From 8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Sat, 14 Jul 2018 21:03:06 +0100 Subject: gentoo resync : 14.07.2018 --- games-fps/aaquake2/Manifest | 8 ++ games-fps/aaquake2/aaquake2-0.1.ebuild | 62 ++++++++++++++ games-fps/aaquake2/files/0.1-gentoo.patch | 90 ++++++++++++++++++++ games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch | 39 +++++++++ games-fps/aaquake2/files/aaquake2-0.1-glibc.patch | 22 +++++ .../aaquake2/files/aaquake2-0.1-ldflags.patch | 97 ++++++++++++++++++++++ games-fps/aaquake2/metadata.xml | 21 +++++ 7 files changed, 339 insertions(+) create mode 100644 games-fps/aaquake2/Manifest create mode 100644 games-fps/aaquake2/aaquake2-0.1.ebuild create mode 100644 games-fps/aaquake2/files/0.1-gentoo.patch create mode 100644 games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch create mode 100644 games-fps/aaquake2/files/aaquake2-0.1-glibc.patch create mode 100644 games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch create mode 100644 games-fps/aaquake2/metadata.xml (limited to 'games-fps/aaquake2') diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest new file mode 100644 index 000000000000..0df2df94a45d --- /dev/null +++ b/games-fps/aaquake2/Manifest @@ -0,0 +1,8 @@ +AUX 0.1-gentoo.patch 2539 BLAKE2B 7235721af47a838b94a1b690b045d27e9dc6ea8705a31ff89855e7fc6033b4774d58dd41f5988e342140fe6bc206f577490b25d41c3ce364c8fe10165fdb66ba SHA512 2d288074c7181f0359d83b84dc4733d99924455fe733b67e52ee95976e8103536e2935b79ab9a1b8fc481c57d1c7472386fdb9e185db64adca61ea376aae1d09 +AUX aaquake2-0.1-gcc41.patch 739 BLAKE2B bcc9a33912c860f2d167390f447478f993b12b85f8c65285c7926a6cde844de597de39c894e671255543970d6a0b69db216d70b98f3e2fd7f85e449c15546b05 SHA512 d5678631a35cb19beb99001fdaeb2223c89e699cd57dbaee8c0c30d77d8d75cc9505bb382c1cbda00f308133c26551f2e528b2880de378df92e3ec5370e8135e +AUX aaquake2-0.1-glibc.patch 338 BLAKE2B 7daab77b94bc7d043e80c8f22358af9bf9e34e3742b3269a2c05387ddbb928f6122fa5db4481fb901658bc3da9b407bf7c806468e6d366045028d90d4541533e SHA512 6aca1c77b20030c3a70fbec76ec5c27ec767434069fa4cddcac478e52cc52d286b4c9765e50309e64aff0a0fcb3021c47059a5b027ad98cb5a3d3ced0d92e824 +AUX aaquake2-0.1-ldflags.patch 3564 BLAKE2B 569d2796e96c86843285b86ecc51875c1b2e1e5898ad611ef557fb5effeef46596ea83fc92be84dad2c4a668d9af2a3af78bcc6563256f39aecca11cce177e72 SHA512 4ef54ac768e76e4abc917f9c6ddbde426bbd8c71510ce398bbebaf1a5969ee59ca642dedea32b3150a58c2550b14b0a8953123017bf101ec3fac09f90e92ad72 +DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752 +DIST quake2-ref_softaa-0.1.tar.gz 12931 BLAKE2B b20644662b903e7604f53283008b54c86e83e7b1dd6b66a505bbaa41fdfaa3c783cbb73d320418595498b54ddc2f72e94d53096bc82cb173be9fcdd192dee2b9 SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c +EBUILD aaquake2-0.1.ebuild 1464 BLAKE2B 4201ced22006e750064336fe4d9646a118b069d2f602974db7d794003f8e034ca1f754c655045f425238fd018703583140245a1f573adb097254e02f0c388471 SHA512 0367992b1d5d4513b837bf0567154c917871fb6eaf0950357caa0877ca721adc5e317038494bdb08b91433799bd027a168b6577e0f8d9fc41c50a659e31dcfbe +MISC metadata.xml 627 BLAKE2B f3919c638d66c1ea85f095ed0218b44ddc636e42f4a29f5ad3b9444e89a27d10e7dfd98814f2388d9a9b49296b584df31853036a9d851569c6eb88669e1cbdf7 SHA512 f212c3b4649df80d15c769067fe816d491201fc3d9193f5a54bad860aa19aab23cd5d6f82be7985ffe9493079de3c56348052657ac55bbbe8e298392887fabc1 diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild new file mode 100644 index 000000000000..a7aa57c721bd --- /dev/null +++ b/games-fps/aaquake2/aaquake2-0.1.ebuild @@ -0,0 +1,62 @@ +# Copyright 1999-2017 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 +inherit eutils games + +DESCRIPTION="text mode Quake II" +HOMEPAGE="https://www.jfedor.org/aaquake2/" +SRC_URI="mirror://idsoftware/source/q2source-3.21.zip + https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~x86" +IUSE="" + +RDEPEND="media-libs/aalib" +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/quake2-3.21/linux + +src_prepare() { + cd .. && epatch \ + "${FILESDIR}"/${PV}-gentoo.patch \ + "${FILESDIR}"/${P}-gcc41.patch + cd "${S}" && epatch \ + "${FILESDIR}"/${P}-glibc.patch \ + "${FILESDIR}"/${P}-ldflags.patch + sed -i \ + -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die + sed -i \ + -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \ + sys_linux.c vid_so.c || die +} + +src_compile() { + mkdir -p releasei386-glibc/ref_soft + emake -j1 \ + GENTOO_CFLAGS="${CFLAGS}" \ + GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \ + build_release +} + +src_install() { + cd release* || die + + exeinto "$(games_get_libdir)"/${PN} + doexe gamei386.so ref_softaa.so + dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so + dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so + exeinto "$(games_get_libdir)"/${PN}/ctf + doexe ctf/gamei386.so + + newgamesbin quake2 aaquake2 + + insinto "${GAMES_SYSCONFDIR}" + echo "$(games_get_libdir)"/${PN} > ${PN}.conf + doins ${PN}.conf + + prepgamesdirs +} diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch new file mode 100644 index 000000000000..cc7bb1733f64 --- /dev/null +++ b/games-fps/aaquake2/files/0.1-gentoo.patch @@ -0,0 +1,90 @@ +--- linux/Makefile.old ++++ linux/Makefile +@@ -54,7 +54,7 @@ + RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else +-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ ++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + endif + +@@ -92,7 +92,7 @@ + ############################################################################# + + ifeq ($(ARCH),axp) +-TARGETS=$(BUILDDIR)/q2ded \ ++TARGETS=\ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ +@@ -100,11 +100,7 @@ + else + TARGETS=$(BUILDDIR)/quake2 \ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ +- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ + $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) +@@ -125,9 +121,6 @@ + build_release: + @-mkdir $(BUILD_RELEASE_DIR) \ + $(BUILD_RELEASE_DIR)/client \ +- $(BUILD_RELEASE_DIR)/ded \ +- $(BUILD_RELEASE_DIR)/ref_soft \ +- $(BUILD_RELEASE_DIR)/ref_gl \ + $(BUILD_RELEASE_DIR)/game \ + $(BUILD_RELEASE_DIR)/ctf \ + # $(BUILD_RELEASE_DIR)/xatrix \ +--- linux/sys_linux.c.old ++++ linux/sys_linux.c +@@ -220,7 +220,7 @@ + char curpath[MAX_OSPATH]; + char *path; + #ifdef __i386__ +- const char *gamename = "gamei386.so"; ++ const char *gamename = "GENTOO_DIR/gamei386.so"; + #elif defined __alpha__ + const char *gamename = "gameaxp.so"; + #else +@@ -250,6 +250,14 @@ + { + Com_Printf ("LoadLibrary (%s)\n",name); + break; ++ } else { ++ sprintf (name, "%s", gamename); ++ game_library = dlopen (name, RTLD_LAZY ); ++ if (game_library) ++ { ++ Com_Printf ("LoadLibrary (%s)\n",name); ++ break; ++ } + } + } + +--- qcommon/files.c.old ++++ qcommon/files.c +@@ -865,7 +865,7 @@ + // + // start up with baseq2 by default + // +- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); ++ FS_AddGameDirectory (va(BASEDIRNAME) ); + + // any set gamedirs will be freed up to here + fs_base_searchpaths = fs_searchpaths; +--- qcommon/qcommon.h.old ++++ qcommon/qcommon.h +@@ -25,7 +25,7 @@ + + #define VERSION 3.21 + +-#define BASEDIRNAME "baseq2" ++#define BASEDIRNAME GENTOO_DATADIR + + #ifdef WIN32 + diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch new file mode 100644 index 000000000000..bb2e8e5979e5 --- /dev/null +++ b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch @@ -0,0 +1,39 @@ +--- game/g_local.h.old ++++ game/g_local.h +@@ -458,11 +458,6 @@ + extern int sm_meat_index; + extern int snd_fry; + +-extern int jacket_armor_index; +-extern int