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-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch45
1 files changed, 0 insertions, 45 deletions
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
deleted file mode 100644
index e23caf9db09f..000000000000
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-x11_soft.patch
+++ /dev/null
@@ -1,45 +0,0 @@
-
-the x11 software renderer just needs some tweaks to get working
-
---- Makefile.old
-+++ Makefile
-@@ -358,7 +358,7 @@
- endif
-
- ifeq ($(strip $(BUILD_X11)),YES)
-- $(warning Warning: Software X Renderer not supported for $(ARCH))
-+ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
- endif
-
- ifeq ($(strip $(BUILD_GLX)),YES)
---- src/linux/rw_x11.c.old
-+++ src/linux/rw_x11.c
-@@ -53,7 +53,7 @@
- #include <X11/Xatom.h>
- #include <X11/keysym.h>
- #include <X11/extensions/XShm.h>
--#include <X11/extensions/xf86dga.h>
-+#include <X11/extensions/Xxf86dga.h>
- #ifdef OPENGL
- #include <X11/extensions/xf86vmode.h>
- #endif
-@@ -151,7 +151,7 @@
- int config_notify_height;
-
- typedef unsigned short PIXEL16;
--typedef unsigned long PIXEL24;
-+typedef unsigned int PIXEL24;
- #ifdef REDBLUE
- static PIXEL16 st2d_8to16table_s[2][256];
- static PIXEL24 st2d_8to24table_s[2][256];
---- src/ref_soft/r_poly.c.old
-+++ src/ref_soft/r_poly.c
-@@ -994,7 +994,7 @@
- scale = yscale * pout->zi;
- pout->v = (ycenter - scale * transformed[1]);
-
-- pv += sizeof (vec5_t) / sizeof (pv);
-+ pv += sizeof (vec5_t) / sizeof (float);
- }
-
- // draw it