blob: f47511a0cd03a24a7235b21718498a49412c8db8 (
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amd64 does not like int pointers
diff -ruN v_1_0.orig/src/ldp-in/ldv1000.cpp v_1_0/src/ldp-in/ldv1000.cpp
--- v_1_0.orig/src/ldp-in/ldv1000.cpp 2008-01-29 18:04:34.000000000 +0100
+++ v_1_0/src/ldp-in/ldv1000.cpp 2008-09-19 14:29:40.000000000 +0200
@@ -607,9 +607,9 @@
void ldv1000_event_callback(void *eventType)
{
- g_ldv1000_last_event = (unsigned int) eventType;
+ g_ldv1000_last_event = (unsigned long) eventType;
- switch ((unsigned int) eventType)
+ switch ((unsigned long) eventType)
{
case LDV1000_EVENT_VSYNC_END:
#ifdef DEBUG
diff -ruN v_1_0.orig/src/vldp2/libvo/video_out_null.c v_1_0/src/vldp2/libvo/video_out_null.c
--- v_1_0.orig/src/vldp2/libvo/video_out_null.c 2008-01-29 18:04:43.000000000 +0100
+++ v_1_0/src/vldp2/libvo/video_out_null.c 2008-09-19 14:30:03.000000000 +0200
@@ -82,7 +82,7 @@
// this is the potentially expensive callback that gets the hardware overlay
// ready to be displayed, so we do this before we sleep
// NOTE : if this callback fails, we don't want to display the frame due to double buffering considerations
- if (g_in_info->prepare_frame(&g_yuv_buf[(int) id]))
+ if (g_in_info->prepare_frame(&g_yuv_buf[(long) id]))
{
#ifndef VLDP_BENCHMARK
@@ -133,7 +133,7 @@
#endif
// draw the frame
// we are using the pointer 'id' as an index, kind of risky, but convenient :)
- g_in_info->display_frame(&g_yuv_buf[(int) id]);
+ g_in_info->display_frame(&g_yuv_buf[(long) id]);
#ifndef VLDP_BENCHMARK
} // end if we didn't get a new command to interrupt the frame being displayed
#endif
@@ -272,7 +272,7 @@
uint8_t ** buf, void ** id)
{
static buffer_index = 0;
- *id = (int *) buffer_index; // THIS IS A LITTLE TRICKY
+ *id = (long *) buffer_index; // THIS IS A LITTLE TRICKY
// We are setting an integer value to a pointer ...
// Because it is convenient to let the pointer hold the value of this integer for us
// Hopefully it doesn't cause any trouble later ;)
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