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authorV3n3RiX <venerix@redcorelinux.org>2019-12-15 18:09:03 +0000
committerV3n3RiX <venerix@redcorelinux.org>2019-12-15 18:09:03 +0000
commit7bc9c63c9da678a7e6fceb095d56c634afd22c56 (patch)
tree4a67d50a439e9af63947e5f8b6ba3719af98b6c9 /games-fps/unreal-tournament-goty
parentb284a3168fa91a038925d2ecf5e4791011ea5e7d (diff)
gentoo resync : 15.12.2019
Diffstat (limited to 'games-fps/unreal-tournament-goty')
-rw-r--r--games-fps/unreal-tournament-goty/Manifest4
-rw-r--r--games-fps/unreal-tournament-goty/metadata.xml36
-rw-r--r--games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild171
3 files changed, 0 insertions, 211 deletions
diff --git a/games-fps/unreal-tournament-goty/Manifest b/games-fps/unreal-tournament-goty/Manifest
deleted file mode 100644
index 55dad12bc1d7..000000000000
--- a/games-fps/unreal-tournament-goty/Manifest
+++ /dev/null
@@ -1,4 +0,0 @@
-DIST UTPGPatch451.tar.bz2 3064473 BLAKE2B 43fd1573f714b59d7069b8fbd30bd822024971277dd863793a3f2c05d1a973904fd9ef6f22f8efcec0389cdb36ec6abb6c8f3eb5b700eba29aa6b5284d433cb4 SHA512 d11ecb3e60e8bba0288be0a4860acb563c277e75ce30a749de04673219d484b7a8c7e6207bc582872df33db684658dc1a15235b9d79ceb98fcd2ad1410982423
-DIST ut-install-436-GOTY.run 6340417 BLAKE2B 255fcfe95f0c23c52e9f2aec914f023db532b1e6fdaba39c17baaf34f58c7f44b815b10757083602fdd95ca61a7ebcb6167c6cef9cf9750323557c499d29ea37 SHA512 daa2da9f21f1b6e057e19d72d9c1b2446a250b30eb80b24d6a059a5d1eec24a9326d4e6af0401ba4ade3610fbf3a44c1fe44c26b7ae0eb4b7301a20f9574859c
-EBUILD unreal-tournament-goty-451.ebuild 5059 BLAKE2B bbf170479dce41e4f86d3c9c707f5b7980cf4054032d722df89495d7f9d9fe5c5d66380f2da8f4dbec650bf48eae0b73fcd51564695b56585aa4677c3e06dbab SHA512 bcb67d66e53d2244c24b6e0b1bc367115f0c6ac11ba941a6c7d7911f12ee1d1c4c8fe1f6d2e96988fbf0da52c8117d2c9f4660723a37f3511dc91eca793340e0
-MISC metadata.xml 1737 BLAKE2B 25f4868993c97b2f62e363095313763d0a16b2007b6606d42942c2e6caa8cc80db0d8aa576910ad7da0d74551e4cbbc591e6992418c8ae55c3a28713b0da0597 SHA512 68d571ba7b3af66b65d7e68db7598bd3aefb252892cc35fcb956de3e30175e83f79c866c5c04e6d4d19d7fa4f7533555fcc83e0bfac71fb26d0fb2b87c0e67dc
diff --git a/games-fps/unreal-tournament-goty/metadata.xml b/games-fps/unreal-tournament-goty/metadata.xml
deleted file mode 100644
index 5f8f103990d5..000000000000
--- a/games-fps/unreal-tournament-goty/metadata.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-In the single player mode, the player squares off
-against computer controlled Bots in all the game modes
-through a tournament ladder with increasing difficulty.
-Thanks to Epic's unmatched AI coding wizardry, Unreal
-Tournament's Bots are more life like than any
-computer-controlled characters to date. They understand
-each game's unique rules. They have a firm handle on all
-the different weapons at their disposal and how best to
-use them. They can swim, use elevators, climb stairs,
-and put on Toxin suits if they have to. If they're on
-the player's team, they can take orders to attack,
-defend or freelance.
-
-Unreal Tournament's bread and butter is the online multiplayer
-mode. Squaring off against other combatants from around the world, or on
-the other end of a LAN connection, provides some of the most thrilling and
-tense battles seen on a PC. Unreal Tournament's unparalleled networking
-code makes it as easy to play the game against anyone, anytime. If the
-host server has unique content -- like custom skins or maps -- UT
-will automatically download and install that content in REAL TIME, as the
-game is connecting. And thanks to Epic Games' amazing work on Unreal
-Tournament's network play, you can be sure that even a 33.6K modem can get
-a silky smooth connection to the server.
