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Diffstat (limited to 'games-strategy/xbattleai/metadata.xml')
-rw-r--r-- | games-strategy/xbattleai/metadata.xml | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/games-strategy/xbattleai/metadata.xml b/games-strategy/xbattleai/metadata.xml new file mode 100644 index 000000000000..287233f1698d --- /dev/null +++ b/games-strategy/xbattleai/metadata.xml @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer type="person"> +<email>mr_bones_@gentoo.org</email> +<name>Michael Sterrett</name> +</maintainer> +<maintainer type="project"> +<email>games@gentoo.org</email> +<name>Gentoo Games Project</name> +</maintainer> +<longdescription> +From the HOMEPAGE: +XBattle is a concurrent multi-player arcade/strategy game that captures +the dynamics of a wide range of military situations through numerous +options. The game board is a matrix of game cells which can be occupied +by troops of various colors, with troop strength indicated by the size of +colored markers within a cell. Troops are commanded by clicking the mouse +near the edge of an occupied cell in the direction that movement is to take +place. XBattle is concurrent, so that commands are given continuously by +all players without waiting for turns. A command will be acknowledged by +the appearance of a command vector, and thereafter, in each update cycle, +a certain proportion of the troops will move from the source cell to the +destination cell. In this way, troops can be slowly redistributed via +supply lines which steadily deliver troops to their endpoints. Troops +of different colors engage in battle whenever they come to occupy the +same cell. A wide variety of options are available for configuring troop +movement, distribution, and production. +</longdescription> +</pkgmetadata> |