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Diffstat (limited to 'games-fps/quake2-icculus/files/README-postinstall')
-rw-r--r-- | games-fps/quake2-icculus/files/README-postinstall | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/games-fps/quake2-icculus/files/README-postinstall b/games-fps/quake2-icculus/files/README-postinstall deleted file mode 100644 index 3e2245f3bb0a..000000000000 --- a/games-fps/quake2-icculus/files/README-postinstall +++ /dev/null @@ -1,79 +0,0 @@ -This was taken from the README file in the source distribution -and cleaned up a bit. Read all of this, or at least skim it. Please? - -Note: -1. If you install a new compile of quake2, you'll lose your savegames. I'm -sorry. Don't upgrade in the middle of a single-player game. - -=============================================================================== - -To emerge the Quake2 data: --------------------------- -1. emerge quake2-data - -That was easy huh ? :) Note: this requires the Quake2 CD and/or the data files -from an installed copy of the game (like for windows). - -=============================================================================== - -To install the Quake2 demo data: --------------------------------- -1. download ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe -2. unzip -L q2-314-demo-x86.exe into a temp directory -3. cp baseq2/pak0.pak to /usr/share/games/quake2-data/baseq2/pak0.pak - -=============================================================================== - -To install the Quake2 gamedata from game CD: --------------------------------------------- -(assuming the cdrom is mounted at /cdrom) - -1. cp /cdrom/Install/Data/baseq2/pak0.pak /usr/share/games/quake2-data/baseq2/ - -2. cp /cdrom/Install/Data/baseq2/video/ /usr/share/games/quake2-data/baseq2/ - (optional) - -3. Download ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe - and extract the contents to a temporary directory (use unzip -L, as this - is a standard zip file). - -4. cp <temp directory>/baseq2/pak1.pak /usr/share/games/quake2-data/baseq2/ -5. cp <temp directory>/baseq2/pak2.pak /usr/share/games/quake2-data/baseq2/ -6. cp <temp directory>/baseq2/players/ /usr/share/games/quake2-data/baseq2/ - -7. if you really want to use the crakhor model, you can find the - skins/sounds on websites like http://www.mike-d.com/games/modskins.html - (optional) - -=============================================================================== - -Capture The Flag: ------------ -To run Capture The Flag, you need to do the following: - -1. Download ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full-ctf.exe -2. unzip that file (using unzip -L) into a temp directory -3. cp <temp directory>/ctf /usr/share/games/quake2-data/ - -Execute quake2 with: - -quake2 +set game ctf +set dedicated 1 - -- or -- -q2ded +set game ctf -=============================================================================== - -Joystick Support: ------------------ -Joystick should function on all compatible SDL platforms using the sdlquake2 -binary as well as on linux using the linux kernel joystick API. - -Joystick obeys the same free-look/strafe rules as mouse. You can set these in -the options menu. - -There are four command line settings for joystick: -1. j_invert_y [1],0 if set to zero pulling back on the joystick points down -2. j_lr_axis [0] set the axis which controls left right movement -3. j_ud_axis [1] set the axis which controls up down (in free-look) or - forward back (freelock off) -4. j_throttle [3] set the axis which controls the players forward backward - throttle (if free-look is true) |