diff options
Diffstat (limited to 'games-arcade/shovel-knight')
-rw-r--r-- | games-arcade/shovel-knight/Manifest | 1 | ||||
-rw-r--r-- | games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild | 110 |
2 files changed, 111 insertions, 0 deletions
diff --git a/games-arcade/shovel-knight/Manifest b/games-arcade/shovel-knight/Manifest index 28080f418700..5bc37a7f4613 100644 --- a/games-arcade/shovel-knight/Manifest +++ b/games-arcade/shovel-knight/Manifest @@ -1,3 +1,4 @@ DIST shovel_knight_treasure_trove_4_1b_arby_s_46298.sh 338751327 BLAKE2B 6285266a6013331ed59b399fcbe4a3a2069e1efe403411c7e85a9c165a33e262c0a92085c7a5da7fca31573eaeb29b32915f006cc9093944be03214407e891ef SHA512 ecb5967de37e482aec8fcd992f4d7c269e8b676ed119785114f465dd85932453f3facfcd7e77d7bf3044033189d0d33692bb4de3332753ee57bac74b7adec499 +EBUILD shovel-knight-4.1b-r1.ebuild 3292 BLAKE2B 3e8e3081e1116a66d85d4ec278371a531c97042ff82eca8e9f4803f4acad63c233c1530442a8502c73824ca6c9b63397e195a1e25aa15a35ec15c94ee49291c3 SHA512 3e1cbbe93f0da45778460813d2815c4cec38915565eb25e9aa276312b3563e3f10ec6f4dab277dccfa8b711fe16ecd45cf7874cf6145ced6ededda73ae3fe48f EBUILD shovel-knight-4.1b.ebuild 1550 BLAKE2B df1751295311940c3c28db758eb7f2737dddaf55fef6bf5af0c2edc1b0e14198b5d6994ceddefdd688aa2e1928dacaca00085dd6fa5b7d3df37de4a62ac4c70b SHA512 595f53570953ee217cb8bfb585ed58c20e0dab9b6dcc95ce631094b81470cdce0fb7233a1353b239d5c85b896f24f04aff76b9135b0859c1f1a9881ba1d65022 MISC metadata.xml 254 BLAKE2B 4e6c8e1f126f76233a38aba6f5388488656795cb1d7d4767ccb1349772f5e78d59fc5663d4f1933dbe4633c2fbb90cd1d42d4b4d4f5ededc53653e7df13c7187 SHA512 2b82da849e3b0dec378f3fb497014f5d1dbc7aceb8a1f9d1638e83fe69448b1c5151eb4b1187154d828e4a296609ce5125b40977b2581d95b5588e353ca75135 diff --git a/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild b/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild new file mode 100644 index 000000000000..185cfa3f331a --- /dev/null +++ b/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild @@ -0,0 +1,110 @@ +# Copyright 1999-2022 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=8 + +inherit desktop unpacker wrapper xdg + +MY_PN="ShovelKnight" +DESCRIPTION="Sweeping classic action adventure with an 8-bit retro aesthetic" +HOMEPAGE="https://yachtclubgames.com/games/shovel-knight-treasure-trove/" +SRC_URI="${PN//-/_}_treasure_trove_4_1b_arby_s_46298.sh" +S="${WORKDIR}/data/noarch/game" + +LICENSE="Yacht-Club-Games-EULA" +SLOT="0" +KEYWORDS="-* ~amd64 ~x86" +IUSE="+joystick" +RESTRICT="bindist fetch splitdebug" + +# I packaged Box2D in the hope of unbundling it but it turns out this +# game uses a custom version. -- Chewi :( + +RDEPEND=" + media-libs/glew:1.10 + virtual/opengl + !x86? ( media-libs/libsdl2[joystick?,opengl,sound,video] ) + x86? ( !joystick? ( media-libs/libsdl2[opengl,sound,video] ) ) +" + +BDEPEND=" + dev-util/patchelf +" + +DIR="/opt/${PN}" +QA_PREBUILT="${DIR#/}/*" + +pkg_nofetch() { + einfo "Please buy and download ${SRC_URI} from:" + einfo " https://www.gog.com/game/${PN//-/_}" + einfo "and move it to your distfiles directory." +} + +src_unpack() { + unpack_zip ${A} +} + +src_install() { + local BITS=$(usex amd64 64 32) LIB= + + exeinto "${DIR}" + doexe ${BITS}/${MY_PN} + make_wrapper ${MY_PN} ./${MY_PN} "${DIR}" + + exeinto "${DIR}"/lib + doexe ${BITS}/lib/lib{Box2D.so.*,fmod*-*.so} + + for LIB in ${BITS}/lib/libfmod*-*.so; do + LIB=${LIB##*/} + + # The FMOD libraries are duplicated rather than symlinked, which is + # silly, so create our own symlinks. Both sets of names are needed. + dosym "${LIB}" "${DIR}/lib/${LIB%-*}.so" + + # The SONAMEs are also unset, which upsets our QA check, so fix. + patchelf --set-soname "${LIB%-*}.so" "${ED}${DIR}/lib/${LIB}" || die + done + + if use joystick; then + local SDL=libSDL2-2.0.so.0 + local SDLj=libSDL2-joystick.so + + if use x86; then + # Under x86, using our own SDL2 causes the game to crash when a + # controller is connected, even after applying the workaround below. + # It is seemingly caused by a change to the SDL_GetJoystickGUIDInfo + # signature. We must therefore use the bundled SDL2. + doexe ${BITS}/lib/${SDL} + else + # The game uses internal SDL2 joystick functions. These functions + # have since been hidden and some have been removed. Using our own + # SDL2 therefore causes the game to crash when a controller is + # connected. We still want to use our own SDL2 for things like + # Wayland, but we can work around this by loading both, using the + # bundled one as a fallback. + newexe ${BITS}/lib/${SDL} ${SDLj} + + # The bundled SDL2 SONAME has to be set to something different. + patchelf --set-soname ${SDLj} "${ED}${DIR}"/lib/${SDLj} || die + + # We need to add the new SONAME as a NEEDED entry, but the order is + # important, so we also need to remove the existing NEEDED entry + # first and add it back again afterwards. + patchelf \ + --remove-needed ${SDL} \ + --add-needed ${SDLj} \ + --add-needed ${SDL} \ + "${ED}${DIR}"/${MY_PN} || die + fi + fi + + # The RUNPATHs are not entirely correct so fix up. + patchelf --set-rpath '$ORIGIN/lib' "${ED}${DIR}"/${MY_PN} || die + patchelf --set-rpath '$ORIGIN' "${ED}${DIR}"/lib/libfmodevent*.so || die + + insinto "${DIR}" + doins -r data/ + + newicon -s 256 ../support/icon.png ${PN}.png + make_desktop_entry ${MY_PN} "Shovel Knight" +} |