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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
commit8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 (patch)
tree7681bbd4e8b05407772df40a4bf04cbbc8afc3fa /games-fps/aaquake2
parent30a9caf154332f12ca60756e1b75d2f0e3e1822d (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/aaquake2')
-rw-r--r--games-fps/aaquake2/Manifest8
-rw-r--r--games-fps/aaquake2/aaquake2-0.1.ebuild62
-rw-r--r--games-fps/aaquake2/files/0.1-gentoo.patch90
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch39
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-glibc.patch22
-rw-r--r--games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch97
-rw-r--r--games-fps/aaquake2/metadata.xml21
7 files changed, 339 insertions, 0 deletions
diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest
new file mode 100644
index 000000000000..0df2df94a45d
--- /dev/null
+++ b/games-fps/aaquake2/Manifest
@@ -0,0 +1,8 @@
+AUX 0.1-gentoo.patch 2539 BLAKE2B 7235721af47a838b94a1b690b045d27e9dc6ea8705a31ff89855e7fc6033b4774d58dd41f5988e342140fe6bc206f577490b25d41c3ce364c8fe10165fdb66ba SHA512 2d288074c7181f0359d83b84dc4733d99924455fe733b67e52ee95976e8103536e2935b79ab9a1b8fc481c57d1c7472386fdb9e185db64adca61ea376aae1d09
+AUX aaquake2-0.1-gcc41.patch 739 BLAKE2B bcc9a33912c860f2d167390f447478f993b12b85f8c65285c7926a6cde844de597de39c894e671255543970d6a0b69db216d70b98f3e2fd7f85e449c15546b05 SHA512 d5678631a35cb19beb99001fdaeb2223c89e699cd57dbaee8c0c30d77d8d75cc9505bb382c1cbda00f308133c26551f2e528b2880de378df92e3ec5370e8135e
+AUX aaquake2-0.1-glibc.patch 338 BLAKE2B 7daab77b94bc7d043e80c8f22358af9bf9e34e3742b3269a2c05387ddbb928f6122fa5db4481fb901658bc3da9b407bf7c806468e6d366045028d90d4541533e SHA512 6aca1c77b20030c3a70fbec76ec5c27ec767434069fa4cddcac478e52cc52d286b4c9765e50309e64aff0a0fcb3021c47059a5b027ad98cb5a3d3ced0d92e824
+AUX aaquake2-0.1-ldflags.patch 3564 BLAKE2B 569d2796e96c86843285b86ecc51875c1b2e1e5898ad611ef557fb5effeef46596ea83fc92be84dad2c4a668d9af2a3af78bcc6563256f39aecca11cce177e72 SHA512 4ef54ac768e76e4abc917f9c6ddbde426bbd8c71510ce398bbebaf1a5969ee59ca642dedea32b3150a58c2550b14b0a8953123017bf101ec3fac09f90e92ad72
+DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752
+DIST quake2-ref_softaa-0.1.tar.gz 12931 BLAKE2B b20644662b903e7604f53283008b54c86e83e7b1dd6b66a505bbaa41fdfaa3c783cbb73d320418595498b54ddc2f72e94d53096bc82cb173be9fcdd192dee2b9 SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c
+EBUILD aaquake2-0.1.ebuild 1464 BLAKE2B 4201ced22006e750064336fe4d9646a118b069d2f602974db7d794003f8e034ca1f754c655045f425238fd018703583140245a1f573adb097254e02f0c388471 SHA512 0367992b1d5d4513b837bf0567154c917871fb6eaf0950357caa0877ca721adc5e317038494bdb08b91433799bd027a168b6577e0f8d9fc41c50a659e31dcfbe
+MISC metadata.xml 627 BLAKE2B f3919c638d66c1ea85f095ed0218b44ddc636e42f4a29f5ad3b9444e89a27d10e7dfd98814f2388d9a9b49296b584df31853036a9d851569c6eb88669e1cbdf7 SHA512 f212c3b4649df80d15c769067fe816d491201fc3d9193f5a54bad860aa19aab23cd5d6f82be7985ffe9493079de3c56348052657ac55bbbe8e298392887fabc1
diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild
new file mode 100644
index 000000000000..a7aa57c721bd
--- /dev/null
+++ b/games-fps/aaquake2/aaquake2-0.1.ebuild
@@ -0,0 +1,62 @@
+# Copyright 1999-2017 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=5
+inherit eutils games
+
+DESCRIPTION="text mode Quake II"
+HOMEPAGE="https://www.jfedor.org/aaquake2/"
+SRC_URI="mirror://idsoftware/source/q2source-3.21.zip
+ https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~x86"
+IUSE=""
+
+RDEPEND="media-libs/aalib"
+DEPEND="${RDEPEND}
+ app-arch/unzip"
+
+S=${WORKDIR}/quake2-3.21/linux
+
+src_prepare() {
+ cd .. && epatch \
+ "${FILESDIR}"/${PV}-gentoo.patch \
+ "${FILESDIR}"/${P}-gcc41.patch
+ cd "${S}" && epatch \
