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authorV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
committerV3n3RiX <venerix@redcorelinux.org>2017-10-09 18:53:29 +0100
commit4f2d7949f03e1c198bc888f2d05f421d35c57e21 (patch)
treeba5f07bf3f9d22d82e54a462313f5d244036c768 /games-fps/quake3
reinit the tree, so we can have metadata
Diffstat (limited to 'games-fps/quake3')
-rw-r--r--games-fps/quake3/Manifest7
-rw-r--r--games-fps/quake3/files/quake3-1.36-bots.patch20
-rw-r--r--games-fps/quake3/metadata.xml26
-rw-r--r--games-fps/quake3/quake3-1.36-r1.ebuild122
-rw-r--r--games-fps/quake3/quake3-9999.ebuild137
5 files changed, 312 insertions, 0 deletions
diff --git a/games-fps/quake3/Manifest b/games-fps/quake3/Manifest
new file mode 100644
index 000000000000..0e0eb2e62eea
--- /dev/null
+++ b/games-fps/quake3/Manifest
@@ -0,0 +1,7 @@
+AUX quake3-1.36-bots.patch 499 SHA256 b3510423a8486df90853bc1321dcec9dfdcdb1b2b3870495bca49bd8c5635e66 SHA512 75d0659a07902cd78153792353796e77ce1baf7545da370d88f37accca090bee9b94d7447bfa0d284fb98769c94ee434cf7baa6fe9f457018d00dd6431eecba0 WHIRLPOOL 0f4424c90d424354a364a6979057c72c99595285007c166dd4bdce687e2eb653255caab4b60f0178c576fbd0d022342c67cae28c1ba8a15b8b579f2276b05dd6
+DIST ioquake3-1.36.tar.bz2 3503058 SHA256 79b10b92e9e586748a67089ac871646fe8144004d3ab4a55158348bc38d74821 SHA512 fdd8e0ab56966cdc614eff45ab478b87255cfb1b50ba10b3141bcfcc569fc620d281de93333d39119b2d7b43aac3900ecf826a0459fc89bb2f57e30ae2425645 WHIRLPOOL 5468b57504af5c33c7e8150aaaa27082654fe751f24679f81efe8441b1aab1b63e2013adc758d45799ea9a8e12eb9c39c27506a309f36762fbd07f0c3c4a5b26
+EBUILD quake3-1.36-r1.ebuild 3011 SHA256 919be4f2abf6286881675100d00c80481bba8afbee69e6e224e4745e1e87ca29 SHA512 bbf0be1c600f9335e5d6b979916e4adfc4a3d1a9f2fdcdaaa3b5de738e62e0b1302f15871f40d2a58dfebc6e8edf91e732a84bb97fe6869cad20f652eef8e821 WHIRLPOOL a93995b7044fd6d1c879ad4e06e3e190b5859e9ea1ffc6111befad0d346bf8f6eecf92aadcab49ca6adeec987c827aa2faf72945135c30257ba9a0ac7bb3d672
+EBUILD quake3-9999.ebuild 3537 SHA256 4f85654a40d2dc216505ee610cbb2224ae209668176aaf79b8c0185225b72a9c SHA512 aebd3073b92f3d8878697cca0c7183f7f4f5eca8b9e111dbe80649648d2db951dfd2071247aaaf7912822643d5f6a4649cd5f3d0515989f5f2475bc821368ca9 WHIRLPOOL 79f06a0a0d91988b1c9a0aa131922cb8d960ba44adbd9d55c1187ce18236abfc45c18b923d53f0e3f47ddc8f2bbd8fb48642b820f46b5927470519b8ddb5d474
+MISC ChangeLog 3116 SHA256 5d25264298fffe197437fcbba923e67de7143f992a0a105ed66716868af5b350 SHA512 26c1b8d6d230966c80e8a5f59a5c54e44f87ced4ffd969ec18fdc312d64a4a3eb2ec4ccc6bcaacab2302f738a34f936b910eb6e200c1bc5db5473ed1702f43f1 WHIRLPOOL cca03ac8d29b80ba1dc10e03467ab01d364abb87c667c443ab25b276c8afe5f4215913316631559b95b9de9a4df4bf5183b45c0cfba4ea0eb0be72034cf1f553
+MISC ChangeLog-2015 7761 SHA256 e434e15cc83158f67ec4277467f3da83f71305b86e82152217d4a6d3cbb9039f SHA512 6f00b261dd9807e1119c604fb4101924c3f28c2588e155fa00232e3d6d4f5b4a9cb73b445ef48e22cc151c0c20e9d617d06b041a610308384eb3322078ab9436 WHIRLPOOL b5ac094adb87bf8a56af2b8fc7f9dae20afe24ccbe861fa692b23f095c2d5e3dd8808f7d18e487ed0cb1dafc0b22120f26cc0958f5e2a823082d1e6e9e3bf068
