diff options
Diffstat (limited to 'games-roguelike/scourge/files/scourge-0.21.1-gcc-11.patch')
-rw-r--r-- | games-roguelike/scourge/files/scourge-0.21.1-gcc-11.patch | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/games-roguelike/scourge/files/scourge-0.21.1-gcc-11.patch b/games-roguelike/scourge/files/scourge-0.21.1-gcc-11.patch new file mode 100644 index 000000000000..7e5dc45199c4 --- /dev/null +++ b/games-roguelike/scourge/files/scourge-0.21.1-gcc-11.patch @@ -0,0 +1,62 @@ +https://bugs.gentoo.org/787845 +--- a/src/common/constants.h ++++ b/src/common/constants.h +@@ -970,7 +970,7 @@ struct t3DModel { + + char *getAn( const char *name ); + +-typedef unsigned char byte; ++typedef unsigned char scourge_byte; + + extern void ComputeNormals( t3DModel *pModel ); + extern void CreateTexture( GLuint textureArray[], char *strFileName, int textureID ); +--- a/src/render/Md2.h ++++ b/src/render/Md2.h +@@ -52,8 +52,8 @@ struct tMd2Header { + + /// This is used to store the vertices that are read in for the current frame. + struct tMd2AliasTriangle { +- byte vertex[3]; +- byte lightNormalIndex; ++ scourge_byte vertex[3]; ++ scourge_byte lightNormalIndex; + }; + + /// This stores the animation scale, translation and name information for a frame, plus verts. +--- a/src/render/glshape.cpp ++++ b/src/render/glshape.cpp +@@ -35,7 +35,7 @@ class Map; + // poor man's dynamic lightmaps: shaded sides + static GLuint lightmap_tex_num = 0; + static GLuint lightmap_tex_num2 = 0; +-static unsigned char data[LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3]; ++static unsigned char data1[LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3]; + static unsigned char data2[LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3]; + + GLShape::GLShape( Texture tex[], int width, int depth, int height, char const* name, int descriptionGroup, +@@ -514,11 +514,11 @@ void GLShape::createDarkTexture( WallTheme *theme ) { + if ( !theme || !theme->getMultiTexSmooth( 0 ) ) d = Util::roll( 127.0f, 255.0f ); + + // purple +- data[i * LIGHTMAP_SIZE * 3 + j * 3 + 0] = ++ data1[i * LIGHTMAP_SIZE * 3 + j * 3 + 0] = + ( unsigned char )( d * tmp * ( theme ? theme->getMultiTexRed( 0 ) : 0.8f ) ); +- data[i * LIGHTMAP_SIZE * 3 + j * 3 + 1] = ++ data1[i * LIGHTMAP_SIZE * 3 + j * 3 + 1] = + ( unsigned char )( d * tmp * ( theme ? theme->getMultiTexGreen( 0 ) : 0.4f ) ); +- data[i * LIGHTMAP_SIZE * 3 + j * 3 + 2] = ++ data1[i * LIGHTMAP_SIZE * 3 + j * 3 + 2] = + ( unsigned char )( d * tmp * ( theme ? theme->getMultiTexBlue( 0 ) : 1.0f ) ); + + d = 255.0f; +@@ -542,8 +542,8 @@ void GLShape::createDarkTexture( WallTheme *theme ) { + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); +- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, LIGHTMAP_SIZE, LIGHTMAP_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, data ); +- gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGB, GL_UNSIGNED_BYTE, data ); ++ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, LIGHTMAP_SIZE, LIGHTMAP_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, data1 ); ++ gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, LIGHTMAP_SIZE, LIGHTMAP_SIZE, GL_RGB, GL_UNSIGNED_BYTE, data1 ); + + glBindTexture( GL_TEXTURE_2D, lightmap_tex_num2 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); |