combat_armor_index; +-extern int body_armor_index; +- +- + // means of death + #define MOD_UNKNOWN 0 + #define MOD_BLASTER 1 +--- ctf/g_local.h.old ++++ ctf/g_local.h +@@ -466,11 +466,6 @@ + extern int sm_meat_index; + extern int snd_fry; + +-extern int jacket_armor_index; +-extern int combat_armor_index; +-extern int body_armor_index; +- +- + // means of death + #define MOD_UNKNOWN 0 + #define MOD_BLASTER 1 +@@ -556,10 +556,6 @@ + + extern cvar_t *sv_maplist; + +-//ZOID +-extern qboolean is_quad; +-//ZOID +- + #define world (&g_edicts[0]) + + // item spawnflags diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch new file mode 100644 index 000000000000..638e91b2c393 --- /dev/null +++ b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch @@ -0,0 +1,22 @@ +--- rw_aa.c.old ++++ rw_aa.c +@@ -61,7 +61,7 @@ + #include + #include + +-#include ++#include + + #include + +--- rw_in_aa.c.old ++++ rw_in_aa.c +@@ -46,7 +46,7 @@ + #include + #include + +-#include ++#include + + #include + diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch new file mode 100644 index 000000000000..dc2359ac48d7 --- /dev/null +++ b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch @@ -0,0 +1,97 @@ +--- Makefile.old ++++ Makefile +@@ -59,7 +59,7 @@ + endif + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g +-LDFLAGS=-ldl -lm ++LDLIBS=-ldl -lm + SVGALDFLAGS=-lvga -lm + XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga + AALDFLAGS=-lm -laa +@@ -195,7 +195,7 @@ + endif + + $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) +- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS) + + $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c + $(DO_CC) +@@ -374,7 +374,7 @@ + $(BUILDDIR)/ded/cd_null.o + + $(BUILDDIR)/q2ded : $(Q2DED_OBJS) +- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS) + + $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c + $(DO_DED_CC) +@@ -503,7 +503,7 @@ + $(BUILDDIR)/game/m_flash.o + + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) + + $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -682,7 +682,7 @@ + $(BUILDDIR)/ctf/q_shared.o + + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) + + $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -821,7 +821,7 @@ + $(BUILDDIR)/xatrix/q_shared.o + + $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) + + $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -1048,7 +1048,7 @@ + $(BUILDDIR)/rogue/q_shared.o + + $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) + + $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c + $(DO_SHLIB_CC) +@@ -1291,15 +1291,15 @@ + $(BUILDDIR)/ref_soft/rw_in_aa.o + + $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) + + $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_X11_OBJS) $(XLDFLAGS) + + $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_AA_OBJS) $(AALDFLAGS) + + $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c +@@ -1445,10 +1445,10 @@ + $(BUILDDIR)/ref_gl/gl_glx.o + + $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) + + $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) + + $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c + $(DO_GL_SHLIB_CC) diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml new file mode 100644 index 000000000000..0ac912115906 --- /dev/null +++ b/games-fps/aaquake2/metadata.xml @@ -0,0 +1,21 @@ + + + + + games@gentoo.org + Gentoo Games Project + + +aaquake2 - Text Mode Quake II + +What? +Just what you heard - text mode Quake II. + +Why? +Why not? You can watch TV in text mode, you can play DVDs in text mode, +you can play Quake 1 in text mode. Quake II is the logical next step. + +Or, as the author of ttyquake put it, "If you have to ask why, you're +not a member of the intended audience." + + -- cgit v1.2.3