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author | V3n3RiX <venerix@redcorelinux.org> | 2017-10-09 18:53:29 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2017-10-09 18:53:29 +0100 |
commit | 4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch) | |
tree | ba5f07bf3f9d22d82e54a462313f5d244036c768 /games-fps/tenebrae/metadata.xml |
reinit the tree, so we can have metadata
Diffstat (limited to 'games-fps/tenebrae/metadata.xml')
-rw-r--r-- | games-fps/tenebrae/metadata.xml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/games-fps/tenebrae/metadata.xml b/games-fps/tenebrae/metadata.xml new file mode 100644 index 000000000000..04edb8b61c7e --- /dev/null +++ b/games-fps/tenebrae/metadata.xml @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> + <maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> + </maintainer> + <longdescription> +Tenebrae is a modification of the quake source that adds stencil shadows +and per pixel lights to quake. Stencil shadows allow for realistic +shadow effects on every object in the game world. Per pixel lighting +allows you to have fine surface details correctly lit. These are +essentially the same algorithms as used by the new Doom game. +</longdescription> + <upstream> + <remote-id type="sourceforge">tenebrae</remote-id> + </upstream> +</pkgmetadata> |