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From d1c6739e93a788b7ea9da7915642b2c8d6ab0656 Mon Sep 17 00:00:00 2001
From: Alexander Grund <alexander.grund@tu-dresden.de>
Date: Fri, 3 Feb 2023 16:30:09 +0100
Subject: [PATCH] Fix compatibility with Boost 1.74+

This has turned into an error in Boost 1.81
Fixes #1551
---
 libs/s25main/network/GameClient.cpp | 8 +++++++-
 3 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/libs/s25main/network/GameClient.cpp b/libs/s25main/network/GameClient.cpp
index 84e351c08..0989d5877 100644
--- a/libs/s25main/network/GameClient.cpp
+++ b/libs/s25main/network/GameClient.cpp
@@ -119,7 +119,13 @@ bool GameClient::HostGame(const CreateServerInfo& csi, const boost::filesystem::
     if(playedMapPath != map_path)
     {
         boost::system::error_code ignoredEc;
-        copy_file(map_path, playedMapPath, boost::filesystem::copy_option::overwrite_if_exists, ignoredEc);
+        constexpr auto overwrite_existing =
+#if BOOST_VERSION >= 107400
+          boost::filesystem::copy_options::overwrite_existing;
+#else
+          boost::filesystem::copy_option::overwrite_if_exists;
+#endif
+        copy_file(map_path, playedMapPath, overwrite_existing, ignoredEc);
     }
     return GAMESERVER.Start(csi, map_path, map_type, hostPw)
            && Connect("localhost", hostPw, csi.type, csi.port, true, csi.ipv6);

From 96978da4aba9280217a5b36731c303c35819220b Mon Sep 17 00:00:00 2001
From: Alexander Grund <Flamefire@users.noreply.github.com>
Date: Thu, 23 May 2024 19:35:14 +0200
Subject: [PATCH] Fix Boost.Filesystem include

The directory iterator seems to have move to a different include.
Just include all of it.
---
 callbacks.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/external/s25edit/callbacks.cpp b/external/s25edit/callbacks.cpp
index 52ec86d..095c1d6 100644
--- a/external/s25edit/callbacks.cpp
+++ b/external/s25edit/callbacks.cpp
@@ -18,8 +18,7 @@
 #include "CSurface.h"
 #include "globals.h"
 #include "helpers/format.hpp"
-#include <boost/filesystem/operations.hpp>
-#include <boost/filesystem/path.hpp>
+#include <boost/filesystem.hpp>
 #include <algorithm>
 
 namespace bfs = boost::filesystem;