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https://github.com/lazarus-pkgs/panini/pull/16
From: Brahmajit Das <brahmajit.xyz@gmail.com>
Date: Thu, 21 Sep 2023 09:12:45 +0000
Subject: [PATCH] Fix C++17 does not allow register storage class specifier
C++14 depricated register storage class and it was copletely removed
from C++17. Hence we get this build error with newer compilers like
Clang 16 and GCC 14. This patch should fix it.
Bug: https://bugs.gentoo.org/896226
Signed-off-by: Brahmajit Das <brahmajit.xyz@gmail.com>
--- a/src/GLwindow.cpp
+++ b/src/GLwindow.cpp
@@ -901,7 +901,7 @@ void GLwindow::setImgAlpha( QImage * pim, double alpha ){
qint32 m = (int( 255 * alpha ) & 255 ) << 24;
for( int i = pim->width() * pim->height(); i > 0; i-- ){
- register qint32 t = *pw & 0x00ffffff;
+ qint32 t = *pw & 0x00ffffff;
*pw++ = t + m;
}
}
@@ -916,8 +916,8 @@ void GLwindow::diceImgAlpha( QImage * pim, double alpha, int dw ){
int r = 0, c = 0, w = pim->width();
for( int i = w * pim->height(); i > 0; i-- ){
- register qint32 t = *pw & 0x00ffffff;
- register int d = 1;
+ qint32 t = *pw & 0x00ffffff;
+ int d = 1;
if( dw ){ // dice...
d = ((r + c) / dw) ^ ((r + w - c) / dw);
}
--- a/src/panocylinder.cpp
+++ b/src/panocylinder.cpp
@@ -113,10 +113,10 @@ panocylinder::panocylinder( int divs ){
double vs = 0.5 * DEG2RAD( 150 ) / double(r2);
for( int r = 0; r < r2; r++){
- register double t = tan( r * vs );
- register float * pv = pv0;
- register float * pu = pv0 + 3 *( cols + r * cols );
- register float * pl = pv0 - 3 *( cols + r * cols );
+ double t = tan( r * vs );
+ float * pv = pv0;
+ float * pu = pv0 + 3 *( cols + r * cols );
+ float * pl = pv0 - 3 *( cols + r * cols );
for( col = 0; col < cols; col++){
*pu++ = *pv;
*pl++ = *pv++;
--- a/src/panosphere.cpp
+++ b/src/panosphere.cpp
@@ -190,7 +190,7 @@ panosphere::panosphere( int divs ){
float * ps = verts; // -> front face
for( int i = 0; i < ppf; i++ ){
- register float * p = ps;
+ float * p = ps;
p += jf; // ->top
p[0] = ps[0]; // x = x
--- a/src/pvQtView.cpp
+++ b/src/pvQtView.cpp
@@ -465,7 +465,7 @@ void pvQtView::clipEyePosition(){
x = c * sin(azi),
y = sin(alt),
z = c * cos(azi);
- register double s = eyeDistance;
+ double s = eyeDistance;
// the cube texture is only 1 radius wide
if( picType == pvQtPic::cub ) s *= 0.5;
eyex = x * s;
--
2.42.0
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