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authorV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
commit4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch)
treeba5f07bf3f9d22d82e54a462313f5d244036c768 /games-strategy/galaxyhack/metadata.xml
reinit the tree, so we can have metadata
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+ </maintainer>
+ <longdescription lang="en">
+GalaxyHack allows you to design a fleet of spaceships which can then be tested
+in AI script based battles against fleets designed by other players. Though
+battles take place in real time, the strategy comes before hand, both in
+writing short AI scripts in a simple scripting language, and also in the set up
+and selection of your fleet. You don't actually have any control over your
+units at all mid-battle, but rather use the time to see where the set up of
+your fleets is working, where your fleets' weaknesses lie and changes are
+needed, and perhaps also to learn from the strategy of your opponent.
+
+The game revolves around very large capital ships, from which smaller ships are
+launched, but which are not designed for attacking themselves, and which cannot
+be moved mid-battle. To win a battle you must destroy of all of your opponent's
+capital ships before they destroy yours.
+
+There can be hundreds of units in any one battle, but there is no harvesting,
+resource management or base building.
+</longdescription>
+ <upstream>
+ <remote-id type="sourceforge">galaxyhack</remote-id>
+ </upstream>
+</pkgmetadata>