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-rw-r--r--games-emulation/daphne/files/daphne-1.0-typefix.patch47
1 files changed, 47 insertions, 0 deletions
diff --git a/games-emulation/daphne/files/daphne-1.0-typefix.patch b/games-emulation/daphne/files/daphne-1.0-typefix.patch
new file mode 100644
index 000000000000..f47511a0cd03
--- /dev/null
+++ b/games-emulation/daphne/files/daphne-1.0-typefix.patch
@@ -0,0 +1,47 @@
+amd64 does not like int pointers
+
+diff -ruN v_1_0.orig/src/ldp-in/ldv1000.cpp v_1_0/src/ldp-in/ldv1000.cpp
+--- v_1_0.orig/src/ldp-in/ldv1000.cpp 2008-01-29 18:04:34.000000000 +0100
++++ v_1_0/src/ldp-in/ldv1000.cpp 2008-09-19 14:29:40.000000000 +0200
+@@ -607,9 +607,9 @@
+
+ void ldv1000_event_callback(void *eventType)
+ {
+- g_ldv1000_last_event = (unsigned int) eventType;
++ g_ldv1000_last_event = (unsigned long) eventType;
+
+- switch ((unsigned int) eventType)
++ switch ((unsigned long) eventType)
+ {
+ case LDV1000_EVENT_VSYNC_END:
+ #ifdef DEBUG
+diff -ruN v_1_0.orig/src/vldp2/libvo/video_out_null.c v_1_0/src/vldp2/libvo/video_out_null.c
+--- v_1_0.orig/src/vldp2/libvo/video_out_null.c 2008-01-29 18:04:43.000000000 +0100
++++ v_1_0/src/vldp2/libvo/video_out_null.c 2008-09-19 14:30:03.000000000 +0200
+@@ -82,7 +82,7 @@
+ // this is the potentially expensive callback that gets the hardware overlay
+ // ready to be displayed, so we do this before we sleep
+ // NOTE : if this callback fails, we don't want to display the frame due to double buffering considerations
+- if (g_in_info->prepare_frame(&g_yuv_buf[(int) id]))
++ if (g_in_info->prepare_frame(&g_yuv_buf[(long) id]))
+ {
+ #ifndef VLDP_BENCHMARK
+
+@@ -133,7 +133,7 @@
+ #endif
+ // draw the frame
+ // we are using the pointer 'id' as an index, kind of risky, but convenient :)
+- g_in_info->display_frame(&g_yuv_buf[(int) id]);
++ g_in_info->display_frame(&g_yuv_buf[(long) id]);
+ #ifndef VLDP_BENCHMARK
+ } // end if we didn't get a new command to interrupt the frame being displayed
+ #endif
+@@ -272,7 +272,7 @@
+ uint8_t ** buf, void ** id)
+ {
+ static buffer_index = 0;
+- *id = (int *) buffer_index; // THIS IS A LITTLE TRICKY
++ *id = (long *) buffer_index; // THIS IS A LITTLE TRICKY
+ // We are setting an integer value to a pointer ...
+ // Because it is convenient to let the pointer hold the value of this integer for us
+ // Hopefully it doesn't cause any trouble later ;)