diff options
author | V3n3RiX <venerix@redcorelinux.org> | 2019-06-22 11:40:06 +0100 |
---|---|---|
committer | V3n3RiX <venerix@redcorelinux.org> | 2019-06-22 11:40:06 +0100 |
commit | 7a86906b67693cc65671d3e1476835d3a7e13092 (patch) | |
tree | 9de1b9e2cf77833183d4e5ffab2e94d0403ef725 /games-fps | |
parent | d56d144655e3785864da43c9acb6c228ef9360ae (diff) |
gentoo resync : 22.06.2019
Diffstat (limited to 'games-fps')
-rw-r--r-- | games-fps/doom-data/doom-data-1.9.ebuild | 26 | ||||
-rw-r--r-- | games-fps/freedm-data/Manifest | 3 | ||||
-rw-r--r-- | games-fps/freedm-data/freedm-data-0.11.3.ebuild | 28 | ||||
-rw-r--r-- | games-fps/freedm-data/metadata.xml | 36 | ||||
-rw-r--r-- | games-fps/freedm/Manifest | 2 | ||||
-rw-r--r-- | games-fps/freedm/freedm-0.11.3.ebuild | 24 | ||||
-rw-r--r-- | games-fps/freedm/metadata.xml | 36 | ||||
-rw-r--r-- | games-fps/freedoom-data/Manifest | 3 | ||||
-rw-r--r-- | games-fps/freedoom-data/freedoom-data-0.11.3.ebuild | 29 | ||||
-rw-r--r-- | games-fps/freedoom-data/metadata.xml | 42 | ||||
-rw-r--r-- | games-fps/freedoom/freedoom-0.11.3-r1.ebuild | 24 | ||||
-rw-r--r-- | games-fps/gzdoom/files/gzdoom-4.1.3-install_soundfonts.patch | 34 |
12 files changed, 287 insertions, 0 deletions
diff --git a/games-fps/doom-data/doom-data-1.9.ebuild b/games-fps/doom-data/doom-data-1.9.ebuild new file mode 100644 index 000000000000..73c1f9cd04d5 --- /dev/null +++ b/games-fps/doom-data/doom-data-1.9.ebuild @@ -0,0 +1,26 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +DESCRIPTION="The IWAD used by the shareware version of Doom" +HOMEPAGE="http://www.idsoftware.com" +SRC_URI="http://distro.ibiblio.org/pub/linux/distributions/slitaz/sources/packages/d/doom1.wad" + +LICENSE="freedist" +SLOT="0" +KEYWORDS="~amd64 ~arm ~x86" + +S="${DISTDIR}" + +DOOMWADPATH="/usr/share/doom" + +src_install() { + insinto ${DOOMWADPATH} + doins doom1.wad +} + +pkg_postinst() { + elog "Doom WAD file installed into the ${DOOMWADPATH} directory." + elog "A Doom engine is required in order to play the doom1.wad file." +} diff --git a/games-fps/freedm-data/Manifest b/games-fps/freedm-data/Manifest new file mode 100644 index 000000000000..7975d84ec2f7 --- /dev/null +++ b/games-fps/freedm-data/Manifest @@ -0,0 +1,3 @@ +DIST freedm-0.11.3.zip 7853186 BLAKE2B 5f399233e0d1f1c61d8170dc8e13ca0c6efe79255a87511027ad69e9ab7cf21045e9bc7f40fec6fa3604b3c77590cde8e85b2e9a53e1d89c5aeaf67bffa7023e SHA512 263f126e519a883b828b4f321363fe0f8c557ae58b76c6b3e28aa60e86c15fcc78c866bf003fc523276cefbb431023de64f09b026e85b0a0c7c85a88d1f47cd0 +EBUILD freedm-data-0.11.3.ebuild 588 BLAKE2B 58f96cb841b50dc6d8042d3d5f891a689dbefff0ed38ad284ad5278dc70cadc23c2374d6465dbbceba0654c4ab18171b9885eeb65a1e4696b1e09c066dbf9979 SHA512 6ee871e952c8cbcdeba69b807bca9bba5532f077954429db08f82ed05bb65285c1756423f0aaccdd1ba99c5e42a60593a9ea50e0ca0629a015edba0ab831b4b7 +MISC metadata.xml 1480 BLAKE2B 0755aba8cc597778e420a8142e5febd305e317057870abdaa2f5761e2b45f86c139f63aa096fdb20a5984552d886b47ba7b458ed7f3e971ce4442d03f31e75f9 SHA512 d5847035c6bfa72c3af95a8af203df5909236616726a474dcc33c051de8149f82f4d8c9d1bc8be05b6b05ae1f3a8ec3064f400aa120a6c87d43358ab2e7e20f3 diff --git a/games-fps/freedm-data/freedm-data-0.11.3.ebuild b/games-fps/freedm-data/freedm-data-0.11.3.ebuild new file mode 100644 index 000000000000..43ac7804c6a0 --- /dev/null +++ b/games-fps/freedm-data/freedm-data-0.11.3.ebuild @@ -0,0 +1,28 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +DESCRIPTION="Game resources for FreeDM" +HOMEPAGE="https://freedoom.github.io" +SRC_URI="https://github.com/freedoom/freedoom/releases/download/v${PV}/freedm-${PV}.zip" + +LICENSE="BSD" +SLOT="0" +KEYWORDS="~amd64 ~x86" + +BDEPEND="app-arch/unzip" + +S="${WORKDIR}/freedm-${PV}" + +DOOMWADPATH=/usr/share/doom + +src_install() { + insinto ${DOOMWADPATH} + doins freedm.wad + dodoc CREDITS.txt README.html +} + +pkg_postinst() { + elog "FreeDM WAD file installed into ${DOOMWADPATH} directory." +} diff --git a/games-fps/freedm-data/metadata.xml b/games-fps/freedm-data/metadata.xml new file mode 100644 index 000000000000..5a1b13afef99 --- /dev/null +++ b/games-fps/freedm-data/metadata.xml @@ -0,0 +1,36 @@ +<?xml version='1.0' encoding='UTF-8'?