summaryrefslogtreecommitdiff
path: root/dev-games/irrlicht/metadata.xml
diff options
context:
space:
mode:
authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:57:42 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 20:57:42 +0100
commit1798c4aeca70ac8d0a243684d6a798fbc65735f8 (patch)
treee48e19cb6fa03de18e1c63e1a93371b7ebc4eb56 /dev-games/irrlicht/metadata.xml
parentd87262dd706fec50cd150aab3e93883b6337466d (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'dev-games/irrlicht/metadata.xml')
-rw-r--r--dev-games/irrlicht/metadata.xml21
1 files changed, 0 insertions, 21 deletions
diff --git a/dev-games/irrlicht/metadata.xml b/dev-games/irrlicht/metadata.xml
deleted file mode 100644
index d7f0def17f75..000000000000
--- a/dev-games/irrlicht/metadata.xml
+++ /dev/null
@@ -1,21 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-The Irrlicht Engine is an open source high performance realtime 3D engine written in
-C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer,
-and has all of the state-of-the-art features which can be found in commercial 3d
-engines.
-We've got a huge active community, and there are lots of games in development that use
-the engine. You can find enhancements for Irrlicht all over the web, like alternative
-terrain renderers, portal renderers, world layers, tutorials, editors, bindings for
-perl, ruby, python, and so on. And best of all: It's completely free.
-</longdescription>
- <upstream>
- <remote-id type="sourceforge">irrlicht</remote-id>
- </upstream>
-</pkgmetadata>