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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:58:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:58:29 +0100
commit0cf2f20608308acdf3cb922c3736446bbd8f3388 (patch)
tree07815070629c7c11000a7f51ceb8ccbccb49a809 /games-fps/red-blue-quake2
parent1798c4aeca70ac8d0a243684d6a798fbc65735f8 (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/red-blue-quake2')
-rw-r--r--games-fps/red-blue-quake2/Manifest7
-rw-r--r--games-fps/red-blue-quake2/files/0.1-gentoo.patch63
-rw-r--r--games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch39
-rw-r--r--games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch92
-rw-r--r--games-fps/red-blue-quake2/metadata.xml8
-rw-r--r--games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild57
6 files changed, 0 insertions, 266 deletions
diff --git a/games-fps/red-blue-quake2/Manifest b/games-fps/red-blue-quake2/Manifest
deleted file mode 100644
index b5a457d5be80..000000000000
--- a/games-fps/red-blue-quake2/Manifest
+++ /dev/null
@@ -1,7 +0,0 @@
-AUX 0.1-gentoo.patch 1964 BLAKE2B 75d24546aa8792f0cc0888c5730882ec8939f0ea654a17dad0b3bb2b1921ee0c0928593c667daf87180e1d63634d5afa479c71e942c907a1787b3ecd47cdce41 SHA512 87b7d3a355a57940b1ce2be3e30ff5053aa83af2e53018f1ea00556dba67cbb1767729867eabf062faf1a08eb2ca601176dbccd6c9585160edb2e3477b22fa5a
-AUX red-blue-quake2-0.1-gcc41.patch 895 BLAKE2B eb246353c60602806a835a6ef375d45cb14b08bf51fdeab4eaea884ce1b94b03c7d017ee3c8295d1c2f8d80cf9c0c478423e7033dee515581c497459ee0501b6 SHA512 9cb57a27bc5e8e7123c40a55625f4e227d5c81e179de3119441d7447de7701c9f6e8fc76a24e1b6c21bb92eff142aed24ffed2da39cb5bf2f87eaf8600b210bc
-AUX red-blue-quake2-0.1-ldflags.patch 3382 BLAKE2B 04576aaef36280b2dc62ce22f50c6689ac5343c148760aef3ad68150a8560bdf5e31f671fa09bcdeb3716b547f0509b4e83c1a2b4a7f741ed2798b7c3a4e6327 SHA512 a49ab8462322740fcfef70c6bff16df9b164cfa0cace00bdf366e10db1d0fc13770d97f9aa8dcf1f92d1555d7d978ce7f947d58bc3d030fd2c1be0983e74470a
-DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752
-DIST red-blue-quake2-0.1.tar.gz 34874 BLAKE2B 6dc10e8307c4274961ee133af0721d5cb9e1605de4fb47c3256b4a54b91c5e7ea79622140bf5eda2cbce10075ba971c40547726cf45f99e81cadc20828663384 SHA512 4123fb1cceb788068c5cd525e3e03cce8a993ecdd0d86c3c154426689a7893b6d33cddeafbb53761a27473a050829545e7fc802f1236f4dc60161103ad259da5
-EBUILD red-blue-quake2-0.1.ebuild 1314 BLAKE2B 612a708a4f576beb4e121c55781ad5b47768fa27a0d9514b030650ace4a10fc1168e18387c059e13d46af76b3186205dfbb8163938c86791eca95987f3defa37 SHA512 22c42fa7611234616e2cc4f5f4d648e0cc0772033071aa27b78dacb54d804b5af42c6703747b8844078880f3bf7b10c23daeaf6ac9fce43963c58b52fa162fa0
-MISC metadata.xml 249 BLAKE2B 7113a758d7abc93accec998a8843d8ef51ca8b72d72e659e224d5cec2a1a6a63e6c0605958091532ac6e51fa0d501ca4fd9f3f4a9e55baeb31519a02971b465f SHA512 895577c3a805c40581da03057b94e3f28f05f23012bf350c1e3575847d1a0fe40bb044a46f909012a200d991a400f6389358a60e9c2b5bef0da01fb26f846118
diff --git a/games-fps/red-blue-quake2/files/0.1-gentoo.patch b/games-fps/red-blue-quake2/files/0.1-gentoo.patch
deleted file mode 100644
index fd13df9bcb45..000000000000
--- a/games-fps/red-blue-quake2/files/0.1-gentoo.patch
+++ /dev/null
@@ -1,63 +0,0 @@
-diff -ur Makefile.old Makefile
---- Makefile 2001-12-29 20:37:22.000000000 -0500
-+++ Makefile 2003-07-17 22:14:50.000000000 -0400
-@@ -54,7 +54,7 @@
- RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
--RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
-+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- endif
-
-diff -ur sys_linux.c.old sys_linux.c
---- sys_linux.c.old 2001-12-22 18:45:58.000000000 -0500
-+++ sys_linux.c 2003-07-17 22:34:11.000000000 -0400
-@@ -220,7 +220,7 @@
- char curpath[MAX_OSPATH];
- char *path;
- #ifdef __i386__
-- const char *gamename = "gamei386.so";
-+ const char *gamename = "GENTOO_DIR/gamei386.so";
- #elif defined __alpha__
- const char *gamename = "gameaxp.so";
- #else
-@@ -250,6 +250,14 @@
- {
- Com_Printf ("LoadLibrary (%s)\n",name);
- break;
-+ } else {
-+ sprintf (name, "%s", gamename);
-+ game_library = dlopen (name, RTLD_LAZY );
-+ if (game_library)
-+ {
-+ Com_Printf ("LoadLibrary (%s)\n",name);
-+ break;
-+ }
- }
- }
-
-diff -ur ../qcommon/files.c ../qcommon/files.c
---- ../qcommon/files.c 2001-12-22 16:32:26.000000000 -0500
-+++ ../qcommon/files.c 2003-07-17 22:34:29.000000000 -0400
-@@ -865,7 +865,7 @@
- //
- // start up with baseq2 by default
- //
-- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
-+ FS_AddGameDirectory (va(BASEDIRNAME) );
-
- // any set gamedirs will be freed up to here
- fs_base_searchpaths = fs_searchpaths;
-diff -ur ../qcommon/qcommon.h ../qcommon/qcommon.h
---- ../qcommon/qcommon.h 2001-12-22 16:32:26.000000000 -0500
-+++ ../qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400
-@@ -25,7 +25,7 @@
-
- #define VERSION 3.21
-
--#define BASEDIRNAME "baseq2"
-+#define BASEDIRNAME GENTOO_DATADIR
-
- #ifdef WIN32
-
diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch
deleted file mode 100644
index 1f933d33537e..000000000000
--- a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch
+++ /dev/null
@@ -1,39 +0,0 @@
---- ../game/g_local.h.old 2006-05-07 00:27:45.000000000 +0200
-+++ ../game/g_local.h 2006-05-07 00:28:06.000000000 +0200
-@@ -458,11 +458,6 @@
- extern int sm_meat_index;
- extern int snd_fry;
-
--extern int jacket_armor_index;
--extern int combat_armor_index;
--extern int body_armor_index;
--
--
- // means of death
- #define MOD_UNKNOWN 0
- #define MOD_BLASTER 1
---- ../ctf/g_local.h.old 2006-05-07 00:36:21.000000000 +0200
-+++ ../ctf/g_local.h 2006-05-07 00:36:38.000000000 +0200
-@@ -466,11 +466,6 @@
- extern int sm_meat_index;
- extern int snd_fry;
-
--extern int jacket_armor_index;
--extern int combat_armor_index;
--extern int body_armor_index;
--
--
- // means of death
- #define MOD_UNKNOWN 0
- #define MOD_BLASTER 1
-@@ -556,10 +556,6 @@
-
- extern cvar_t *sv_maplist;
-
--//ZOID
--extern qboolean is_quad;
--//ZOID
--
- #define world (&g_edicts[0])
-
- // item spawnflags
diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch
deleted file mode 100644
index 58beb0f3cec5..000000000000
--- a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch
+++ /dev/null
@@ -1,92 +0,0 @@
---- Makefile.old 2010-10-18 09:09:48.000000000 +0200
-+++ Makefile 2010-10-18 09:15:59.000000000 +0200
-@@ -59,7 +59,7 @@
- endif
-
- DEBUG_CFLAGS=$(BASE_CFLAGS) -g
--LDFLAGS=-ldl -lm
-+LDLIBS=-ldl -lm
- SVGALDFLAGS=-lvga -lm
- XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
- XCFLAGS=
-@@ -195,7 +195,7 @@
- endif
-
- $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
-- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
-
- $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
- $(DO_CC)
-@@ -374,7 +374,7 @@
- $(BUILDDIR)/ded/cd_null.o
-
- $(BUILDDIR)/q2ded : $(Q2DED_OBJS)
-- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
-
- $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
- $(DO_DED_CC)
-@@ -503,7 +503,7 @@
- $(BUILDDIR)/game/m_flash.o
-
- $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
-
- $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
- $(DO_SHLIB_CC)
-@@ -682,7 +682,7 @@
- $(BUILDDIR)/ctf/q_shared.o
-
- $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
-
- $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
- $(DO_SHLIB_CC)
-@@ -821,7 +821,7 @@
- $(BUILDDIR)/xatrix/q_shared.o
-
- $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
-
- $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
- $(DO_SHLIB_CC)
-@@ -1048,7 +1048,7 @@
- $(BUILDDIR)/rogue/q_shared.o
-
- $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
-
- $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
- $(DO_SHLIB_CC)
-@@ -1287,11 +1287,11 @@
- $(BUILDDIR)/ref_soft/rw_x11.o
-
- $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
- $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
-
- $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
- $(REF_SOFT_X11_OBJS) $(XLDFLAGS)
-
- $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
-@@ -1431,10 +1431,10 @@
- $(BUILDDIR)/ref_gl/gl_glx.o
-
- $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
-
- $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
-- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
-+ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
-
- $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
- $(DO_GL_SHLIB_CC)
diff --git a/games-fps/red-blue-quake2/metadata.xml b/games-fps/red-blue-quake2/metadata.xml
deleted file mode 100644
index 78274e0fa550..000000000000
--- a/games-fps/red-blue-quake2/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-</pkgmetadata>
diff --git a/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild b/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild
deleted file mode 100644
index 96715daaab62..000000000000
--- a/games-fps/red-blue-quake2/red-blue-quake2-0.1.ebuild
+++ /dev/null
@@ -1,57 +0,0 @@
-# Copyright 1999-2018 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-inherit eutils games
-
-DESCRIPTION="red-blue Quake II ! play quake2 w/3d glasses !"
-HOMEPAGE="https://www.jfedor.org/red-blue-quake2/"
-SRC_URI="mirror://idsoftware/source/q2source-3.21.zip
- https://www.jfedor.org/red-blue-quake2/${P}.tar.gz"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="x11-libs/libX11"
-DEPEND="${RDEPEND}
- app-arch/unzip"
-
-S=${WORKDIR}/quake2-3.21/linux
-
-src_prepare() {
- epatch "${FILESDIR}"/${PV}-gentoo.patch \
- "${FILESDIR}/${P}"-gcc41.patch \
- "${FILESDIR}/${P}"-ldflags.patch
- sed -i \
- -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" \
- sys_linux.c || die
- sed -i \
- -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \
- sys_linux.c vid_so.c || die
- echo "$(games_get_libdir)"/${PN} > "${T}"/${PN}.conf || die
-}
-
-src_compile() {
- mkdir -p releasei386-glibc/ref_soft
- emake \
- GENTOO_CFLAGS="${CFLAGS}" \
- GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \
- build_release
-}
-
-src_install() {
- cd release*
-
- exeinto "$(games_get_libdir)"/${PN}
- doexe gamei386.so ref_softx.so
- exeinto "$(games_get_libdir)"/${PN}/ctf
- doexe ctf/gamei386.so
- newgamesbin quake2 red-blue-quake2
-
- insinto "${GAMES_SYSCONFDIR}"
- doins "${T}"/${PN}.conf
-
- prepgamesdirs
-}