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-rw-r--r--sci-mathematics/octave/files/octave-4.2.0-imagemagick.patch139
1 files changed, 0 insertions, 139 deletions
diff --git a/sci-mathematics/octave/files/octave-4.2.0-imagemagick.patch b/sci-mathematics/octave/files/octave-4.2.0-imagemagick.patch
deleted file mode 100644
index 8fb786964c20..000000000000
--- a/sci-mathematics/octave/files/octave-4.2.0-imagemagick.patch
+++ /dev/null
@@ -1,139 +0,0 @@
---- a/libinterp/corefcn/__magick_read__.cc
-+++ b/libinterp/corefcn/__magick_read__.cc
-@@ -39,7 +39,15 @@
-
- #if defined (HAVE_MAGICK)
-
-+#define MAGICKCORE_EXCLUDE_DEPRECATED 1
- #include <Magick++.h>
-+#if !defined(QuantumRange) && defined(MaxRGB)
-+#define QuantumRange MaxRGB
-+#endif
-+#if !defined(MAGICKCORE_QUANTUM_DEPTH) && defined(QuantumDepth)
-+#define MAGICKCORE_QUANTUM_DEPTH QuantumDepth
-+#endif
-+
- #include <clocale>
-
- // In theory, it should be enough to check the class:
-@@ -121,6 +129,9 @@
- get_depth (Magick::Image& img)
- {
- octave_idx_type depth = img.depth ();
-+#if defined(MagickLibVersion) && (MagickLibVersion <= 0x686)
-+#define Magick MagickCore
-+#endif
- if (depth == 8
- && img.channelDepth (Magick::RedChannel) == 1
- && img.channelDepth (Magick::GreenChannel) == 1
-@@ -132,6 +143,9 @@
- && img.channelDepth (Magick::OpacityChannel) == 1
- && img.channelDepth (Magick::GrayChannel) == 1)
- depth = 1;
-+#if defined(MagickLibVersion) && (MagickLibVersion <= 0x686)
-+#undef Magick
-+#endif
-
- return depth;
- }
-@@ -355,7 +369,10 @@
- if (imvec[def_elem].depth () == 32)
- divisor = std::numeric_limits<uint32_t>::max ();
- else
-- divisor = MaxRGB / ((uint64_t (1) << imvec[def_elem].depth ()) - 1);
-+ {
-+ using namespace Magick;
-+ divisor = QuantumRange / ((uint64_t (1) << imvec[def_elem].depth ()) - 1);
-+ }
-
- // FIXME: this workaround should probably be fixed in GM by creating a
- // new ImageType BilevelMatteType
-@@ -489,7 +506,8 @@
- for (octave_idx_type row = 0; row < nRows; row++)
- {
- img_fvec[idx] = pix->red / divisor;
-- a_fvec[idx] = (MaxRGB - pix->opacity) / divisor;
-+ using namespace Magick;
-+ a_fvec[idx] = (QuantumRange - pix->opacity) / divisor;
- pix += row_shift;
- idx++;
- }
-@@ -568,7 +586,8 @@
- rbuf[idx] = pix->red / divisor;
- gbuf[idx] = pix->green / divisor;
- bbuf[idx] = pix->blue / divisor;
-- a_fvec[a_idx++] = (MaxRGB - pix->opacity) / divisor;
-+ using namespace Magick;
-+ a_fvec[a_idx++] = (QuantumRange - pix->opacity) / divisor;
- pix += row_shift;
- idx++;
- }
-@@ -655,7 +674,8 @@
- mbuf[idx] = pix->green / divisor;
- ybuf[idx] = pix->blue / divisor;
- kbuf[idx] = pix->opacity / divisor;
-- a_fvec[a_idx++] = (MaxRGB - *apix) / divisor;
-+ using namespace Magick;
-+ a_fvec[a_idx++] = (QuantumRange - *apix) / divisor;
- pix += row_shift;
- idx++;
- }
-@@ -732,10 +752,11 @@
- // depth is 8, there's a good chance that we will be limited. It
- // is also the GraphicsMagick recommended setting and the default
- // for ImageMagick.
-- if (QuantumDepth < 16)
-+ using namespace Magick;
-+ if (MAGICKCORE_QUANTUM_DEPTH < 16)
- warning_with_id ("Octave:GraphicsMagic-Quantum-Depth",
- "your version of %s limits images to %d bits per pixel\n",
-- MagickPackageName, QuantumDepth);
-+ MagickPackageName, MAGICKCORE_QUANTUM_DEPTH);
-
- initialized = true;
- }
-@@ -1094,8 +1115,9 @@
- // From GM documentation:
- // Color arguments are must be scaled to fit the Quantum size according to
- // the range of MaxRGB
-+ using namespace Magick;
- const double divisor = static_cast<double>((uint64_t (1) << bitdepth) - 1)
-- / MaxRGB;
-+ / QuantumRange;
-
- const P *img_fvec = img.fortran_vec ();
- const P *a_fvec = alpha.fortran_vec ();
-@@ -1147,8 +1169,9 @@
- for (octave_idx_type row = 0; row < nRows; row++)
- {
- double grey = octave::math::round (double (*img_fvec) / divisor);
-+ using namespace Magick;
- Magick::Color c (grey, grey, grey,
-- MaxRGB - octave::math::round (double (*a_fvec) / divisor));
-+ QuantumRange - octave::math::round (double (*a_fvec) / divisor));
- pix[GM_idx] = c;
- img_fvec++;
- a_fvec++;
-@@ -1216,10 +1239,11 @@
- {
- for (octave_idx_type row = 0; row < nRows; row++)
- {
-+ using namespace Magick;
- Magick::Color c (octave::math::round (double (*img_fvec) / divisor),
- octave::math::round (double (img_fvec[G_offset]) / divisor),
- octave::math::round (double (img_fvec[B_offset]) / divisor),
-- MaxRGB - octave::math::round (double (*a_fvec) / divisor));
-+ QuantumRange - octave::math::round (double (*a_fvec) / divisor));
- pix[GM_idx] = c;
- img_fvec++;
- a_fvec++;
-@@ -1297,7 +1321,8 @@
- octave::math::round (double (img_fvec[Y_offset]) / divisor),
- octave::math::round (double (img_fvec[K_offset]) / divisor));
- pix[GM_idx] = c;
-- ind[GM_idx] = MaxRGB - octave::math::round (double (*a_fvec) / divisor);
-+ using namespace Magick;
-+ ind[GM_idx] = QuantumRange - octave::math::round (double (*a_fvec) / divisor);
- img_fvec++;
- a_fvec++;
- GM_idx += nCols;