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Diffstat (limited to 'games-fps/unreal-tournament/metadata.xml')
-rw-r--r-- | games-fps/unreal-tournament/metadata.xml | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/games-fps/unreal-tournament/metadata.xml b/games-fps/unreal-tournament/metadata.xml new file mode 100644 index 000000000000..d6fc95339e12 --- /dev/null +++ b/games-fps/unreal-tournament/metadata.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> +</maintainer> +<longdescription> +In the single player mode, the player squares off +against computer controlled Bots in all the game modes +through a tournament ladder with increasing difficulty. +Thanks to Epic's unmatched AI coding wizardry, Unreal +Tournament's Bots are more life like than any +computer-controlled characters to date. They understand +each game's unique rules. They have a firm handle on all +the different weapons at their disposal and how best to +use them. They can swim, use elevators, climb stairs, +and put on Toxin suits if they have to. If they're on +the player's team, they can take orders to attack, +defend or freelance. + +Unreal Tournament's bread and butter is the online multiplayer +mode. Squaring off against other combatants from around the world, or on +the other end of a LAN connection, provides some of the most thrilling and +tense battles seen on a PC. Unreal Tournament's unparalleled networking +code makes it as easy to play the game against anyone, anytime. If the +host server has unique content -- like custom skins or maps -- UT +will automatically download and install that content in REAL TIME, as the +game is connecting. And thanks to Epic Games' amazing work on Unreal +Tournament's network play, you can be sure that even a 33.6K modem can get +a silky smooth connection to the server. +</longdescription> +</pkgmetadata> |