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-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch97
1 files changed, 0 insertions, 97 deletions
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
deleted file mode 100644
index ae1aa2e4068c..000000000000
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch
+++ /dev/null
@@ -1,97 +0,0 @@
---- quake2-r0.16.1.orig/Makefile
-+++ quake2-r0.16.1/Makefile
-@@ -54,24 +54,26 @@ endif
-
-
- # this nice line comes from the linux kernel makefile
- ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
-
- ifneq ($(ARCH),x86_64)
- ifneq ($(ARCH),i386)
- ifneq ($(ARCH),axp)
-+ifneq ($(ARCH),ia64)
- ifneq ($(ARCH),ppc)
- ifneq ($(ARCH),sparc)
- $(error arch $(ARCH) is currently not supported)
- endif
- endif
- endif
- endif
- endif
-+endif
-
- CC=gcc
-
- ifndef OPT_CFLAGS
- ifeq ($(ARCH),axp)
- OPT_CFLAGS=-ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- endif
-@@ -283,16 +285,46 @@ ifeq ($(ARCH),axp)
- $(warning Warning: SDL support not supported for $(ARCH))
- endif
-
- ifeq ($(strip $(BUILD_SDLGL)),YES)
- $(warning Warning: SDLGL support not supported for $(ARCH))
- endif
- endif # ARCH axp
-
-+ifeq ($(ARCH),ia64)
-+ ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
-+ TARGETS += $(BUILDDIR)/sdlquake2
-+ endif
-+
-+ ifeq ($(strip $(BUILD_SVGA)),YES)
-+ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
-+ endif
-+
-+ ifeq ($(strip $(BUILD_X11)),YES)
-+ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
-+ endif
-+
-+ ifeq ($(strip $(BUILD_GLX)),YES)
-+ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
-+ endif
-+
-+ ifeq ($(strip $(BUILD_FXGL)),YES)
-+ TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT)
-+ endif
-+
-+ ifeq ($(strip $(BUILD_SDL)),YES)
-+ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
-+ endif
-+
-+ ifeq ($(strip $(BUILD_SDLGL)),YES)
-+ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
-+ endif
-+endif # ARCH ia64
-+
- ifeq ($(ARCH),ppc)
- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
- TARGETS += $(BUILDDIR)/sdlquake2
- endif
-
- ifeq ($(strip $(BUILD_SVGA)),YES)
- $(warning Warning: SVGAlib support not supported for $(ARCH))
- endif
---- quake2-r0.16.1.orig/src/linux/sys_linux.c
-+++ quake2-r0.16.1/src/linux/sys_linux.c
-@@ -216,16 +216,18 @@ void *Sys_GetGameAPI (void *parms)
- char *path;
- char *str_p;
- #if defined __i386__
- const char *gamename = "gamei386.so";
- #elif defined __x86_64__
- const char *gamename = "gamex86_64.so";
- #elif defined __alpha__
- const char *gamename = "gameaxp.so";
-+#elif defined __ia64__
-+ const char *gamename = "gameia64.so";
- #elif defined __powerpc__
- const char *gamename = "gameppc.so";
- #elif defined __sparc__
- const char *gamename = "gamesparc.so";
- #else
- #error Unknown arch
- #endif
-