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authorV3n3RiX <venerix@redcorelinux.org>2020-09-16 09:32:48 +0100
committerV3n3RiX <venerix@redcorelinux.org>2020-09-16 09:32:48 +0100
commit9ee6d97c2883d42f204a533a8bc1f4562df778fb (patch)
treeb690ddc0ca30f1472887edbb0b8313629bfcbbb2 /games-action/dxx-rebirth/metadata.xml
parentb17a3ef12038de50228bade1f05502c74e135321 (diff)
gentoo resync : 16.09.2020
Diffstat (limited to 'games-action/dxx-rebirth/metadata.xml')
-rw-r--r--games-action/dxx-rebirth/metadata.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/games-action/dxx-rebirth/metadata.xml b/games-action/dxx-rebirth/metadata.xml
index 2d1f5ab3ad7a..2a9bced3f14e 100644
--- a/games-action/dxx-rebirth/metadata.xml
+++ b/games-action/dxx-rebirth/metadata.xml
@@ -22,8 +22,6 @@
<use>
<flag name="d1x">Install Descent 1 resources and executable</flag>
<flag name="d2x">Install Descent 2 resources and executable</flag>
- <flag name="descent1">Install Descent 1 resources and executable (used prior to version 0.61)</flag>
- <flag name="descent2">Install Descent 2 resources and executable (used prior to version 0.61)</flag>
<flag name="data">Ensure some game levels are present; if the full game's level data is not already installed then install the playable demo data (i.e. shareware levels)</flag>
<flag name="debug">Enable various debugging code paths and sanity checks, not just output. Some of these checks date back to the retail build, and choke on some custom levels because the game was never coded to sufficiently distrust inputs</flag>
<flag name="editor">Enable level editor support</flag>
@@ -34,7 +32,6 @@
<flag name="sc55-musicpack">Include alternate version of the game's music, recorded with the Roland Sound Canvas SC-55 MIDI module</flag>
<flag name="sdl2">Use libSDL2, SDL2-mixer instead of libSDL-1* and SDL-mixer-1*</flag>
<flag name="tracker">Enable support for the PHP-based multiplayer game tracker</flag>
- <flag name="textures">Include high resolution (640x480) backgrounds, briefing images and fonts (for Descent 1)</flag>
<flag name="valgrind">Include a Valgrind header in build in order to support Memcheck client requests</flag>
</use>
<upstream>