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-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription lang="en">
- Mercator is primarily aimed at terrain for multiplayer online games and forms
- one of the WorldForge core libraries. It is intended to be used as a terrain
- library on the client, while a subset of features are useful on the server.
-
- Mercator is designed in such a way that individual tiles can be generated
- on-the-fly from a very small source data set. Each tile uses a fast
- deterministic random number generation to ensure that identical results are
- produced "anytime, anywhere". This enables transmission of terrain across low
- bandwidth links as part of the standard data stream, or server side collision
- detection with the same terrain that the player sees.
-
- The use of tiles means that there is inherently a large degree of gross control
- of the shape of the terrain. Finer control is implemented by allowing geometric
- modifications - for example, a polygonal area might be flattened, or a crater
- could be applied.
- </longdescription>
- <upstream>
- <remote-id type="sourceforge">worldforge</remote-id>
- </upstream>
-</pkgmetadata>