-</longdescription>
- <use>
- <flag name="S3TC">Add the extra fancy textures to UT ... only works on certain cards (nvidia/ati/s3)</flag>
- </use>
-</pkgmetadata>
diff --git a/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild b/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild
deleted file mode 100644
index f61422fa334b..000000000000
--- a/games-fps/unreal-tournament-goty/unreal-tournament-goty-451.ebuild
+++ /dev/null
@@ -1,171 +0,0 @@
-# Copyright 1999-2017 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-
-inherit eutils unpacker cdrom games
-
-DESCRIPTION="Futuristic FPS (Game Of The Year edition)"
-HOMEPAGE="http://www.oldunreal.com/"
-SRC_URI="http://www.ut-files.com/Patches/ut-install-436-GOTY.run
- http://www.ut-files.com/Patches/utpgpatch${PV}.tar.bz2 -> UTPGPatch${PV}.tar.bz2"
-
-LICENSE="all-rights-reserved"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-IUSE="3dfx S3TC nls opengl"
-RESTRICT="mirror bindist"
-
-RDEPEND="
- opengl? ( virtual/opengl[abi_x86_32(-)] )
- >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)]
- x11-libs/libXext[abi_x86_32(-)]
- x11-libs/libX11[abi_x86_32(-)]
- x11-libs/libXau[abi_x86_32(-)]
- x11-libs/libXdmcp[abi_x86_32(-)]
-"
-DEPEND=""
-
-S=${WORKDIR}
-
-src_unpack() {
- cdrom_get_cds System/ Help/chaosut
- unpack_makeself ut-install-436-GOTY.run
- mkdir UTPG && cd UTPG
- unpack UTPGPatch${PV}.tar.bz2
- rm checkfiles.sh patch.md5
-}
-
-src_install() {
- local dir=${GAMES_PREFIX_OPT}/${PN/-goty/}
- local Ddir=${D}/${dir}
- dodir "${dir}"
-
- ###########
- ### PRE ###
- # System
- if use 3dfx ; then
- tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide ini"
- else
- tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL ini"
- fi
- tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
-
- # the most important things, ucc & ut :)
- exeinto "${dir}"
- doexe bin/x86/{ucc,ut} || die "install ucc/ut"
- sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
-
- # export some symlinks so ppl can run
- dodir "${GAMES_BINDIR}"
- dosym "${dir}"/ucc "${GAMES_BINDIR}"/ucc
- dosym "${dir}"/ut "${GAMES_BINDIR}"/ut
- ### PRE ###
- ###########
-
- ###########
- ### CD1 ###
- # Help, Logs, Music, Sounds, Textures, Web
- cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}"/ || die "copy Help, Logs, Music, Textures, Web CD1"
- dodir "${dir}"/Sounds
- if use nls ; then
- cp -rf "${CDROM_ROOT}"/Sounds/* "${Ddir}"/Sounds/ || die "copy Sounds CD1"
- else
- cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy Sounds CD1"
- fi
-
- # System
- dodir "${dir}"/System
- if use nls ; then
- cp "${CDROM_ROOT}"/System/*.{est,frt,itt,int,u} "${Ddir}"/System/ || die "copy System data CD1"
- else
- cp "${CDROM_ROOT}"/System/*.{int,u} "${Ddir}"/System/ || die "copy System data CD1"
- fi
-
- # now we uncompress the maps
- einfo "Uncompressing CD1 Maps ... this may take some time"
- dodir "${dir}"/Maps
- cd "${Ddir}"
- export HOME=${T}
- export UT_DATA_PATH="${Ddir}"/System
- for f in `find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f '` ; do
- ./ucc decompress "${CDROM_ROOT}"/Maps/${f} -nohomedir || die "uncompressing map CD1 ${f}"
- mv System/${f:0:${#f}-3} Maps/ || die "copy map CD1 ${f}"
- done
- ### CD1 ###
- ###########
-
- ### Have user switch cds if need be ###
- cdrom_load_next_cd
-
- ###########
- ### CD2 ###
- # Help, Sounds
- cp -rf "${CDROM_ROOT}"/{Help,Sounds} "${Ddir}"/ || die "copy Help, Sounds CD2"
-
- # S3TC Textures
- if use S3TC ; then
- cp -rf "${CDROM_ROOT}"/Textures "${Ddir}"/ || die "copy S3TC Textures CD2"
- else
- cp -rf "${CDROM_ROOT}"/Textures/{JezzTex,Jezztex2,SnowDog,chaostex{,2}}.utx "${Ddir}"/Textures/ || die "copy Textures CD2"
- fi
-
- # System
- cp -rf "${CDROM_ROOT}"/System/*.{u,int} "${Ddir}"/System/ || die "copy System CD2"
-
- # now we uncompress the maps
- einfo "Uncompressing CD2 Maps ... this may take some time"
- dodir "${dir}"/Maps
- cd "${Ddir}"
- export HOME=${T}
- export UT_DATA_PATH="${Ddir}"/System
- for f in `find "${CDROM_ROOT}"/maps/ -name '*.uz' -printf '%f '` ; do
- ./ucc decompress "${CDROM_ROOT}"/maps/${f} -nohomedir || die "uncompressing map CD2 ${f}"
- mv System/${f:0:${#f}-3} Maps/ || die "copy map CD2 ${f}"
- done
- ### CD2 ###
- ###########
-
- ###########
- ### END ###
- cd "${S}"
-
- # Textures
- tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
- # NetGamesUSA.com
- tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}"/ || die "extract NetGamesUSA.com"
-
- # first apply any patch remaints loki has for us
- cd setup.data
- cp patch.dat{,.orig} || die "cp failed"
- sed -e 's:sh uz-maps.sh:echo:' patch.dat.orig > patch.dat || die "sed failed"
- ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null
- cd "${S}"
-
- # finally, unleash the UTPG patch
- cp -rf UTPG/* "${Ddir}"/ || die "cp failed"
- # fix a small bug until next official release
- sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" "${ED}/${dir}"/System/Core.int
-
- # install a few random files
- insinto "${dir}"
- doins README icon.{bmp,xpm} || die "installing random files"
-
- # now, since these files are coming off a cd, the times/sizes/md5sums wont
- # be different ... that means portage will try to unmerge some files (!)
- # we run touch on ${D} so as to make sure portage doesnt do any such thing
- find "${Ddir}" -exec touch '{}' \;
- ### END ###
- ###########
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- elog "You might want to install the bonus packs too."
- elog "Many servers on the internet use them, and the"
- elog "majority of players do too."
- elog
- elog "Just run: emerge unreal-tournament-bonuspacks"
-}