-distance-betw-dialog-and-parent-applet.patch b/kde-frameworks/plasma/files/plasma-5.102.0-fix-calc-of-distance-betw-dialog-and-parent-applet.patch
deleted file mode 100644
index 13f7a7e20232..000000000000
--- a/kde-frameworks/plasma/files/plasma-5.102.0-fix-calc-of-distance-betw-dialog-and-parent-applet.patch
+++ /dev/null
@@ -1,44 +0,0 @@
-From 1e0042c750756d0963d11d125978f47ea830d495 Mon Sep 17 00:00:00 2001
-From: =?UTF-8?q?Niccol=C3=B2=20Venerandi?= <niccolo@venerandi.com>
-Date: Tue, 31 Jan 2023 20:25:06 +0000
-Subject: [PATCH] Dialog: Fix calculation of distance between dialog and parent
- applet
-
-`ParentRect` is not using the same coordinate system as `dialogPos` and `avail`,
-which could result in incorrect placement of dialogs when you have e.g. multiple
-monitors or a non-maximized panel. This replaces `ParentRect` with `dialogPos` so
-the coordinate systems remain in sync.
-
-BUG:464201
-BUG:464513
-FIXED-IN: 5.103
-
-
-(cherry picked from commit eda6caabcffff484544af8949d0ca0a3ea3ce333)
----
- src/plasmaquick/dialog.cpp | 4 ++--
- 1 file changed, 2 insertions(+), 2 deletions(-)
-
-diff --git a/src/plasmaquick/dialog.cpp b/src/plasmaquick/dialog.cpp
-index 786d7ebe2..bdbdd028b 100644
---- a/src/plasmaquick/dialog.cpp
-+++ b/src/plasmaquick/dialog.cpp
-@@ -1249,13 +1249,13 @@ QPoint Dialog::popupPosition(QQuickItem *item, const QSize &size)
- switch (d->location) {
- case Plasma::Types::TopEdge:
- case Plasma::Types::BottomEdge:
-- if (qAbs(parentRect.center().x() - avail.center().x() ) < size.width() / 2 - parentRect.width() / 3) {
-+ if (qAbs(dialogPos.x() + size.width() / 2 - avail.center().x() ) < size.width() / 2 - parentRect.width() / 3) {
- dialogPos.setX(avail.center().x() - size.width() / 2);
- }
- break;
- case Plasma::Types::LeftEdge:
- case Plasma::Types::RightEdge:
-- if (qAbs(parentRect.center().y() - avail.center().y() ) < size.height() / 2 - parentRect.height() / 3) {
-+ if (qAbs(dialogPos.y() + size.height() / 2 - avail.center().y() ) < size.height() / 2 - parentRect.height() / 3) {
- dialogPos.setY(avail.center().y() - size.height() / 2);
- }
- break;
---
-GitLab
-
diff --git a/kde-frameworks/plasma/files/plasma-5.102.0-fix-flicker-on-fade-animation.patch b/kde-frameworks/plasma/files/plasma-5.102.0-fix-flicker-on-fade-animation.patch
deleted file mode 100644
index 1c6ddab618aa..000000000000
--- a/kde-frameworks/plasma/files/plasma-5.102.0-fix-flicker-on-fade-animation.patch
+++ /dev/null
@@ -1,44 +0,0 @@
-From 3fcd43a6ed03d0aff188dfc190cc464c34302a1f Mon Sep 17 00:00:00 2001
-From: Arjen Hiemstra <ahiemstra@heimr.nl>
-Date: Tue, 10 Jan 2023 12:46:20 +0100
-Subject: [PATCH] iconitem: Adjust fade animation to not flicker as much
-
-As it turns out, mix(old texture, new texture, animation value) does
-actually result in a different visual from simply blending the two
-textures on top of each other, because the old texture first gets
-blended with the underlying color. This results in some of the
-underlying color bleeding through, which can cause flickering if the two
-textures are almost the same. To avoid this, change the animation
-slightly so that rather than crossfading, we first fade in the new
-texture then fade out the old texture. This doesn't cause a whole lot of
-visual difference for two completely different textures, but removes the
-flickering when they are very similar.
-
-BUG: 463061
-BUG: 463685
----
- src/declarativeimports/core/iconitem.cpp | 8 ++++++--
- 1 file changed, 6 insertions(+), 2 deletions(-)
-
-diff --git a/src/declarativeimports/core/iconitem.cpp b/src/declarativeimports/core/iconitem.cpp
-index de1f56c69..a474a72f9 100644
---- a/src/declarativeimports/core/iconitem.cpp
-+++ b/src/declarativeimports/core/iconitem.cpp
-@@ -645,8 +645,12 @@ QSGNode *IconItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *update
- m_textureChanged = true;
- }
-
-- updateSubtree(oldNode->firstChild(), 1.0 - m_animValue);
-- updateSubtree(oldNode->lastChild(), m_animValue);
-+ // Rather than doing a perfect crossfade, first fade in the new texture
-+ // then fade out the old texture. This is done to avoid the underlying
-+ // color bleeding through when both textures are at ~0.5 opacity, which
-+ // causes flickering if the two textures are very similar.
-+ updateSubtree(oldNode->firstChild(), 2.0 - m_animValue * 2.0);
-+ updateSubtree(oldNode->lastChild(), m_animValue * 2.0);
- } else {
- if (oldNode->childCount() == 0) {
- oldNode->appendChildNode(createSubtree(1.0));
---
-GitLab
-