diff options
Diffstat (limited to 'games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch')
-rw-r--r-- | games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch | 213 |
1 files changed, 0 insertions, 213 deletions
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch deleted file mode 100644 index 61f0bb2286e5..000000000000 --- a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-gentoo-paths.patch +++ /dev/null @@ -1,213 +0,0 @@ ---- Makefile -+++ Makefile -@@ -74,35 +74,46 @@ endif - - CC=gcc - -+ifndef OPT_CFLAGS - ifeq ($(ARCH),axp) --RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -+OPT_CFLAGS=-ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - endif - - ifeq ($(ARCH),ppc) --RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \ -+OPT_CFLAGS=-O2 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - endif - - ifeq ($(ARCH),sparc) --RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -+OPT_CFLAGS=-ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - endif - - ifeq ($(ARCH),i386) --RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -falign-loops=2 \ -+OPT_CFLAGS=-O2 -ffast-math -funroll-loops -falign-loops=2 \ - -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing - # compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts. --#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \ -+#OPT_CFLAGS=-O6 -m486 -ffast-math -funroll-loops \ - # -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \ - # -malign-jumps=2 -malign-functions=2 - endif - - ifeq ($(ARCH),x86_64) - _LIB := 64 --RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \ -+OPT_CFLAGS=-O2 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing - endif -+endif -+RELEASE_CFLAGS=$(BASE_CFLAGS) $(OPT_CFLAGS) -+ -+ifeq ($(ADDCFLAGS),debug) -+CFLAGS=$(DEBUG_CFLAGS) -DLINUX_VERSION=\"$(VERSION) Debug\" -+endif -+ -+ifeq ($(ADDCFLAGS),release) -+CFLAGS=$(RELEASE_CFLAGS) -DLINUX_VERSION=\"$(VERSION)\" -+endif - - VERSION=3.21+r0.16 - -@@ -133,6 +136,13 @@ else - NET_UDP=net_udp - endif - -+ifdef DEFAULT_BASEDIR -+BASE_CFLAGS += -DDEFAULT_BASEDIR=\"$(DEFAULT_BASEDIR)\" -+endif -+ifdef DEFAULT_LIBDIR -+BASE_CFLAGS += -DDEFAULT_LIBDIR=\"$(DEFAULT_LIBDIR)\" -+endif -+ - ifeq ($(strip $(BUILD_QMAX)),YES) - BASE_CFLAGS+=-DQMAX - endif -@@ -406,7 +424,7 @@ - $(BUILD_DEBUG_DIR)/ctf \ - $(BUILD_DEBUG_DIR)/xatrix \ - $(BUILD_DEBUG_DIR)/rogue -- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DLINUX_VERSION='\"$(VERSION) Debug\"'" -+ $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) ADDCFLAGS=debug - - build_release: - @-mkdir -p $(BUILD_RELEASE_DIR) \ -@@ -418,7 +436,7 @@ - $(BUILD_RELEASE_DIR)/ctf \ - $(BUILD_RELEASE_DIR)/xatrix \ - $(BUILD_RELEASE_DIR)/rogue -- $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DLINUX_VERSION='\"$(VERSION)\"'" -+ $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) ADDCFLAGS=release - - targets: $(TARGETS) - ---- src/linux/qgl_linux.c -+++ src/linux/qgl_linux.c -@@ -3006,13 +3006,17 @@ qboolean QGL_Init( const char *dllname ) - // dllname, dlerror()); - - // try basedir next -- path = ri.Cvar_Get ("basedir", ".", CVAR_NOSET)->string; -+ path = ri.Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET)->string; - - snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname ); - - if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) { -- ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() ); -- return false; -+ path = ri.Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET)->string; -+ snprintf (fn, MAX_OSPATH, "%s/%s", path, dllname ); -+ if ( ( glw_state.OpenGLLib = dlopen( fn, RTLD_LAZY ) ) == 0 ) { -+ ri.Con_Printf( PRINT_ALL, "%s\n", dlerror() ); -+ return false; -+ } - } - Com_Printf ("Using %s for OpenGL...", fn); - } else { ---- src/linux/vid_so.c -+++ src/linux/vid_so.c -@@ -237,13 +237,17 @@ qboolean VID_LoadRefresh( char *name ) - //regain root - seteuid(saved_euid); - -- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string; -+ path = Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET)->string; - - snprintf (fn, MAX_OSPATH, "%s/%s", path, name ); - - if (stat(fn, &st) == -1) { -- Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno)); -- return false; -+ path = Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET)->string; -+ snprintf (fn, MAX_OSPATH, "%s/%s", path, name ); -+ if (stat(fn, &st) == -1) { -+ Com_Printf( "LoadLibrary(\"%s\") failed: %s\n", name, strerror(errno)); -+ return false; -+ } - } - - // permission checking -@@ -493,13 +497,19 @@ qboolean VID_CheckRefExists (const char - char *path; - struct stat st; - -- path = Cvar_Get ("basedir", ".", CVAR_NOSET)->string; -+ path = Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET)->string; - snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref ); - - if (stat(fn, &st) == 0) - return true; -- else -- return false; -+ else { -+ path = Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET)->string; -+ snprintf (fn, MAX_OSPATH, "%s/ref_%s.so", path, ref ); -+ if (stat(fn, &st) == 0) -+ return true; -+ else -+ return false; -+ } - } - - /*****************************************************************************/ ---- src/qcommon/files.c -+++ src/qcommon/files.c -@@ -60,6 +60,7 @@ typedef struct pack_s - - char fs_gamedir[MAX_OSPATH]; - cvar_t *fs_basedir; -+cvar_t *fs_libdir; - cvar_t *fs_cddir; - cvar_t *fs_gamedirvar; - -@@ -681,6 +682,7 @@ void FS_SetGamedir (char *dir) - if (fs_cddir->string[0]) - FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) ); - FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) ); -+ FS_AddGameDirectory (va("%s/%s", fs_libdir->string, dir) ); - FS_AddHomeAsGameDirectory(dir); - } - } -@@ -898,7 +900,13 @@ void FS_InitFilesystem (void) - // basedir <path> - // allows the game to run from outside the data tree - // -- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET); -+ fs_basedir = Cvar_Get ("basedir", DEFAULT_BASEDIR, CVAR_NOSET); -+ -+ // -+ // libdir <path> -+ // allows the game to store binary files (not data) in a sep tree -+ // -+ fs_libdir = Cvar_Get ("libdir", DEFAULT_LIBDIR, CVAR_NOSET); - - // - // cddir <path> -@@ -913,6 +921,7 @@ void FS_InitFilesystem (void) - // add baseq2 to search path - // - FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); -+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_libdir->string) ); - - // - // then add a '.quake2/baseq2' directory in home directory by default ---- src/qcommon/qcommon.h -+++ src/qcommon/qcommon.h -@@ -74,6 +74,13 @@ Foundation, Inc., 59 Temple Place - Suit - - #endif - -+#ifndef DEFAULT_BASEDIR -+# define DEFAULT_BASEDIR "." -+#endif -+#ifndef DEFAULT_LIBDIR -+# define DEFAULT_LIBDIR DEFAULT_BASEDIR -+#endif -+ - //============================================================================ - - typedef struct sizebuf_s |