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author | V3n3RiX <venerix@redcorelinux.org> | 2018-07-14 20:58:29 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2018-07-14 20:58:29 +0100 |
commit | 0cf2f20608308acdf3cb922c3736446bbd8f3388 (patch) | |
tree | 07815070629c7c11000a7f51ceb8ccbccb49a809 /games-fps/legends/metadata.xml | |
parent | 1798c4aeca70ac8d0a243684d6a798fbc65735f8 (diff) |
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/legends/metadata.xml')
-rw-r--r-- | games-fps/legends/metadata.xml | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/games-fps/legends/metadata.xml b/games-fps/legends/metadata.xml deleted file mode 100644 index f1ba53514225..000000000000 --- a/games-fps/legends/metadata.xml +++ /dev/null @@ -1,31 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> -</maintainer> -<longdescription> -Legends is a fast-paced first-person-perspective online multiplayer -game. The game is designed to take advantage of the beautiful -environments available from the Torque engine it is based on while still -offering the breakneck pacing and variety of styles available from such -classics as Quake and Tribes. - -Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell -style a lot of games espouse; the addition of a jetpack adds a third -dimension of mobility that makes skill, forethought, and restraint -necessities to winning. - -Team sizes are going to be ideal between 10 and 15 on each side, and the -network code will allow anyone with any bandwidth to play relatively -smoothly. Game type offerings will range from the classic Capture the -Flag to our own new type, affectionately called "Knockout". - -Plenty of maps will be provided by us, but the beauty of this game is -its customization possibilities. Mission creation has never been easier, -with a stable, full-featured editor integrated into the game engine -itself. Skins, models, and effects can all be modified by the end-user -with commonly available tools. -</longdescription> -</pkgmetadata> |