+ "${FILESDIR}"/${P}-glibc.patch \
+ "${FILESDIR}"/${P}-ldflags.patch
+ sed -i \
+ -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die
+ sed -i \
+ -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \
+ sys_linux.c vid_so.c || die
+}
+
+src_compile() {
+ mkdir -p releasei386-glibc/ref_soft
+ emake -j1 \
+ GENTOO_CFLAGS="${CFLAGS}" \
+ GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \
+ build_release
+}
+
+src_install() {
+ cd release* || die
+
+ exeinto "$(games_get_libdir)"/${PN}
+ doexe gamei386.so ref_softaa.so
+ dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so
+ dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so
+ exeinto "$(games_get_libdir)"/${PN}/ctf
+ doexe ctf/gamei386.so
+
+ newgamesbin quake2 aaquake2
+
+ insinto "${GAMES_SYSCONFDIR}"
+ echo "$(games_get_libdir)"/${PN} > ${PN}.conf
+ doins ${PN}.conf
+
+ prepgamesdirs
+}
diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch
new file mode 100644
index 000000000000..cc7bb1733f64
--- /dev/null
+++ b/games-fps/aaquake2/files/0.1-gentoo.patch
@@ -0,0 +1,90 @@
+--- linux/Makefile.old
++++ linux/Makefile
+@@ -54,7 +54,7 @@
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ else
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ endif
+
+@@ -92,7 +92,7 @@
+ #############################################################################
+
+ ifeq ($(ARCH),axp)
+-TARGETS=$(BUILDDIR)/q2ded \
++TARGETS=\
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
+ # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
+@@ -100,11 +100,7 @@
+ else
+ TARGETS=$(BUILDDIR)/quake2 \
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
+- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \
+- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \
+ $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \
+- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \
+- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
+ # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
+ # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
+@@ -125,9 +121,6 @@
+ build_release:
+ @-mkdir $(BUILD_RELEASE_DIR) \
+ $(BUILD_RELEASE_DIR)/client \
+- $(BUILD_RELEASE_DIR)/ded \
+- $(BUILD_RELEASE_DIR)/ref_soft \
+- $(BUILD_RELEASE_DIR)/ref_gl \
+ $(BUILD_RELEASE_DIR)/game \
+ $(BUILD_RELEASE_DIR)/ctf \
+ # $(BUILD_RELEASE_DIR)/xatrix \
+--- linux/sys_linux.c.old
++++ linux/sys_linux.c
+@@ -220,7 +220,7 @@
+ char curpath[MAX_OSPATH];
+ char *path;
+ #ifdef __i386__
+- const char *gamename = "gamei386.so";
++ const char *gamename = "GENTOO_DIR/gamei386.so";
+ #elif defined __alpha__
+ const char *gamename = "gameaxp.so";
+ #else
+@@ -250,6 +250,14 @@
+ {
+ Com_Printf ("LoadLibrary (%s)\n",name);
+ break;
++ } else {
++ sprintf (name, "%s", gamename);
++ game_library = dlopen (name, RTLD_LAZY );
++ if (game_library)
++ {
++ Com_Printf ("LoadLibrary (%s)\n",name);
++ break;
++ }
+ }
+ }
+
+--- qcommon/files.c.old
++++ qcommon/files.c
+@@ -865,7 +865,7 @@
+ //
+ // start up with baseq2 by default
+ //
+- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++ FS_AddGameDirectory (va(BASEDIRNAME) );
+
+ // any set gamedirs will be freed up to here
+ fs_base_searchpaths = fs_searchpaths;
+--- qcommon/qcommon.h.old
++++ qcommon/qcommon.h
+@@ -25,7 +25,7 @@
+
+ #define VERSION 3.21
+
+-#define BASEDIRNAME "baseq2"
++#define BASEDIRNAME GENTOO_DATADIR
+
+ #ifdef WIN32
+
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
new file mode 100644
index 000000000000..bb2e8e5979e5
--- /dev/null
+++ b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch
@@ -0,0 +1,39 @@
+--- game/g_local.h.old
++++ game/g_local.h
+@@ -458,11 +458,6 @@
+ extern int sm_meat_index;
+ extern int snd_fry;
+
+-extern int jacket_armor_index;
+-extern int combat_armor_index;
+-extern int body_armor_index;
+-
+-
+ // means of death
