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-rw-r--r--games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch150
1 files changed, 0 insertions, 150 deletions
diff --git a/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch b/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch
deleted file mode 100644
index 8bb94ec6ab6e..000000000000
--- a/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch
+++ /dev/null
@@ -1,150 +0,0 @@
-diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp
-index e0d7c4e3df..d8e82c24f5 100644
---- a/audio/softsynth/fluidsynth.cpp
-+++ b/audio/softsynth/fluidsynth.cpp
-@@ -46,6 +46,14 @@
- #include "backends/platform/ios7/ios7_common.h"
- #endif
-
-+// We assume here Fluidsynth minor will never be above 255 and
-+// that micro versions won't break API compatibility
-+#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR)
-+#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR)
-+#else
-+#define FS_API_VERSION 0
-+#endif
-+
- class MidiDriver_FluidSynth : public MidiDriver_Emulated {
- private:
- MidiChannel_MPU401 _midiChannels[16];
-@@ -75,7 +83,7 @@ public:
-
- void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override;
- bool acceptsSoundFontData() override {
--#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
-+#if FS_API_VERSION >= 0x0200
- return true;
- #else
- return false;
-@@ -134,7 +142,7 @@ void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
-
- // Soundfont memory loader callback functions.
-
--#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
-+#if FS_API_VERSION >= 0x0200
- static void *SoundFontMemLoader_open(const char *filename) {
- void *p;
- if (filename[0] != '&') {
-@@ -144,11 +152,19 @@ static void *SoundFontMemLoader_open(const char *filename) {
- return p;
- }
-
-+#if FS_API_VERSION >= 0x0202
-+static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) {
-+#else
- static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
-+#endif
- return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
- }
-
-+#if FS_API_VERSION >= 0x0202
-+static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) {
-+#else
- static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
-+#endif
- return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
- }
-
-@@ -157,7 +173,11 @@ static int SoundFontMemLoader_close(void *handle) {
- return FLUID_OK;
- }
-
-+#if FS_API_VERSION >= 0x0202
-+static fluid_long_long_t SoundFontMemLoader_tell(void *handle) {
-+#else
- static long SoundFontMemLoader_tell(void *handle) {
-+#endif
- return ((Common::SeekableReadStream *) handle)->pos();
- }
- #endif
-@@ -166,7 +186,8 @@ int MidiDriver_FluidSynth::open() {
- if (_isOpen)
- return MERR_ALREADY_OPEN;
-
--#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
-+
-+#if FS_API_VERSION >= 0x0200
- // When provided with in-memory SoundFont data, only use the configured
- // SoundFont instead if it's explicitly configured on the current game.
- bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont");
-@@ -195,7 +216,11 @@ int MidiDriver_FluidSynth::open() {
- _synth = new_fluid_synth(_settings);
-
- if (ConfMan.getBool("fluidsynth_chorus_activate")) {
-+#if FS_API_VERSION >= 0x0202
-+ fluid_synth_chorus_on(_synth, -1, 1);
-+#else
- fluid_synth_set_chorus_on(_synth, 1);
-+#endif
-
- int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
- double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
-@@ -210,22 +235,49 @@ int MidiDriver_FluidSynth::open() {
- chorusType = FLUID_CHORUS_MOD_TRIANGLE;
- }
-
-+#if FS_API_VERSION >= 0x0202
-+ fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr);
-+ fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel);
-+ fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed);
-+ fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs);
-+ fluid_synth_set_chorus_group_type(_synth, -1, chorusType);
-+#else
- fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
-+#endif
- } else {
-+#if FS_API_VERSION >= 0x0202
-+ fluid_synth_chorus_on(_synth, -1, 0);
-+#else
- fluid_synth_set_chorus_on(_synth, 0);
-+#endif
- }
-
- if (ConfMan.getBool("fluidsynth_reverb_activate")) {
-+#if FS_API_VERSION >= 0x0202
-+ fluid_synth_reverb_on(_synth, -1, 1);
-+#else
- fluid_synth_set_reverb_on(_synth, 1);
-+#endif
-
- double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
- double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
- int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width");
- double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
-
-+#if FS_API_VERSION >= 0x0202
-+ fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize);
-+ fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping);
-+ fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth);
-+ fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel);
-+#else
- fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
-+#endif
- } else {
-+#if FS_API_VERSION >= 0x0202
-+ fluid_synth_reverb_on(_synth, -1, 0);
-+#else
- fluid_synth_set_reverb_on(_synth, 0);
-+#endif
- }
-
- Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
-@@ -246,7 +298,7 @@ int MidiDriver_FluidSynth::open() {
- const char *soundfont = !isUsingInMemorySoundFontData ?
- ConfMan.get("soundfont").c_str() : Common::String::format("&%p", (void *)_engineSoundFontData).c_str();
-
--#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
-+#if FS_API_VERSION >= 0x0200
- if (isUsingInMemorySoundFontData) {
- fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings);
- fluid_sfloader_set_callbacks(soundFontMemoryLoader,