diff options
Diffstat (limited to 'games-arcade/amphetamine/files/amphetamine-0.8.10-SDL-conversions.patch')
-rw-r--r-- | games-arcade/amphetamine/files/amphetamine-0.8.10-SDL-conversions.patch | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/games-arcade/amphetamine/files/amphetamine-0.8.10-SDL-conversions.patch b/games-arcade/amphetamine/files/amphetamine-0.8.10-SDL-conversions.patch new file mode 100644 index 000000000000..7182eb7acfd0 --- /dev/null +++ b/games-arcade/amphetamine/files/amphetamine-0.8.10-SDL-conversions.patch @@ -0,0 +1,22 @@ +--- a/src/SndSys.cpp.orig Sun Mar 24 00:49:09 2002 ++++ b/src/SndSys.cpp Sat Jan 24 04:52:38 2009 +@@ -16,7 +16,7 @@ void Mix_Audio(void *udata, Uint8 *stream, int len) + + int InitializeSoundSystem() + { +- SDL_AudioSpec wanted, obtained; ++ SDL_AudioSpec wanted; + + /* Set the audio format */ + // Not all sounds are of the same sampling rate which is why +@@ -28,8 +28,8 @@ int InitializeSoundSystem() + wanted.callback = Mix_Audio; + wanted.userdata = NULL; + +- /* Open the audio device, forcing the desired format */ +- if ( SDL_OpenAudio(&wanted, &obtained) < 0 ) { ++ /* Open the audio device, allowing SDL to apply conversions */ ++ if ( SDL_OpenAudio(&wanted, NULL) < 0 ) { + fprintf(stderr, "InitSoundSystem: Couldn't open audio: %s\n", SDL_GetError()); + fprintf(stderr, "Sound was disabled. \n"); + return(-1); |