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-rw-r--r--dev-perl/SDL/files/SDL-2.548-perl537_sv_nv.patch65
1 files changed, 65 insertions, 0 deletions
diff --git a/dev-perl/SDL/files/SDL-2.548-perl537_sv_nv.patch b/dev-perl/SDL/files/SDL-2.548-perl537_sv_nv.patch
new file mode 100644
index 000000000000..7ca3914eed6f
--- /dev/null
+++ b/dev-perl/SDL/files/SDL-2.548-perl537_sv_nv.patch
@@ -0,0 +1,65 @@
+From d734d03862d7dcc776bd2fa3ba662cdd5879b32e Mon Sep 17 00:00:00 2001
+From: =?UTF-8?q?Petr=20P=C3=ADsa=C5=99?= <ppisar@redhat.com>
+Source: https://github.com/PerlGameDev/SDL/pull/304
+Date: Wed, 12 Jul 2023 17:55:27 +0200
+Subject: [PATCH] Adapt to perl 5.37.1
+
+Perl 5.37.1 removed a deprecated sv_nv() macro and SDL fails to build
+with Perl 5.38.0:
+
+lib/SDLx/Controller/Interface.xs:60:26: error: implicit declaration of function 'sv_nv'
+ 60 | out->dv_x = sv_nv(temp);
+ | ^~~~~
+
+Users are advised to use SvNVx() macro instead. SvNVx() seems to have been
+available all the time (it predates a commit from 1993-10-07).
+
+This patch does that.
+
+https://github.com/PerlGameDev/SDL/issues/303
+---
+ src/SDLx/Controller/Interface.xs | 12 ++++++------
+ 1 file changed, 6 insertions(+), 6 deletions(-)
+
+diff --git a/src/SDLx/Controller/Interface.xs b/src/SDLx/Controller/Interface.xs
+index 3dc202b7..d326c885 100644
+--- a/src/SDLx/Controller/Interface.xs
++++ b/src/SDLx/Controller/Interface.xs
+@@ -57,15 +57,15 @@ void evaluate(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial, fl
+
+ SV *temp;
+ temp = av_pop(accel);
+- out->dv_x = sv_nv(temp);
++ out->dv_x = SvNVx(temp);
+ SvREFCNT_dec(temp);
+
+ temp = av_pop(accel);
+- out->dv_y = sv_nv(temp);
++ out->dv_y = SvNVx(temp);
+ SvREFCNT_dec(temp);
+
+ temp = av_pop(accel);
+- out->dang_v = sv_nv(temp);
++ out->dang_v = SvNVx(temp);
+ SvREFCNT_dec(temp);
+
+ SvREFCNT_dec((SV *)accel);
+@@ -90,15 +90,15 @@ void evaluate_dt(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial,
+
+ SV *temp;
+ temp = av_pop(accel);
+- out->dv_x = sv_nv(temp);
++ out->dv_x = SvNVx(temp);
+ SvREFCNT_dec(temp);
+
+ temp = av_pop(accel);
+- out->dv_y = sv_nv(temp);
++ out->dv_y = SvNVx(temp);
+ SvREFCNT_dec(temp);
+
+ temp = av_pop(accel);
+- out->dang_v = sv_nv(temp);
++ out->dang_v = SvNVx(temp);
+ SvREFCNT_dec(temp);
+
+ SvREFCNT_dec((SV *)accel);