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authorV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
commit4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch)
treeba5f07bf3f9d22d82e54a462313f5d244036c768 /games-strategy/xbattleai/metadata.xml
reinit the tree, so we can have metadata
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<maintainer type="person">
+<email>mr_bones_@gentoo.org</email>
+<name>Michael Sterrett</name>
+</maintainer>
+<maintainer type="project">
+<email>games@gentoo.org</email>
+<name>Gentoo Games Project</name>
+</maintainer>
+<longdescription>
+From the HOMEPAGE:
+XBattle is a concurrent multi-player arcade/strategy game that captures
+the dynamics of a wide range of military situations through numerous
+options. The game board is a matrix of game cells which can be occupied
+by troops of various colors, with troop strength indicated by the size of
+colored markers within a cell. Troops are commanded by clicking the mouse
+near the edge of an occupied cell in the direction that movement is to take
+place. XBattle is concurrent, so that commands are given continuously by
+all players without waiting for turns. A command will be acknowledged by
+the appearance of a command vector, and thereafter, in each update cycle,
+a certain proportion of the troops will move from the source cell to the
+destination cell. In this way, troops can be slowly redistributed via
+supply lines which steadily deliver troops to their endpoints. Troops
+of different colors engage in battle whenever they come to occupy the
+same cell. A wide variety of options are available for configuring troop
+movement, distribution, and production.
+</longdescription>
+</pkgmetadata>