+MISC metadata.xml 1286 SHA256 4dbe76b8b0135531b0aead5a78371a75118547af4accb86c1b77324d03e89680 SHA512 6a82390bc52e5995c1ff12e001cb6d54d70366b618c71107e0c79c5b03c9717b6e7426e221ac499126ea0ea870c75bdfe40418e04a2f3c4241ac5e0b99dd22b9 WHIRLPOOL 8a603340a5452305c2fb68ac6e0a2a6eea5e824bb9379d122c2bda6ca037a8700967e5ebbecedc155525fc1f1afc7409f7868da0f899f88a76e4ef2bfc0a192a
diff --git a/games-fps/quake3/files/quake3-1.36-bots.patch b/games-fps/quake3/files/quake3-1.36-bots.patch
new file mode 100644
index 000000000000..31d2f2041c6f
--- /dev/null
+++ b/games-fps/quake3/files/quake3-1.36-bots.patch
@@ -0,0 +1,20 @@
+--- code/botlib/l_script.c.orig 2009-11-02 20:29:23.000000000 +0100
++++ code/botlib/l_script.c 2009-11-02 22:21:40.000000000 +0100
+@@ -1118,7 +1118,7 @@
+ {
+ if (*string == '\"')
+ {
+- strcpy(string, string+1);
++ memmove(string, string+1, strlen(string));
+ } //end if
+ if (string[strlen(string)-1] == '\"')
+ {
+@@ -1135,7 +1135,7 @@
+ {
+ if (*string == '\'')
+ {
+- strcpy(string, string+1);
++ memmove(string, string+1, strlen(string));
+ } //end if
+ if (string[strlen(string)-1] == '\'')
+ {
diff --git a/games-fps/quake3/metadata.xml b/games-fps/quake3/metadata.xml
new file mode 100644
index 000000000000..c62fb568e143
--- /dev/null
+++ b/games-fps/quake3/metadata.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+ </maintainer>
+ <longdescription>
+Quake III Arena is the third installment of the extremely popular and
+successful Quake series by id software. The game was released by id
+software for both Windows and Linux. The Linux version of the game was
+maintained and sold by the now defunct Loki Entertainment. The powerful
+Quake III engine is the basis for many other commercial games, as id's
+major source of revenue is licensing their game engines. The engine
+allows for user-contributed modifications to be made, allowing the game
+to be extensible and expandable. This game is commercial software, and
+requires the data from a retail copy of the game to play. If you're
+interested in checking out the technology behind Quake III, then
+"emerge quake3-demo" to get the playable demo.
+</longdescription>
+ <use>
+ <flag name="mumble">Adds player-location (positional audio) support to VoIP</flag>
+ <flag name="teamarena">Adds support for Team Arena expansion pack</flag>
+ <flag name="voice">Adds VoIP support</flag>
+ </use>
+</pkgmetadata>
diff --git a/games-fps/quake3/quake3-1.36-r1.ebuild b/games-fps/quake3/quake3-1.36-r1.ebuild
new file mode 100644
index 000000000000..0f1ede92b5d7
--- /dev/null
+++ b/games-fps/quake3/quake3-1.36-r1.ebuild
@@ -0,0 +1,122 @@
+# Copyright 1999-2017 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=5
+inherit eutils flag-o-matic toolchain-funcs games
+
+MY_PN="ioquake3"
+MY_PV="${PV}"
+MY_P="${MY_PN}-${MY_PV}"
+
+DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
+HOMEPAGE="https://ioquake3.org/"
+SRC_URI="https://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="amd64 x86 ~x86-fbsd"
+# "smp" is omitted, because currently it does not work.
+IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble"
+
+UIDEPEND="virtual/opengl
+ media-libs/libsdl[sound,video,joystick,X,opengl]
+ openal? ( media-libs/openal )
+ vorbis? (
+ media-libs/libogg
+ media-libs/libvorbis
+ )
+ voice? ( media-libs/speex )
+ curl? ( net-misc/curl )"
+DEPEND="opengl? ( ${UIDEPEND} )
+ !dedicated? ( ${UIDEPEND} )"
+UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )"
+RDEPEND="${DEPEND}
+ opengl? ( ${UIRDEPEND} )
+ !dedicated? ( ${UIRDEPEND} )
+ games-fps/quake3-data
+ teamarena? ( games-fps/quake3-teamarena )"
+
+S="${WORKDIR}/${MY_P}"
+
+my_arch() {
+ case "${ARCH}" in
+ x86) echo "i386" ;;
+ amd64) echo "x86_64" ;;
+ *) tc-arch-kernel ;;
+ esac
+}
+
+my_platform() {
+ usex kernel_linux linux freebsd
+}
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}-bots.patch
+ einfo "Fixing libspeex linking..."
+ sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die
+}
+
+src_compile() {
+
+ buildit() { use $1 && echo 1 || echo 0 ; }
+
+ # This is the easiest way to pass CPPFLAGS to the build system, which
+ # are otherwise ignored.
+ append-flags ${CPPFLAGS}
+
+ # OPTIMIZE is disabled in favor of CFLAGS.
+ #
+ # TODO: BUILD_CLIENT_SMP=$(buildit smp)
+ emake \
+ ARCH="$(my_arch)" \
+ V=1 \
+ BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
+ BUILD_GAME_QVM=0 \
+ BUILD_GAME_SO=0 \
+ BUILD_SERVER=$(buildit dedicated) \
+ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
+ GENERATE_DEPENDENCIES=0 \
+ OPTIMIZE="" \
+ PLATFORM="$(my_platform)" \
+ USE_CODEC_VORBIS=$(buildit vorbis) \
+ USE_CURL=$(buildit curl) \
+ USE_CURL_DLOPEN=0 \
+ USE_INTERNAL_SPEEX=0 \
+ USE_INTERNAL_ZLIB=0 \
+ USE_LOCAL_HEADERS=0 \
+ USE_MUMBLE=$(buildit mumble) \
+ USE_OPENAL=$(buildit openal) \
+ USE_OPENAL_DLOPEN=0 \
+ USE_VOIP=$(buildit voice)
+}
+
+src_install() {
+ dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO
+ if use voice ; then
+ dodoc voip-readme.txt
+ fi
+
+ if use opengl || ! use dedicated ; then
+ doicon misc/quake3.svg
+ make_desktop_entry quake3 "Quake III Arena"
+ fi
+
+ cd build/release-$(my_platform)-$(my_arch) || die
+ local exe target
+ for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do
+ if [[ -x ${exe} ]] ; then
+ target=${exe%.*}
+ newgamesbin ${exe} ${target}
+ dosym ${target} "${GAMES_BINDIR}/${target/io}"
+ fi
+ done
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ ewarn "The source version of Quake III Arena will not work with PunkBuster."
+ ewarn "If you need PB support, then use the games-fps/quake3-bin package."
+}
diff --git a/games-fps/quake3/quake3-9999.ebuild b/games-fps/quake3/quake3-9999.ebuild
new file mode 100644
index 000000000000..a5273e1ac571
--- /dev/null
+++ b/games-fps/quake3/quake3-9999.ebuild
@@ -0,0 +1,137 @@
+# Copyright 1999-2017 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+
+# quake3-9999 -> latest git
+# quake3-9999.REV -> use git REV
+# quake3-VER_alphaREV -> git snapshot REV for version VER
+# quake3-VER -> normal quake release
+
+EAPI=5
+inherit eutils flag-o-matic toolchain-funcs games
+[[ "${PV}" == 9999* ]] && inherit git-r3
+
+MY_PN="ioquake3"
+MY_PV="${PV}"
+MY_P="${MY_PN}-${MY_PV}"
+
+DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
+HOMEPAGE="https://ioquake3.org/"
+[[ "${PV}" != 9999* ]] && SRC_URI="https://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
+EGIT_REPO_URI="https://github.com/ioquake/ioq3.git"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS=""
+# "smp" is omitted, because currently it does not work.
+IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble"
+
+UIDEPEND="virtual/opengl
+ media-libs/libsdl[sound,video,joystick,X,opengl]
+ virtual/jpeg:0
+ openal? ( media-libs/openal )
+ vorbis? (
+ media-libs/libogg
+ media-libs/libvorbis
+ )
+ voice? ( media-libs/speex )
+ curl? ( net-misc/curl )"
+DEPEND="opengl? ( ${UIDEPEND} )
+ !dedicated? ( ${UIDEPEND} )"
+UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )"
+RDEPEND="${DEPEND}
+ opengl? ( ${UIRDEPEND} )
+ !dedicated? ( ${UIRDEPEND} )
+ games-fps/quake3-data
+ teamarena? ( games-fps/quake3-teamarena )"
+
+if [[ "${PV}" != 9999* ]] ; then
+ S="${WORKDIR}/${MY_P}"
+fi
+
+my_arch() {
+ case "${ARCH}" in
+ x86) echo "i386" ;;
+ amd64) echo "x86_64" ;;
+ *) tc-arch-kernel ;;
+ esac
+}
+
+my_platform() {
+ usex kernel_linux linux freebsd
+}
+
+src_compile() {
+
+ buildit() { use $1 && echo 1 || echo 0 ; }
+
+ # This is the easiest way to pass CPPFLAGS to the build system, which
+ # are otherwise ignored.
+ append-flags ${CPPFLAGS}
+
+ # Workaround for used zlib macro, wrt bug #449510
+ append-flags -DOF=_Z_OF
+
+ # OPTIMIZE is disabled in favor of CFLAGS.
+ #
+ # TODO: BUILD_CLIENT_SMP=$(buildit smp)
+ emake \
+ ARCH="$(my_arch)" \
+ V=1 \
+ BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
+ BUILD_GAME_QVM=0 \
+ BUILD_GAME_SO=0 \
+ BUILD_SERVER=$(buildit dedicated) \
+ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
+ FULLBINEXT="" \
+ GENERATE_DEPENDENCIES=0 \
+ OPTIMIZE="" \
+ PLATFORM="$(my_platform)" \
+ USE_CODEC_VORBIS=$(buildit vorbis) \
+ USE_CURL=$(buildit curl) \
+ USE_CURL_DLOPEN=0 \
+ USE_INTERNAL_JPEG=0 \
+ USE_INTERNAL_SPEEX=0 \
+ USE_INTERNAL_ZLIB=0 \
+ USE_LOCAL_HEADERS=0 \
+ USE_MUMBLE=$(buildit mumble) \
+ USE_OPENAL=$(buildit openal) \
+ USE_OPENAL_DLOPEN=0 \
+ USE_VOIP=$(buildit voice)
+}
+
+src_install() {
+ dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README.md TODO voip-readme.txt
+ if use voice ; then
+ dodoc voip-readme.txt
+ fi
+
+ if use opengl || ! use dedicated ; then
+ doicon misc/quake3.svg
+ make_desktop_entry quake3 "Quake III Arena"
+ #use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)"
+ fi
+
+ cd build/release-$(my_platform)-$(my_arch) || die
+ local exe
+ for exe in ioquake3 ioquake3-smp ioq3ded ; do
+ if [[ -x ${exe} ]] ; then
+ dogamesbin ${exe}
+ dosym ${exe} "${GAMES_BINDIR}/${exe/io}"
+ fi
+ done
+
+ # Install renderer libraries, wrt bug #449510
+ # this should be done through 'dogameslib', but
+ # for this some files need to be patched
+ exeinto "${GAMES_DATADIR}/${PN}"
+ doexe renderer*.so
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+
+ ewarn "The source version of Quake III Arena will not work with PunkBuster."
+ ewarn "If you need PB support, then use the games-fps/quake3-bin package."
+}