+ #define MOD_UNKNOWN 0
+ #define MOD_BLASTER 1
+--- ctf/g_local.h.old
++++ ctf/g_local.h
+@@ -466,11 +466,6 @@
+ extern int sm_meat_index;
+ extern int snd_fry;
+
+-extern int jacket_armor_index;
+-extern int combat_armor_index;
+-extern int body_armor_index;
+-
+-
+ // means of death
+ #define MOD_UNKNOWN 0
+ #define MOD_BLASTER 1
+@@ -556,10 +556,6 @@
+
+ extern cvar_t *sv_maplist;
+
+-//ZOID
+-extern qboolean is_quad;
+-//ZOID
+-
+ #define world (&g_edicts[0])
+
+ // item spawnflags
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
new file mode 100644
index 000000000000..638e91b2c393
--- /dev/null
+++ b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch
@@ -0,0 +1,22 @@
+--- rw_aa.c.old
++++ rw_aa.c
+@@ -61,7 +61,7 @@
+ #include <signal.h>
+ #include <sys/mman.h>
+
+-#include <asm/io.h>
++#include <sys/io.h>
+
+ #include <aalib.h>
+
+--- rw_in_aa.c.old
++++ rw_in_aa.c
+@@ -46,7 +46,7 @@
+ #include <signal.h>
+ #include <sys/mman.h>
+
+-#include <asm/io.h>
++#include <sys/io.h>
+
+ #include <aalib.h>
+
diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
new file mode 100644
index 000000000000..dc2359ac48d7
--- /dev/null
+++ b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch
@@ -0,0 +1,97 @@
+--- Makefile.old
++++ Makefile
+@@ -59,7 +59,7 @@
+ endif
+
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+-LDFLAGS=-ldl -lm
++LDLIBS=-ldl -lm
+ SVGALDFLAGS=-lvga -lm
+ XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
+ AALDFLAGS=-lm -laa
+@@ -195,7 +195,7 @@
+ endif
+
+ $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
+- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
+
+ $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
+ $(DO_CC)
+@@ -374,7 +374,7 @@
+ $(BUILDDIR)/ded/cd_null.o
+
+ $(BUILDDIR)/q2ded : $(Q2DED_OBJS)
+- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
+
+ $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
+ $(DO_DED_CC)
+@@ -503,7 +503,7 @@
+ $(BUILDDIR)/game/m_flash.o
+
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
+
+ $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -682,7 +682,7 @@
+ $(BUILDDIR)/ctf/q_shared.o
+
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
+
+ $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -821,7 +821,7 @@
+ $(BUILDDIR)/xatrix/q_shared.o
+
+ $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
+
+ $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -1048,7 +1048,7 @@
+ $(BUILDDIR)/rogue/q_shared.o
+
+ $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
+
+ $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
+ $(DO_SHLIB_CC)
+@@ -1291,15 +1291,15 @@
+ $(BUILDDIR)/ref_soft/rw_in_aa.o
+
+ $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
+
+ $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_X11_OBJS) $(XLDFLAGS)
+
+ $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_AA_OBJS) $(AALDFLAGS)
+
+ $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
+@@ -1445,10 +1445,10 @@
+ $(BUILDDIR)/ref_gl/gl_glx.o
+
+ $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
+
+ $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
+
+ $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
+ $(DO_GL_SHLIB_CC)
diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml
new file mode 100644
index 000000000000..0ac912115906
--- /dev/null
+++ b/games-fps/aaquake2/metadata.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+</maintainer>
+<longdescription>
+aaquake2 - Text Mode Quake II
+
+What?
+Just what you heard - text mode Quake II.
+
+Why?
+Why not? You can watch TV in text mode, you can play DVDs in text mode,
+you can play Quake 1 in text mode. Quake II is the logical next step.
+
+Or, as the author of ttyquake put it, "If you have to ask why, you're
+not a member of the intended audience."
+</longdescription>
+</pkgmetadata>