diff options
Diffstat (limited to 'games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch')
-rw-r--r-- | games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch deleted file mode 100644 index ae1aa2e4068c..000000000000 --- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-ia64.patch +++ /dev/null @@ -1,97 +0,0 @@ ---- quake2-r0.16.1.orig/Makefile -+++ quake2-r0.16.1/Makefile -@@ -54,24 +54,26 @@ endif - - - # this nice line comes from the linux kernel makefile - ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) - - ifneq ($(ARCH),x86_64) - ifneq ($(ARCH),i386) - ifneq ($(ARCH),axp) -+ifneq ($(ARCH),ia64) - ifneq ($(ARCH),ppc) - ifneq ($(ARCH),sparc) - $(error arch $(ARCH) is currently not supported) - endif - endif - endif - endif - endif -+endif - - CC=gcc - - ifndef OPT_CFLAGS - ifeq ($(ARCH),axp) - OPT_CFLAGS=-ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - endif -@@ -283,16 +285,46 @@ ifeq ($(ARCH),axp) - $(warning Warning: SDL support not supported for $(ARCH)) - endif - - ifeq ($(strip $(BUILD_SDLGL)),YES) - $(warning Warning: SDLGL support not supported for $(ARCH)) - endif - endif # ARCH axp - -+ifeq ($(ARCH),ia64) -+ ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) -+ TARGETS += $(BUILDDIR)/sdlquake2 -+ endif -+ -+ ifeq ($(strip $(BUILD_SVGA)),YES) -+ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT) -+ endif -+ -+ ifeq ($(strip $(BUILD_X11)),YES) -+ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) -+ endif -+ -+ ifeq ($(strip $(BUILD_GLX)),YES) -+ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) -+ endif -+ -+ ifeq ($(strip $(BUILD_FXGL)),YES) -+ TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT) -+ endif -+ -+ ifeq ($(strip $(BUILD_SDL)),YES) -+ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) -+ endif -+ -+ ifeq ($(strip $(BUILD_SDLGL)),YES) -+ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) -+ endif -+endif # ARCH ia64 -+ - ifeq ($(ARCH),ppc) - ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) - TARGETS += $(BUILDDIR)/sdlquake2 - endif - - ifeq ($(strip $(BUILD_SVGA)),YES) - $(warning Warning: SVGAlib support not supported for $(ARCH)) - endif ---- quake2-r0.16.1.orig/src/linux/sys_linux.c -+++ quake2-r0.16.1/src/linux/sys_linux.c -@@ -216,16 +216,18 @@ void *Sys_GetGameAPI (void *parms) - char *path; - char *str_p; - #if defined __i386__ - const char *gamename = "gamei386.so"; - #elif defined __x86_64__ - const char *gamename = "gamex86_64.so"; - #elif defined __alpha__ - const char *gamename = "gameaxp.so"; -+#elif defined __ia64__ -+ const char *gamename = "gameia64.so"; - #elif defined __powerpc__ - const char *gamename = "gameppc.so"; - #elif defined __sparc__ - const char *gamename = "gamesparc.so"; - #else - #error Unknown arch - #endif - |