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <longdescription lang="en"> + FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom + project. Rather than the usual single-player focused levels, these + contain no monsters and are intended for deathmatch only. It is + compatible with mods for Doom II. + + The Freedoom project aims to create a complete free content first person + shooter game. But Freedoom by itself is just the raw material for a + game: it must be paired with a compatible game engine to be played. + + id Software released the source code to their classic game, Doom, under + the GNU General Public License. This means that the program code that + powers Doom is free; Freedoom complements this with free levels, + artwork, sound effects and music to make a completely free game. + </longdescription> + <maintainer type="person"> + <email>vilhelm.gray@gmail.com</email> + <name>William Breathitt Gray</name> + </maintainer> + <maintainer type="project"> + <email>proxy-maint@gentoo.org</email> + <name>Proxy Maintainers</name> + </maintainer> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <upstream> + <bugs-to>https://github.com/freedoom/freedoom/issues</bugs-to> + <doc lang="en">https://freedoom.github.io</doc> + <remote-id type="github">freedoom/freedoom</remote-id> + </upstream> +</pkgmetadata> diff --git a/games-fps/freedm/Manifest b/games-fps/freedm/Manifest new file mode 100644 index 000000000000..92857b013f94 --- /dev/null +++ b/games-fps/freedm/Manifest @@ -0,0 +1,2 @@ +EBUILD freedm-0.11.3.ebuild 501 BLAKE2B d7be8788f8f6fb27c630d80ff569a5cb929e443b482166766197cfbd53fcb7a5c3ab952c454600238d58e48428f551a9bd95da0e0a9c655c73cba06e8252eeb8 SHA512 dd5445fc21c0297495e4fba90894fee5ff1c358f270de8611b13b0591478c476de3ab917246ff07451f8068f3052df2d901e6e66f842b341851a070b8fa1e5f4 +MISC metadata.xml 1480 BLAKE2B 0755aba8cc597778e420a8142e5febd305e317057870abdaa2f5761e2b45f86c139f63aa096fdb20a5984552d886b47ba7b458ed7f3e971ce4442d03f31e75f9 SHA512 d5847035c6bfa72c3af95a8af203df5909236616726a474dcc33c051de8149f82f4d8c9d1bc8be05b6b05ae1f3a8ec3064f400aa120a6c87d43358ab2e7e20f3 diff --git a/games-fps/freedm/freedm-0.11.3.ebuild b/games-fps/freedm/freedm-0.11.3.ebuild new file mode 100644 index 000000000000..342ceb06a7fe --- /dev/null +++ b/games-fps/freedm/freedm-0.11.3.ebuild @@ -0,0 +1,24 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +DESCRIPTION="A 32-level game designed for competitive deathmatch play." +HOMEPAGE="https://freedoom.github.io" + +LICENSE="BSD" +SLOT="0" +KEYWORDS="~amd64 ~x86" + +RDEPEND=" + ~games-fps/freedm-data-${PV} + || ( + games-fps/gzdoom + games-engines/odamex + games-fps/doomsday + ) +" + +pkg_postinst() { + elog "If you are looking for a single-player focused game, please install games-fps/freedoom." +} diff --git a/games-fps/freedm/metadata.xml b/games-fps/freedm/metadata.xml new file mode 100644 index 000000000000..5a1b13afef99 --- /dev/null +++ b/games-fps/freedm/metadata.xml @@ -0,0 +1,36 @@ +<?xml version='1.0' encoding='UTF-8'?