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Diffstat (limited to 'games-emulation/dosbox/files/dosbox-0.74.2_events.patch')
-rw-r--r--games-emulation/dosbox/files/dosbox-0.74.2_events.patch37
1 files changed, 37 insertions, 0 deletions
diff --git a/games-emulation/dosbox/files/dosbox-0.74.2_events.patch b/games-emulation/dosbox/files/dosbox-0.74.2_events.patch
new file mode 100644
index 000000000000..fee09a65a4ce
--- /dev/null
+++ b/games-emulation/dosbox/files/dosbox-0.74.2_events.patch
@@ -0,0 +1,37 @@
+Index: src/gui/sdlmain.cpp
+===================================================================
+--- a/src/gui/sdlmain.cpp (revision 4177)
++++ b/src/gui/sdlmain.cpp (working copy)
+@@ -1426,6 +1426,12 @@
+ #define DB_POLLSKIP 1
+ #endif
+
++#if defined(LINUX)
++#define SDL_XORG_FIX 1
++#else
++#define SDL_XORG_FIX 0
++#endif
++
+ void GFX_Events() {
+ //Don't poll too often. This can be heavy on the OS, especially Macs.
+ //In idle mode 3000-4000 polls are done per second without this check.
+@@ -1449,6 +1455,19 @@
+ }
+ #endif
+ while (SDL_PollEvent(&event)) {
++#if SDL_XORG_FIX
++ // Special code for broken SDL with Xorg 1.20.1, where pairs of inputfocus gain and loss events are generated
++ // when locking the mouse in windowed mode.
++ if (event.type == SDL_ACTIVEEVENT && event.active.state == SDL_APPINPUTFOCUS && event.active.gain == 0) {
++ SDL_Event test; //Check if the next event would undo this one.
++ if (SDL_PeepEvents(&test,1,SDL_PEEKEVENT,SDL_ACTIVEEVENTMASK) == 1 && test.active.state == SDL_APPINPUTFOCUS && test.active.gain == 1) {
++ // Skip both events.
++ SDL_PeepEvents(&test,1,SDL_GETEVENT,SDL_ACTIVEEVENTMASK);
++ continue;
++ }
++ }
++#endif
++
+ switch (event.type) {
+ case SDL_ACTIVEEVENT:
+ if (event.active.state & SDL_APPINPUTFOCUS) {