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-rw-r--r--games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch213
1 files changed, 0 insertions, 213 deletions
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
deleted file mode 100644
index 61f0bb2286e5..000000000000
--- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch
+++ /dev/null
@@ -1,213 +0,0 @@
---- Makefile
-+++ Makefile
-@@ -74,35 +74,46 @@ endif
-
- CC=gcc
-
-+ifndef OPT_CFLAGS
- ifeq ($(ARCH),axp)
--RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
-+OPT_CFLAGS=-ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- endif
-
- ifeq ($(ARCH),ppc)
--RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
-+OPT_CFLAGS=-O2 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- endif
-
- ifeq ($(ARCH),sparc)
--RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
-+OPT_CFLAGS=-ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- endif
-
- ifeq ($(ARCH),i386)
--RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -falign-loops=2 \
-+OPT_CFLAGS=-O2 -ffast-math -funroll-loops -falign-loops=2 \
- -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
- # compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts.
--#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \
-+#OPT_CFLAGS=-O6 -m486 -ffast-math -funroll-loops \
- # -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
- # -malign-jumps=2 -malign-functions=2
- endif
-
- ifeq ($(ARCH),x86_64)
- _LIB := 64
--RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
-+OPT_CFLAGS=-O2 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing
- endif
-+endif
-+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPT_CFLAGS)
-+
-+ifeq ($(ADDCFLAGS),debug)
-+CFLAGS=$(DEBUG_CFLAGS) -DLINUX_VERSION=\"$(VERSION) Debug\"
-+endif
-+
-+ifeq ($(ADDCFLAGS),release)
-+CFLAGS=$(RELEASE_CFLAGS) -DLINUX_VERSION=\"$(VERSION)\"
-+endif
-
- VERSION=3.21+r0.16
-
-@@ -133,6 +136,13 @@ else
- NET_UDP=net_udp
- endif
-
-+ifdef DEFAULT_BASEDIR
-+BASE_CFLAGS += -DDEFAULT_BASEDIR=\"$(DEFAULT_BASEDIR)\"
-+endif
-+ifdef DEFAULT_LIBDIR
-+BASE_CFLAGS += -DDEFAULT_LIBDIR=\"$(DEFAULT_LIBDIR)\"
-+endif
-+
- ifeq ($(strip $(BUILD_QMAX)),YES)
- BASE_CFLAGS+=-DQMAX
- endif
-@@ -406,7 +424,7 @@
- $(BUILD_DEBUG_DIR)/ctf \
- $(BUILD_DEBUG_DIR)/xatrix \
- $(BUILD_DEBUG_DIR)/rogue
-- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DLINUX_VERSION='\"$(VERSION) Debug\"'"
-+ $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) ADDCFLAGS=debug
-
- build_release:
- @-mkdir -p $(BUILD_RELEASE_DIR) \
-@@ -418,7 +436,7 @@
- $(BUILD_RELEASE_DIR)/ctf \
- $(BUILD_RELEASE_DIR)/xatrix \
- $(BUILD_RELEASE_DIR)/rogue
-- $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DLINUX_VERSION='\"$(VERSION)\"'"
-+ $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) ADDCFLAGS=release
-
- targets: $(TARGETS)
-
---- src/linux/qgl_linux.c
-+++ src/linux/qgl_linux.c
-@@ -3006,13 +3006,17 @@ qboolean QGL_Init( const char *dllname )
- // dllname, dlerror());
-
- // try basedir next
-- path = ri.Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
-+ path = ri.Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET)->string;
-
- snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname );
-
- if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
-- ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
-- return false;
-+ path = ri.Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET)->string;
-+ snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname );
-+ if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) {
-+ ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() );
-+ return false;
-+ }
- }
- Com_Printf ("Using %s for OpenGL...", fn);
- } else {
---- src/linux/vid_so.c
-+++ src/linux/vid_so.c
-@@ -237,13 +237,17 @@ qboolean VID_LoadRefresh( char *name )
- //regain root
- seteuid(saved_euid);
-
-- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
-+ path = Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET)->string;
-
- snprintf (fn, MAX_OSPATH, "%s/%s", path, name );
-
- if (stat(fn, &st) == -1) {
-- Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
-- return false;
-+ path = Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET)->string;
-+ snprintf (fn, MAX_OSPATH, "%s/%s", path, name );
-+ if (stat(fn, &st) == -1) {
-+ Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno));
-+ return false;
-+ }
- }
-
- // permission checking
-@@ -493,13 +497,19 @@ qboolean VID_CheckRefExists (const char
- char *path;
- struct stat st;
-
-- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string;
-+ path = Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET)->string;
- snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref );
-
- if (stat(fn, &st) == 0)
- return true;
-- else
-- return false;
-+ else {
-+ path = Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET)->string;
-+ snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref );
-+ if (stat(fn, &st) == 0)
-+ return true;
-+ else
-+ return false;
-+ }
- }
-
- /*****************************************************************************/
---- src/qcommon/files.c
-+++ src/qcommon/files.c
-@@ -60,6 +60,7 @@ typedef struct pack_s
-
- char fs_gamedir[MAX_OSPATH];
- cvar_t *fs_basedir;
-+cvar_t *fs_libdir;
- cvar_t *fs_cddir;
- cvar_t *fs_gamedirvar;
-
-@@ -681,6 +682,7 @@ void FS_SetGamedir (char *dir)
- if (fs_cddir->string[0])
- FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) );
- FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );
-+ FS_AddGameDirectory (va("%s/%s", fs_libdir->string, dir) );
- FS_AddHomeAsGameDirectory(dir);
- }
- }
-@@ -898,7 +900,13 @@ void FS_InitFilesystem (void)
- // basedir <path>
- // allows the game to run from outside the data tree
- //
-- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
-+ fs_basedir = Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET);
-+
-+ //
-+ // libdir <path>
-+ // allows the game to store binary files (not data) in a sep tree
-+ //
-+ fs_libdir = Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET);
-
- //
- // cddir <path>
-@@ -913,6 +921,7 @@ void FS_InitFilesystem (void)
- // add baseq2 to search path
- //
- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
-+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_libdir->string) );
-
- //
- // then add a '.quake2/baseq2' directory in home directory by default
---- src/qcommon/qcommon.h
-+++ src/qcommon/qcommon.h
-@@ -74,6 +74,13 @@ Foundation, Inc., 59 Temple Place - Suit
-
- #endif
-
-+#ifndef DEFAULT_BASEDIR
-+# define DEFAULT_BASEDIR "."
-+#endif
-+#ifndef DEFAULT_LIBDIR
-+# define DEFAULT_LIBDIR DEFAULT_BASEDIR
-+#endif
-+
- //============================================================================
-
- typedef struct sizebuf_s