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-rw-r--r--games-fps/duke3d/files/20040817-gcc34.patch82
1 files changed, 0 insertions, 82 deletions
diff --git a/games-fps/duke3d/files/20040817-gcc34.patch b/games-fps/duke3d/files/20040817-gcc34.patch
deleted file mode 100644
index a7de9c116383..000000000000
--- a/games-fps/duke3d/files/20040817-gcc34.patch
+++ /dev/null
@@ -1,82 +0,0 @@
---- source/astub.c.orig 2004-08-22 14:44:50.691126872 +0100
-+++ source/astub.c 2004-08-22 14:47:15.532107696 +0100
-@@ -540,6 +540,11 @@
- return(tempbuf);
- } //end
-
-+void SpriteName(short spritenum, char *lo2)
-+{
-+ sprintf(lo2,names[sprite[spritenum].picnum]);
-+}// end SpriteName
-+
- const char *ExtGetSpriteCaption(short spritenum)
- {
-
-@@ -608,7 +613,11 @@
- // y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
- // col 0-15
-
--
-+void PrintStatus(char *string,int num,char x,char y,char color)
-+{
-+ sprintf(tempbuf,"%s %d",string,num);
-+ printext16(x*8,y*8,color,-1,tempbuf,0);
-+}
-
- void TotalMem()
- {
-@@ -1276,18 +1285,6 @@
-
- }
-
--
--void PrintStatus(char *string,int num,char x,char y,char color)
--{
-- sprintf(tempbuf,"%s %d",string,num);
-- printext16(x*8,y*8,color,-1,tempbuf,0);
--}
--
--void SpriteName(short spritenum, char *lo2)
--{
-- sprintf(lo2,names[sprite[spritenum].picnum]);
--}// end SpriteName
--
- char GAMEpalette[768];
- char WATERpalette[768];
- char SLIMEpalette[768];
-@@ -1326,6 +1323,17 @@
- ReadGamePalette();
- }// end ReadPaletteTable
-
-+void Ver()
-+{
-+ sprintf(tempbuf,"DUKE NUKEM BUILD: V032696");
-+ if (qsetmode == 200) //In 3D mode
-+ { printext256(60*8,24*8,11,-1,tempbuf,1);
-+ rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1);
-+ }else
-+ { printext16(0,0,15,-1,tempbuf,0);
-+ }
-+}
-+
- void Keys3d(void)
- {
- long i,count,rate,nexti;
-@@ -2206,17 +2214,6 @@
- }
- }
-
--void Ver()
--{
-- sprintf(tempbuf,"DUKE NUKEM BUILD: V032696");
-- if (qsetmode == 200) //In 3D mode
-- { printext256(60*8,24*8,11,-1,tempbuf,1);
-- rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1);
-- }else
-- { printext16(0,0,15,-1,tempbuf,0);
-- }
--}
--
- ActorMem(int i)
- {int total=0,j;
- switch(i)