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-rw-r--r--games-rpg/openglad/files/0.98-gladpack.c.patch13
-rw-r--r--games-rpg/openglad/files/openglad-0.98-gcc43.patch11
-rw-r--r--games-rpg/openglad/files/openglad-0.98-ovfl.patch11
3 files changed, 0 insertions, 35 deletions
diff --git a/games-rpg/openglad/files/0.98-gladpack.c.patch b/games-rpg/openglad/files/0.98-gladpack.c.patch
deleted file mode 100644
index b4f5de9e3995..000000000000
--- a/games-rpg/openglad/files/0.98-gladpack.c.patch
+++ /dev/null
@@ -1,13 +0,0 @@
---- openglad-0.98/util/gladpack.c 2002-09-14 18:37:50.000000000 +1000
-+++ openglad-0.98/util/gladpack.c 2003-12-06 12:42:31.393812945 +1100
-@@ -9,8 +9,8 @@
-
- int main(int argc, char **argv)
- {
-- if (argc > 1 && !strcmp(argv[1], "p")) pack(argc, argv);
-- else if (argc > 1 && !strcmp(argv[1], "u")) unpack(argc, argv);
-+ if (argc > 1 && !strcmp(argv[1], "p")) return pack(argc, argv);
-+ else if (argc > 1 && !strcmp(argv[1], "u")) return unpack(argc, argv);
- else
- {
- printf("Usage: gladpack (p|u) ...\n");
diff --git a/games-rpg/openglad/files/openglad-0.98-gcc43.patch b/games-rpg/openglad/files/openglad-0.98-gcc43.patch
deleted file mode 100644
index 9f46ce8e5b95..000000000000
--- a/games-rpg/openglad/files/openglad-0.98-gcc43.patch
+++ /dev/null
@@ -1,11 +0,0 @@
---- a/src/parser.cpp
-+++ b/src/parser.cpp
-@@ -23,6 +23,8 @@
- #include <iostream>
- #include <fstream>
- #include <string>
-+#include <cstring>
-+#include <cstdlib>
- #include "parser.h"
-
- using namespace std;
diff --git a/games-rpg/openglad/files/openglad-0.98-ovfl.patch b/games-rpg/openglad/files/openglad-0.98-ovfl.patch
deleted file mode 100644
index 8ec89d22559d..000000000000
--- a/games-rpg/openglad/files/openglad-0.98-ovfl.patch
+++ /dev/null
@@ -1,11 +0,0 @@
---- a/src/screen.cpp 2011-07-23 21:35:34.385063301 +0200
-+++ b/src/screen.cpp 2011-07-23 21:35:59.948063312 +0200
-@@ -2383,7 +2383,7 @@
- short listsize;
- short i;
- walker * new_guy;
-- char newgrid[12] = "grid.pix"; // default grid
-+ char newgrid[13] = "grid.pix"; // default grid
- char new_scen_type; // read the scenario type
- char oneline[80];
- char numlines, tempwidth;