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--- a/demo/simple.cpp
+++ b/demo/simple.cpp
@@ -105,14 +105,14 @@
float t2 = sin(n / 50 + 1);
float t3 = sin(n / 30 + 2);
- float ambient[4] = { (t1 + 2.0) / 3,
- (t2 + 2.0) / 3,
- (t3 + 2.0) / 3, 0.3 };
- float diffuse[4] = { 1.0, 0.9, 0.9, 1.0 };
- float specular[4] = { 1.0, 0.7, 0.7, 1.0 };
- float position[4] = { 100.0, 100.0, 0.0, 1.0 };
+ float ambient[4] = { (t1 + 2.0f) / 3,
+ (t2 + 2.0f) / 3,
+ (t3 + 2.0f) / 3, 0.3 };
+ float diffuse[4] = { 1.0f, 0.9f, 0.9f, 1.0f };
+ float specular[4] = { 1.0f, 0.7f, 0.7f, 1.0f };
+ float position[4] = { 100.0f, 100.0f, 0.0f, 1.0f };
- float front_ambient[4] = { 0.7, 0.7, 0.7, 0.0 };
+ float front_ambient[4] = { 0.7f, 0.7f, 0.7f, 0.0f };
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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