From 4f2d7949f03e1c198bc888f2d05f421d35c57e21 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Mon, 9 Oct 2017 18:53:29 +0100 Subject: reinit the tree, so we can have metadata --- games-strategy/galaxyhack/metadata.xml | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 games-strategy/galaxyhack/metadata.xml (limited to 'games-strategy/galaxyhack/metadata.xml') diff --git a/games-strategy/galaxyhack/metadata.xml b/games-strategy/galaxyhack/metadata.xml new file mode 100644 index 000000000000..9dbded1c3212 --- /dev/null +++ b/games-strategy/galaxyhack/metadata.xml @@ -0,0 +1,29 @@ + + + + + games@gentoo.org + Gentoo Games Project + + +GalaxyHack allows you to design a fleet of spaceships which can then be tested +in AI script based battles against fleets designed by other players. Though +battles take place in real time, the strategy comes before hand, both in +writing short AI scripts in a simple scripting language, and also in the set up +and selection of your fleet. You don't actually have any control over your +units at all mid-battle, but rather use the time to see where the set up of +your fleets is working, where your fleets' weaknesses lie and changes are +needed, and perhaps also to learn from the strategy of your opponent. + +The game revolves around very large capital ships, from which smaller ships are +launched, but which are not designed for attacking themselves, and which cannot +be moved mid-battle. To win a battle you must destroy of all of your opponent's +capital ships before they destroy yours. + +There can be hundreds of units in any one battle, but there is no harvesting, +resource management or base building. + + + galaxyhack + + -- cgit v1.2.3