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-rw-r--r--games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch98
1 files changed, 0 insertions, 98 deletions
diff --git a/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch b/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
deleted file mode 100644
index fe054eccac51..000000000000
--- a/games-strategy/0ad/files/0ad-0.0.24b_alpha-fix-hang-on-quit-without-nvtt.patch
+++ /dev/null
@@ -1,98 +0,0 @@
-# Nils Freydank <holgersson@posteo.de> (2021-06-17)
-Apply the patch from upstream with minor adoption.
-
-Gentoo bug: https://bugs.gentoo.org/779757
-Upstream Bug: https://trac.wildfiregames.com/ticket/6107
-Upstream Patch: https://trac.wildfiregames.com/changeset/25766
-
---- a/source/graphics/TextureConverter.cpp (revision 25765)
-+++ b/source/graphics/TextureConverter.cpp (revision 25766)
-@@ -294,9 +294,8 @@
- m_VFS(vfs), m_HighQuality(highQuality), m_Shutdown(false)
- {
-+#if CONFIG2_NVTT
- // Verify that we are running with at least the version we were compiled with,
- // to avoid bugs caused by ABI changes
--#if CONFIG2_NVTT
- ENSURE(nvtt::version() >= NVTT_VERSION);
--#endif
-
- m_WorkerThread = std::thread(Threading::HandleExceptions<RunThread>::Wrapper, this);
-@@ -304,8 +303,10 @@
- // Maybe we should share some centralised pool of worker threads?
- // For now we'll just stick with a single thread for this specific use.
-+#endif // CONFIG2_NVTT
- }
-
- CTextureConverter::~CTextureConverter()
- {
-+#if CONFIG2_NVTT
- // Tell the thread to shut down
- {
-@@ -327,4 +328,5 @@
- // Wait for it to shut down cleanly
- m_WorkerThread.join();
-+#endif // CONFIG2_NVTT
- }
-
-@@ -477,8 +479,8 @@
- return true;
-
--#else
-+#else // CONFIG2_NVTT
- LOGERROR("Failed to convert texture \"%s\" (NVTT not available)", src.string8());
- return false;
--#endif
-+#endif // !CONFIG2_NVTT
- }
-
-@@ -529,22 +531,24 @@
- return true;
-
--#else // #if CONFIG2_NVTT
-+#else // CONFIG2_NVTT
- return false;
--#endif
-+#endif // !CONFIG2_NVTT
- }
-
- bool CTextureConverter::IsBusy()
- {
-+#if CONFIG2_NVTT
- std::lock_guard<std::mutex> lock(m_WorkerMutex);
- return !m_RequestQueue.empty();
-+#else // CONFIG2_NVTT
-+ return false;
-+#endif // !CONFIG2_NVTT
- }
-
- void CTextureConverter::RunThread(CTextureConverter* textureConverter)
- {
-+#if CONFIG2_NVTT
- debug_SetThreadName("TextureConverter");
- g_Profiler2.RegisterCurrentThread("texconv");
--
--#if CONFIG2_NVTT
--
- // Wait until the main thread wakes us up
- while (true)
-@@ -596,4 +600,4 @@
- std::lock_guard<std::mutex> wait_lock(textureConverter->m_WorkerMutex);
- textureConverter->m_Shutdown = false;
--#endif
--}
-+#endif // CONFIG2_NVTT
-+}
-
---- a/source/graphics/TextureConverter.h (revision 25765)
-+++ b/source/graphics/TextureConverter.h (revision 25766)
-@@ -208,7 +208,9 @@
- bool m_HighQuality;
-
-+#if CONFIG2_NVTT
- std::thread m_WorkerThread;
- std::mutex m_WorkerMutex;
- std::condition_variable m_WorkerCV;
-+#endif // CONFIG2_NVTT
-
- struct ConversionRequest;