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <longdescription lang="en"> + FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom + project. Rather than the usual single-player focused levels, these + contain no monsters and are intended for deathmatch only. It is + compatible with mods for Doom II. + + The Freedoom project aims to create a complete free content first person + shooter game. But Freedoom by itself is just the raw material for a + game: it must be paired with a compatible game engine to be played. + + id Software released the source code to their classic game, Doom, under + the GNU General Public License. This means that the program code that + powers Doom is free; Freedoom complements this with free levels, + artwork, sound effects and music to make a completely free game. + </longdescription> + <maintainer type="person"> + <email>vilhelm.gray@gmail.com</email> + <name>William Breathitt Gray</name> + </maintainer> + <maintainer type="project"> + <email>proxy-maint@gentoo.org</email> + <name>Proxy Maintainers</name> + </maintainer> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <upstream> + <bugs-to>https://github.com/freedoom/freedoom/issues</bugs-to> + <doc lang="en">https://freedoom.github.io</doc> + <remote-id type="github">freedoom/freedoom</remote-id> + </upstream> +</pkgmetadata> diff --git a/games-fps/freedoom-data/Manifest b/games-fps/freedoom-data/Manifest new file mode 100644 index 000000000000..b667bef450be --- /dev/null +++ b/games-fps/freedoom-data/Manifest @@ -0,0 +1,3 @@ +DIST freedoom-0.11.3.zip 18889307 BLAKE2B 052d7f58d1beb7947f4fff3021ec0229c9746bfb7970a52d23fa44fc881d8cf3c314b8ecf0dc400c2da4e28c623695874ae75dcd1e45933fdb1826ea04f0e24b SHA512 c67fc69bca87cba2ba40b91f578724feaabbd6cd64c6845fa567d6901b7a9e3145185011731c677a71f7b5a6f8707855fb573c0c09b6d47fef83b1577b211816 +EBUILD freedoom-data-0.11.3.ebuild 632 BLAKE2B a65af31246cf206f39dfd031caffa57a04b35f3cec7471a2515ed4b35646ea6f13c3ec2ee66dbdadbbe61d15af0f3cf871f69b1ffd28fd8c9defeeaa7b10a81f SHA512 b2c47cfed880ab80ff4c8ceaa0926871ace5fe4cd2d812922273466c91125cf7e1f64e3543c74c77750be9873c0cbe6cd5a144f90bc01ead6e3576e977289425 +MISC metadata.xml 1809 BLAKE2B 84960851e0fcb2354c71c796ebd28f3c1bea2762e1810d851c04d375cbc90bf6a6cddd9629f802829bb495cea44260b352291e2d3adbb17516c8cb97697da450 SHA512 a1e68567ab9be93d88e5debbba73e2704e5ef9f063bc98f30bc480064e9037b3841fdd3cec24a8f61ba0c76a68d20b63a329dd880d8c99a8c11a3ba39c3de89d diff --git a/games-fps/freedoom-data/freedoom-data-0.11.3.ebuild b/games-fps/freedoom-data/freedoom-data-0.11.3.ebuild new file mode 100644 index 000000000000..5e38d534c7e2 --- /dev/null +++ b/games-fps/freedoom-data/freedoom-data-0.11.3.ebuild @@ -0,0 +1,29 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +DESCRIPTION="Game resources for Freedoom: Phase 1+2" +HOMEPAGE="https://freedoom.github.io" +SRC_URI="https://github.com/freedoom/freedoom/releases/download/v${PV}/freedoom-${PV}.zip" + +LICENSE="BSD" +SLOT="0" +KEYWORDS="~amd64 ~x86" + +BDEPEND="app-arch/unzip" + +S="${WORKDIR}/freedoom-${PV}" + +DOOMWADPATH=/usr/share/doom + +src_install() { + insinto ${DOOMWADPATH} + doins freedoom1.wad + doins freedoom2.wad + dodoc CREDITS.txt README.html +} + +pkg_postinst() { + elog "Freedoom WAD files installed into ${DOOMWADPATH} directory." +} diff --git a/games-fps/freedoom-data/metadata.xml b/games-fps/freedoom-data/metadata.xml new file mode 100644 index 000000000000..08a722785b1d --- /dev/null +++ b/games-fps/freedoom-data/metadata.xml @@ -0,0 +1,42 @@ +<?xml version='1.0' encoding='UTF-8'?