summaryrefslogtreecommitdiff
path: root/games-fps/quakeforge/metadata.xml
diff options
context:
space:
mode:
authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
commit8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 (patch)
tree7681bbd4e8b05407772df40a4bf04cbbc8afc3fa /games-fps/quakeforge/metadata.xml
parent30a9caf154332f12ca60756e1b75d2f0e3e1822d (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/quakeforge/metadata.xml')
-rw-r--r--games-fps/quakeforge/metadata.xml39
1 files changed, 39 insertions, 0 deletions
diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml
new file mode 100644
index 000000000000..bd3de0628e47
--- /dev/null
+++ b/games-fps/quakeforge/metadata.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+ </maintainer>
+ <longdescription>
+QuakeForge is a 3D graphics game engine based on id Software's legendary
+Quake and QuakeWorld game engine. Our purpose? To improve the state of
+the game by improving the engine and making it accessable to the largest
+number of players we can.
+
+Arguably the single most important issue on the minds of players today
+is the rampant cheating which is currently happening on many of the
+larger servers. It's a serious problem and it really makes a good game
+hard to find. We're working hard to fix these problems at the engine
+level.
+
+But what good is that if you have to have a copy of our client and the
+server has to run our server? There are other projects out there and
+some of them have very unique qualities. QuakeForge is cooperating with
+QSG, a group comprised of representatives from nearly every known Quake
+source project to ensure that our clients and servers run with other
+clients and servers just fine. We have all agreed to implement any
+effective cheat prevention methods.
+
+Other things we're doing include merging the two code trees, adding
+features, and improving the OpenGL renderer. And QuakeForge is still the
+most portable source tree based on the id Software code.
+</longdescription>
+ <use>
+ <flag name="wildmidi">enable libWildMidi support</flag>
+ <flag name="xdg">enable XDG support</flag>
+ </use>
+ <upstream>
+ <remote-id type="sourceforge">quake</remote-id>
+ </upstream>
+</pkgmetadata>