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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
  <maintainer type="project">
    <email>games@gentoo.org</email>
    <name>Gentoo Games Project</name>
  </maintainer>
  <longdescription>
SDLMAME is a port of the popular MAME[tm].

There are a few principles that guide its development:

1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we also
maintain what I call "Firefox compatibility" where learning a major app only
needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already know
how to use SDLMAME on any platform you may encounter it on.

2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the core
MAME code, and we offer native implementations of MAME's multi-window GUI
debugger on both Linux/Unix and Mac OS X.
  </longdescription>
  <use>
    <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag>
    <flag name="tools">Build development tools shared between sdlmame and sdlmess</flag>
    <flag name="mess">Enable the Multi Emulator Super System for game system support</flag>
  </use>
  <upstream>
    <remote-id type="github">mamedev/mame</remote-id>
  </upstream>
</pkgmetadata>