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Diffstat (limited to 'games-fps/unreal-tournament/metadata.xml')
-rw-r--r-- | games-fps/unreal-tournament/metadata.xml | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/games-fps/unreal-tournament/metadata.xml b/games-fps/unreal-tournament/metadata.xml deleted file mode 100644 index d6fc95339e12..000000000000 --- a/games-fps/unreal-tournament/metadata.xml +++ /dev/null @@ -1,33 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> -<maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> -</maintainer> -<longdescription> -In the single player mode, the player squares off -against computer controlled Bots in all the game modes -through a tournament ladder with increasing difficulty. -Thanks to Epic's unmatched AI coding wizardry, Unreal -Tournament's Bots are more life like than any -computer-controlled characters to date. They understand -each game's unique rules. They have a firm handle on all -the different weapons at their disposal and how best to -use them. They can swim, use elevators, climb stairs, -and put on Toxin suits if they have to. If they're on -the player's team, they can take orders to attack, -defend or freelance. - -Unreal Tournament's bread and butter is the online multiplayer -mode. Squaring off against other combatants from around the world, or on -the other end of a LAN connection, provides some of the most thrilling and -tense battles seen on a PC. Unreal Tournament's unparalleled networking -code makes it as easy to play the game against anyone, anytime. If the -host server has unique content -- like custom skins or maps -- UT -will automatically download and install that content in REAL TIME, as the -game is connecting. And thanks to Epic Games' amazing work on Unreal -Tournament's network play, you can be sure that even a 33.6K modem can get -a silky smooth connection to the server. -</longdescription> -</pkgmetadata> |