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1 files changed, 114 insertions, 0 deletions
diff --git a/games-fps/duke3d/duke3d-20040817-r2.ebuild b/games-fps/duke3d/duke3d-20040817-r2.ebuild
new file mode 100644
index 000000000000..e75632b67acc
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+++ b/games-fps/duke3d/duke3d-20040817-r2.ebuild
@@ -0,0 +1,114 @@
+# Copyright 1999-2013 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=5
+fromcvs=0
+inherit unpacker eutils flag-o-matic games
+
+DEMO="3dduke13.zip"
+
+DESCRIPTION="Port of the original Duke Nukem 3D"
+HOMEPAGE="http://icculus.org/projects/duke3d/"
+SRC_URI="mirror://gentoo/${P}.tar.bz2
+ demo? (
+ ftp://ftp.3drealms.com/share/${DEMO}
+ ftp://ftp.planetmirror.com/pub/gameworld/downloads/${DEMO}
+ )"
+
+LICENSE="GPL-2"
+SLOT="0"
+KEYWORDS="~hppa ~x86"
+IUSE="demo pic perl opengl"
+
+RDEPEND="media-libs/libsdl
+ media-libs/sdl-mixer
+ media-sound/timidity++
+ media-sound/timidity-eawpatches
+ perl? ( dev-lang/perl[-ithreads] )
+ opengl? ( virtual/opengl )"
+DEPEND="${RDEPEND}
+ demo? ( app-arch/unzip )
+ !pic? ( x86? ( dev-lang/nasm ) )"
+
+S=${WORKDIR}/${PN}
+
+use_tf() { use ${1} && echo "true" || echo "false"; }
+
+src_unpack() {
+ unpack ${A}
+ if use demo ; then
+ unpack_zip DN3DSW13.SHR
+ fi
+}
+
+src_prepare() {
+ # configure buildengine
+ cd "${S}/source/buildengine"
+ sed -i \
+ -e "/^useperl := / s:=.*:= $(use_tf perl):" \
+ -e "/^useopengl := / s:=.*:= $(use_tf opengl):" \
+ -e "/^usephysfs := / s:=.*:= false:" \
+ -e 's:-O3::' -e 's: -g : :' \
+ -e 's:/usr/lib/perl5/i386-linux/CORE/libperl.a::' \
+ Makefile || die
+ epatch "${FILESDIR}/${PV}-endian.patch"
+
+ # configure duke3d
+ cd "${S}/source"
+ # need to sync features with build engine
+ epatch \
+ "${FILESDIR}/${PV}-credits.patch" \
+ "${FILESDIR}/${PV}-duke3d-makefile-opts.patch" \
+ "${FILESDIR}/${PV}-gcc34.patch" \
+ "${FILESDIR}"/${P}-gcc4.patch \
+ "${FILESDIR}"/${P}-noinline.patch \
+ "${FILESDIR}"/${P}-as-needed.patch \
+ "${FILESDIR}"/${P}-ldflags.patch
+ sed -i \
+ -e "/^use_opengl := / s:=.*:= $(use_tf opengl):" \
+ -e "/^use_physfs := / s:=.*:= false:" \
+ Makefile || die
+ if ! use pic && use x86 ; then
+ sed -i \
+ -e 's:^#USE_ASM:USE_ASM:' buildengine/Makefile || die
+ sed -i \
+ -e '/^#use_asm := /s:#::' Makefile || die
+ fi
+
+ # causes crazy redefine errors with gcc-3.[2-4].x
+ replace-flags -O3 -O2
+ strip-flags #203969
+}
+
+src_compile() {
+ emake -C source/buildengine OPTFLAGS="${CFLAGS}"
+ emake -C source OPTIMIZE="${CFLAGS}"
+}
+
+src_install() {
+ games_make_wrapper duke3d "${GAMES_BINDIR}/duke3d.bin" "${GAMES_DATADIR}/${PN}"
+ newgamesbin source/duke3d duke3d.bin
+
+ dodoc readme.txt
+
+ cd testdata
+ insinto "${GAMES_DATADIR}/${PN}"
+ newins defs.con DEFS.CON
+ newins game.con GAME.CON
+ newins user.con USER.CON
+ newins "${FILESDIR}/network.cfg" network.cfg.template
+ if use demo ; then
+ doins "${WORKDIR}/DUKE3D.GRP"
+ fi
+
+ insinto "${GAMES_SYSCONFDIR}"
+ doins "${FILESDIR}/duke3d.cfg"
+ dosym "${GAMES_SYSCONFDIR}/duke3d.cfg" "${GAMES_DATADIR}/${PN}/DUKE3D.CFG"
+
+ prepgamesdirs
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+ use demo || elog "Put the data files in ${GAMES_DATADIR}/${PN} before playing"
+}