diff options
Diffstat (limited to 'games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild')
-rw-r--r-- | games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild deleted file mode 100644 index 38e4fb6d071a..000000000000 --- a/games-fps/quake2-icculus/quake2-icculus-0.16.1-r1.ebuild +++ /dev/null @@ -1,195 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -EAPI=5 -inherit eutils toolchain-funcs games - -MY_P="quake2-r${PV}" -DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine" -HOMEPAGE="http://icculus.org/quake2/" -SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz - qmax? ( http://icculus.org/quake2/files/maxpak.pak ) - rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z ) - xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="~amd64 ~x86 ~x86-fbsd" -IUSE="aalib alsa cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl X xatrix" - -UIDEPEND="aalib? ( media-libs/aalib ) - alsa? ( media-libs/alsa-lib ) - opengl? ( virtual/opengl ) - sdl? ( media-libs/libsdl[sound,joystick?,video] ) - X? ( - x11-libs/libXxf86dga - x11-libs/libXxf86vm - )" -RDEPEND="${UIDEPEND} - cdinstall? ( games-fps/quake2-data ) - demo? ( games-fps/quake2-demodata )" -DEPEND="${UIDEPEND} - X? ( x11-base/xorg-proto ) - rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) ) - xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )" - -S=${WORKDIR}/${MY_P} - -pkg_setup() { - games_pkg_setup - - if ! use qmax && $( use opengl || use sdl ) ; then - elog "The 'qmax' graphical improvements are recommended." - echo - fi -} - -src_prepare() { - # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ - ln -s $(type -P echo) "${T}"/more - for g in rogue xatrix ; do - use ${g} || continue - mkdir -p src/${g} - pushd src/${g} - local shar=../../../${g}src320.shar - sed -i -e 's:^read ans:ans=yes :' ${shar} || die - echo ">>> Unpacking ${shar} to ${PWD}" - env PATH="${T}:${PATH}" unshar ${shar} || die - popd - done - sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die - - sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die - # -amd64.patch # make sure this is still needed in future versions - epatch \ - "${FILESDIR}"/${P}-amd64.patch \ - "${FILESDIR}"/${P}-gentoo-paths.patch \ - "${FILESDIR}"/${P}-ldflags.patch \ - "${FILESDIR}"/${P}-no-asm-io.patch \ - "${FILESDIR}"/${P}-gnusource.patch \ - "${FILESDIR}"/${P}-x11_soft.patch \ - "${FILESDIR}"/${P}-x11_mouse.patch \ - "${FILESDIR}"/${P}-alsa.patch \ - "${FILESDIR}"/${P}-ia64.patch - - if use xatrix ; then - epatch "${FILESDIR}/${P}"-gcc41.patch - fi - if use rogue ; then - cd src - epatch \ - "${FILESDIR}"/0.16-rogue-nan.patch \ - "${FILESDIR}"/0.16-rogue-armor.patch - fi -} - -yesno() { - for f in "$@" ; do - if ! use $f ; then - echo NO - return 1 - fi - done - echo YES - return 0 -} - -src_compile() { - # xatrix fails to build - # rogue fails to build - local libsuffix - for BUILD_QMAX in YES NO ; do - ! use qmax && [[ ${BUILD_QMAX} == "YES" ]] && continue - [[ ${BUILD_QMAX} == "YES" ]] \ - && libsuffix=-qmax \ - || libsuffix= - emake -j1 clean - emake -j1 build_release \ - BUILD_SDLQUAKE2=$(yesno sdl) \ - BUILD_SVGA=NO \ - BUILD_X11=$(yesno X) \ - BUILD_GLX=$(yesno opengl) \ - BUILD_SDL=$(yesno sdl) \ - BUILD_SDLGL=$(yesno sdl opengl) \ - BUILD_CTFDLL=YES \ - BUILD_XATRIX=$(yesno xatrix) \ - BUILD_ROGUE=$(yesno rogue) \ - BUILD_JOYSTICK=$(yesno joystick) \ - BUILD_DEDICATED=$(yesno dedicated) \ - BUILD_AA=$(yesno aalib) \ - BUILD_QMAX=${BUILD_QMAX} \ - HAVE_IPV6=$(yesno ipv6) \ - BUILD_ARTS=NO \ - BUILD_ALSA=$(yesno alsa) \ - SDLDIR=/usr/lib \ - DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \ - DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \ - OPT_CFLAGS="${CFLAGS}" \ - CC="$(tc-getCC)" - # now we save the build dir ... except for the object files ... - rm release*/*/*.o - mv release* my-rel-${BUILD_QMAX} - cd my-rel-${BUILD_QMAX} - rm -rf ref_{gl,soft} ded game client ctf/*.o - mkdir baseq2 - mv game*.so baseq2/ - cd .. - done -} - -src_install() { - local q2dir=$(games_get_libdir)/${PN} - local q2maxdir=$(games_get_libdir)/${PN}-qmax - - dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall - - # regular q2 files - dodir "${q2dir}" - cp -rf my-rel-NO/* "${D}/${q2dir}"/ - dogamesbin "${D}/${q2dir}"/quake2 - rm "${D}/${q2dir}"/quake2 - use dedicated \ - && dogamesbin "${D}/${q2dir}"/q2ded \ - && rm "${D}/${q2dir}"/q2ded - use sdl \ - && dogamesbin "${D}/${q2dir}"/sdlquake2 \ - && rm "${D}/${q2dir}"/sdlquake2 - - doicon "${FILESDIR}"/quake2.xpm - make_desktop_entry quake2 "Quake 2" quake2 - - # q2max files - if use qmax ; then - dodir "${q2maxdir}" - cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ || die - newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax - rm "${D}/${q2maxdir}"/quake2 - use dedicated \ - && newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax \ - && rm "${D}/${q2maxdir}"/q2ded - use sdl \ - && newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \ - && rm "${D}/${q2maxdir}"/sdlquake2 - - insinto "${q2maxdir}"/baseq2 - doins "${DISTDIR}"/maxpak.pak - - make_desktop_entry quake2-qmax Quake2-qmax quake2 - fi - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - elog "Go read README-postinstall in /usr/share/doc/${PF}" - elog "right now! It's important - This install is just the engine, you still need" - elog "the data paks. Go read." - - if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then - ewarn "To play the Quake 2 demo," - ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag." - echo - fi -} |