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-rw-r--r--games-fps/ut2003-demo/ut2003-demo-2206-r3.ebuild123
1 files changed, 0 insertions, 123 deletions
diff --git a/games-fps/ut2003-demo/ut2003-demo-2206-r3.ebuild b/games-fps/ut2003-demo/ut2003-demo-2206-r3.ebuild
deleted file mode 100644
index 2300c78fa96d..000000000000
--- a/games-fps/ut2003-demo/ut2003-demo-2206-r3.ebuild
+++ /dev/null
@@ -1,123 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-
-inherit eutils unpacker games
-
-DESCRIPTION="Demo for the sequel to the 1999 multi-player first-person shooter"
-HOMEPAGE="http://www.ut2003.com/"
-SRC_URI="http://unreal.epicgames.com/linux/ut2003/ut2003demo-lnx-${PV}.sh.bin
- http://download.factoryunreal.com/mirror/UT2003CrashFix.zip
- https://dev.gentoo.org/~wolf31o2/sources/${PN}/${PN}-misc.tar.bz2"
-
-LICENSE="ut2003-demo"
-SLOT="0"
-KEYWORDS="-* ~amd64 ~x86"
-IUSE=""
-RESTRICT="strip"
-
-DEPEND="app-arch/unzip"
-RDEPEND="
- sys-devel/bc
- virtual/libstdc++:3.3
- virtual/opengl[abi_x86_32(-)]
- x11-libs/libX11[abi_x86_32(-)]
- x11-libs/libXext[abi_x86_32(-)]
-"
-
-S=${WORKDIR}
-
-dir=${GAMES_PREFIX_OPT}/${PN}
-Ddir=${D}/${dir}
-
-QA_PREBUILT="${dir:1}/*.so ${dir:1}/*-bin ${dir:1}/System/libSDL-1.2.so.0"
-
-src_unpack() {
- unpack_makeself "${DISTDIR}"/ut2003demo-lnx-${PV}.sh.bin || die
- unzip "${DISTDIR}"/UT2003CrashFix.zip || die
- cd "${S}"
- unpack ./setupstuff.tar.gz || die
- unpack ./ut2003lnx_demo.tar.bz2 || die
- unpack ${PN}-misc.tar.bz2 || die
-}
-
-src_install() {
- einfo "This will take a while ... go get a pizza or something"
- dodir "${dir}"
-
- local i
- for i in Animations Benchmark Help KarmaData Maps Music Sounds \
- StaticMeshes System Textures Web extras
- do
- dodir "${dir}"/${i}
- cp -pPR "${S}"/${i}/* "${Ddir}"/${i}
- done
-
- # Fix the benchmark configurations to use SDL rather than the Windows driver
- local f
- for f in MaxDetail.ini MinDetail.ini
- do
- sed -i \
- -e 's/RenderDevice=D3DDrv.D3DRenderDevice/\;RenderDevice=D3DDrv.D3DRenderDevice/' \
- -e 's/ViewportManager=WinDrv.WindowsClient/\;ViewportManager=WinDrv.WindowsClient/' \
- -e 's/\;RenderDevice=OpenGLDrv.OpenGLRenderDevice/RenderDevice=OpenGLDrv.OpenGLRenderDevice/' \
- -e 's/\;ViewportManager=SDLDrv.SDLClient/ViewportManager=SDLDrv.SDLClient/' \
- "${Ddir}"/Benchmark/Stuff/${f} || die
- done
-
- # Have the benchmarks run the nifty wrapper script rather than
- # ../System/ut2003-bin directly
- for f in "${Ddir}"/Benchmark/*-*.sh ; do
- sed -i \
- -e 's:\.\./System/ut2003-bin:../ut2003_demo:' "${f}" || die
- done
-
- # Wrapper and benchmark-scripts
- dogamesbin "${FILESDIR}"/ut2003-demo
- exeinto "${dir}"/Benchmark
- doexe "${FILESDIR}/"{benchmark,results.sh}
- sed -i -e "s:GAMES_PREFIX_OPT:${GAMES_PREFIX_OPT}:" \
- "${ED}/${GAMES_BINDIR}/${PN}" "${ED}/${dir}"/Benchmark/benchmark || die
-
- # Here we apply DrSiN's crash patch
- cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System || die
-
-ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <<EOT
-$
-?Engine.GameInfo?
-a
-AccessControlClass=crashfix.iaccesscontrolini
-.
-w
-q
-EOT
-
- exeinto "${dir}"
- insinto "${dir}"
- doins DemoLicense.int README.linux
- doexe ucc ut2003_demo
- newicon Unreal.xpm ut2003-demo.xpm
- make_desktop_entry ut2003-demo "Unreal Tournament 2003 (Demo)" ${PN}
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- elog "You can run benchmarks by typing 'ut2003-demo --bench' (MinDetail seems"
- elog "to not be working for some unknown reason :/)"
- echo
- elog "Read ${dir}/README.linux for instructions on how to run a"
- elog "dedicated server."
- echo
- ewarn "If you are not installing for the first time and you plan on running"
- ewarn "a server, you will probably need to edit your"
- ewarn "~/.ut2003demo/System/UT2003.ini file and add a line that says"
- ewarn "AccessControlClass=crashfix.iaccesscontrolini to your"
- ewarn "[Engine.GameInfo] section to close a security issue."
- echo
- elog "To play the demo run:"
- elog " ut2003-demo"
- echo
-}