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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:57:42 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:57:42 +0100
commit1798c4aeca70ac8d0a243684d6a798fbc65735f8 (patch)
treee48e19cb6fa03de18e1c63e1a93371b7ebc4eb56 /dev-games/libnw/metadata.xml
parentd87262dd706fec50cd150aab3e93883b6337466d (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'dev-games/libnw/metadata.xml')
-rw-r--r--dev-games/libnw/metadata.xml22
1 files changed, 0 insertions, 22 deletions
diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml
deleted file mode 100644
index 2429b89627b6..000000000000
--- a/dev-games/libnw/metadata.xml
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-libnw - libnw's aim is to provide platform-independent routines for the low- and
-mid-level manipulation of NWN resources, as members of game data files, modules, hak
-paks, export files, or stand alone. As a side effect, command-line programs are
-often produced to exercise portions of the library. Ultimately, these routines are
-intended to be assembled along with some form of GUI to make an equivalent to
-BioWare's Aurora Toolset.
-libnw is very much a work in progress, coded in C, and initially developed on ia32
-hardware running GNU/Linux. Members of the OK Project have assisted in porting the
-code to Mac OS X, as well.
-</longdescription>
- <upstream>
- <remote-id type="sourceforge">openknights</remote-id>
- </upstream>
-</pkgmetadata>