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-rw-r--r--media-gfx/blender/files/blender-2.72b-gcc6-fixes.patch126
1 files changed, 0 insertions, 126 deletions
diff --git a/media-gfx/blender/files/blender-2.72b-gcc6-fixes.patch b/media-gfx/blender/files/blender-2.72b-gcc6-fixes.patch
deleted file mode 100644
index 1c4ab09e62cb..000000000000
--- a/media-gfx/blender/files/blender-2.72b-gcc6-fixes.patch
+++ /dev/null
@@ -1,126 +0,0 @@
-diff -purN a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
---- a/source/blender/imbuf/intern/dds/ColorBlock.cpp 2014-10-20 08:58:23.000000000 +0100
-+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp 2016-09-22 15:50:25.359318967 +0100
-@@ -86,8 +86,8 @@ void ColorBlock::init(const Image *img,
-
- void ColorBlock::init(uint w, uint h, const uint *data, uint x, uint y)
- {
-- const uint bw = min(w - x, 4U);
-- const uint bh = min(h - y, 4U);
-+ const uint bw = MIN(w - x, 4U);
-+ const uint bh = MIN(h - y, 4U);
-
- // Blocks that are smaller than 4x4 are handled by repeating the pixels.
- // @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
-@@ -107,8 +107,8 @@ void ColorBlock::init(uint w, uint h, co
-
- void ColorBlock::init(uint w, uint h, const float *data, uint x, uint y)
- {
-- const uint bw = min(w - x, 4U);
-- const uint bh = min(h - y, 4U);
-+ const uint bw = MIN(w - x, 4U);
-+ const uint bh = MIN(h - y, 4U);
-
- // Blocks that are smaller than 4x4 are handled by repeating the pixels.
- // @@ Thats only correct when block size is 1, 2 or 4, but not with 3. :(
-@@ -124,10 +124,10 @@ void ColorBlock::init(uint w, uint h, co
- const uint idx = ((y + by) * w + x + bx);
-
- Color32 & c = color(e, i);
-- c.r = uint8(255 * clamp(data[idx + 0 * srcPlane], 0.0f, 1.0f)); // @@ Is this the right way to quantize floats to bytes?
-- c.g = uint8(255 * clamp(data[idx + 1 * srcPlane], 0.0f, 1.0f));
-- c.b = uint8(255 * clamp(data[idx + 2 * srcPlane], 0.0f, 1.0f));
-- c.a = uint8(255 * clamp(data[idx + 3 * srcPlane], 0.0f, 1.0f));
-+ c.r = uint8(255 * CLAMP(data[idx + 0 * srcPlane], 0.0f, 1.0f)); // @@ Is this the right way to quantize floats to bytes?
-+ c.g = uint8(255 * CLAMP(data[idx + 1 * srcPlane], 0.0f, 1.0f));
-+ c.b = uint8(255 * CLAMP(data[idx + 2 * srcPlane], 0.0f, 1.0f));
-+ c.a = uint8(255 * CLAMP(data[idx + 3 * srcPlane], 0.0f, 1.0f));
- }
- }
- }
-diff -purN a/source/blender/imbuf/intern/dds/Common.h b/source/blender/imbuf/intern/dds/Common.h
---- a/source/blender/imbuf/intern/dds/Common.h 2014-10-20 08:58:23.000000000 +0100
-+++ b/source/blender/imbuf/intern/dds/Common.h 2016-09-22 15:47:31.327081239 +0100
-@@ -28,14 +28,14 @@
- #ifndef __COMMON_H__
- #define __COMMON_H__
-
--#ifndef min
--#define min(a,b) ((a) <= (b) ? (a) : (b))
-+#ifndef MIN
-+#define MIN(a,b) ((a) <= (b) ? (a) : (b))
- #endif
--#ifndef max
--#define max(a,b) ((a) >= (b) ? (a) : (b))
-+#ifndef MAX
-+#define MAX(a,b) ((a) >= (b) ? (a) : (b))
- #endif
--#ifndef clamp
--#define clamp(x,a,b) min(max((x), (a)), (b))
-+#ifndef CLAMP
-+#define CLAMP(x,a,b) MIN(MAX((x), (a)), (b))
- #endif
-
- template<typename T>
-diff -purN a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
---- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp 2014-10-20 08:58:23.000000000 +0100
-+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp 2016-09-22 16:10:53.985775837 +0100
-@@ -1102,8 +1102,8 @@ void DirectDrawSurface::mipmap(Image *im
- // Compute width and height.
- for (uint m = 0; m < mipmap; m++)
- {
-- w = max(1U, w / 2);
-- h = max(1U, h / 2);
-+ w = MAX(1U, w / 2);
-+ h = MAX(1U, h / 2);
- }
-
- img->allocate(w, h);
-@@ -1223,9 +1223,9 @@ void DirectDrawSurface::readBlockImage(I
- readBlock(&block);
-
- // Write color block.
-- for (uint y = 0; y < min(4U, h-4*by); y++)
-+ for (uint y = 0; y < MIN(4U, h-4*by); y++)
- {
-- for (uint x = 0; x < min(4U, w-4*bx); x++)
-+ for (uint x = 0; x < MIN(4U, w-4*bx); x++)
- {
- img->pixel(4*bx+x, 4*by+y) = block.color(x, y);
- }
-@@ -1240,7 +1240,7 @@ static Color32 buildNormal(uint8 x, uint
- float ny = 2 * (y / 255.0f) - 1;
- float nz = 0.0f;
- if (1 - nx*nx - ny*ny > 0) nz = sqrt(1 - nx*nx - ny*ny);
-- uint8 z = clamp(int(255.0f * (nz + 1) / 2.0f), 0, 255);
-+ uint8 z = CLAMP(int(255.0f * (nz + 1) / 2.0f), 0, 255);
-
- return Color32(x, y, z);
- }
-@@ -1379,9 +1379,9 @@ uint DirectDrawSurface::mipmapSize(uint
-
- for (uint m = 0; m < mipmap; m++)
- {
-- w = max(1U, w / 2);
-- h = max(1U, h / 2);
-- d = max(1U, d / 2);
-+ w = MAX(1U, w / 2);
-+ h = MAX(1U, h / 2);
-+ d = MAX(1U, d / 2);
- }
-
- if (header.pf.flags & DDPF_FOURCC)
-diff -purN a/source/blender/imbuf/intern/dds/FlipDXT.cpp b/source/blender/imbuf/intern/dds/FlipDXT.cpp
---- a/source/blender/imbuf/intern/dds/FlipDXT.cpp 2014-10-20 08:58:23.000000000 +0100
-+++ b/source/blender/imbuf/intern/dds/FlipDXT.cpp 2016-09-22 16:11:35.626829002 +0100
-@@ -246,8 +246,8 @@ int FlipDXTCImage(unsigned int width, un
-
- // mip levels are contiguous.
- data += block_bytes * blocks;
-- mip_width = max(1U, mip_width >> 1);
-- mip_height = max(1U, mip_height >> 1);
-+ mip_width = MAX(1U, mip_width >> 1);
-+ mip_height = MAX(1U, mip_height >> 1);
- }
-
- return 1;