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <longdescription lang="en"> + The Freedoom project aims to create a complete free content first person + shooter game. But Freedoom by itself is just the raw material for a + game: it must be paired with a compatible game engine to be played. + + id Software released the source code to their classic game, Doom, under + the GNU General Public License. This means that the program code that + powers Doom is free; Freedoom complements this with free levels, + artwork, sound effects and music to make a completely free game. + + Phase 1 is the first part of the single-player game, containing four + chapters which are nine levels each, smoothly paced for beginner + players. It is compatible with mods for the original Doom and The + Ultimate Doom. + + Phase 2 is the second major part of the single-player game, a massive + 32-level chapter expanding upon the same concepts present in Phase 1, as + well as containing additional monsters and the double-barreled shotgun! + The levels in this game tend to demand more skillful play than the + previous chapters. It is compatible with mods for Doom II. + </longdescription> + <maintainer type="person"> + <email>vilhelm.gray@gmail.com</email> + <name>William Breathitt Gray</name> + </maintainer> + <maintainer type="project"> + <email>proxy-maint@gentoo.org</email> + <name>Proxy Maintainers</name> + </maintainer> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <upstream> + <bugs-to>https://github.com/freedoom/freedoom/issues</bugs-to> + <doc lang="en">https://freedoom.github.io</doc> + <remote-id type="github">freedoom/freedoom</remote-id> + </upstream> +</pkgmetadata> diff --git a/games-fps/freedoom/freedoom-0.11.3-r1.ebuild b/games-fps/freedoom/freedoom-0.11.3-r1.ebuild new file mode 100644 index 000000000000..2f5fd2f5c58a --- /dev/null +++ b/games-fps/freedoom/freedoom-0.11.3-r1.ebuild @@ -0,0 +1,24 @@ +# Copyright 1999-2019 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +DESCRIPTION="A complete free-content single-player focused game based on the Doom engine" +HOMEPAGE="https://freedoom.github.io" + +LICENSE="BSD" +SLOT="0" +KEYWORDS="~amd64 ~x86" + +RDEPEND=" + ~games-fps/freedoom-data-${PV} + || ( + games-fps/gzdoom + games-engines/odamex + games-fps/doomsday + ) +" + +pkg_postinst() { + elog "If you are looking for a multiplayer-focused deathmatch game, please install games-fps/freedm." +} diff --git a/games-fps/gzdoom/files/gzdoom-4.1.3-install_soundfonts.patch b/games-fps/gzdoom/files/gzdoom-4.1.3-install_soundfonts.patch new file mode 100644 index 000000000000..1fe0b99d9a8e --- /dev/null +++ b/games-fps/gzdoom/files/gzdoom-4.1.3-install_soundfonts.patch @@ -0,0 +1,34 @@ +From 2d1c7ba17cac3ccd201e77ad01a9dd06ab22cb2e Mon Sep 17 00:00:00 2001 +From: William Breathitt Gray <vilhelm.gray@gmail.com> +Date: Thu, 13 Jun 2019 18:01:08 +0900 +Subject: [PATCH] Install soundfonts and WOPL/WOPN banks + +The INSTALL_SOUNDFONT_PATH cache entry is used to configure the +installation directory. +--- + src/CMakeLists.txt | 9 +++++++++ + 1 file changed, 9 insertions(+) + +diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt +index 0bb16f39e..4ff15062d 100644 +--- a/src/CMakeLists.txt ++++ b/src/CMakeLists.txt +@@ -1451,6 +1451,15 @@ add_custom_command(TARGET zdoom POST_BUILD + ${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn + ) + ++if( WIN32 ) ++ set( INSTALL_SOUNDFONT_PATH . CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." ) ++else() ++ set( INSTALL_SOUNDFONT_PATH share/games/doom CACHE STRING "Directory where soundfonts and WOPL/WOPN banks will be placed during install." ) ++endif() ++install(FILES "${PROJECT_BINARY_DIR}/soundfonts" "${PROJECT_BINARY_DIR}/fm_banks" ++ DESTINATION ${INSTALL_SOUNDFONT_PATH} ++ COMPONENT "Soundfont resources") ++ + if( CMAKE_COMPILER_IS_GNUCXX ) + # GCC misoptimizes this file + set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) +-- +2.21.0 + |